Regimus's blog

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Believe it or not, ya boy managed to actually try two games, but nonetheless, it was still fun to watch. I played as only Mega Man and Kirby, and the fact I actually managed to get two tries was actually pretty rad. I had time after work to stop by Best Buy in Hoover, so I was like "Eh, why not?" (I won both matches, what?)

So as far as Kirby goes, he plays like he normally does, except as we all know, he has a chargeable hammer. Literally, nothing changed except maybe his final smash, which  sadly never managed to break a Smash Ball (though I did see Mega Man's *winky face*)

Mega Man is really awesome actually.
His dash attack: Top Spin
Side Smash: Mega Buster (and it's actually a charged projectile, which is EXTREMELY unique.)
Down tilt: Signature Slide (I could be wrong, but I think it is)
Down Smash: Flamethrower (We all know this one)
Up B: Elecman's Thunder (Which is powerful)

And he has his other projectiles like the Saw Blade and Crash Bomb, which I actually never used (I was still trying to figure out the controller).

As far as the Brawl 2.0 debate goes... I like the new Smash even only after managing to get 2 tries. For one, you're not falling like a ballon (Brawl), and also not falling like a two ton anvil with a sack of bricks on top of you (Melee), which I like the balance of the speed between the two.

Also, I only played on two stages. I liked both. The Boxing Ring is actually bigger than I expected. The out-of-bounds is actually where the competitors would come in to duke it out on the ring, instead of the edge of the ring itself, which relieved me.

Villager's town was a lot like Smashville, but no single moving platform. If I remember, I think there was three platforms, which made it pretty fun.

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Likelihood of picked characters?
*There was more Little Mac's than could count.
*Mega Man was chosen frequently, as well as Marth and Rosalina.
*Greninja and Link made a few appearances, maybe not as much as listed above.
*Pikachu, Kirby, and Villager was chosen a few times, but not as prevalent.
*There were a few Samus and DK players. 
*Wii Fit made little appearances.
*There were a hand full of Pit's.
*(I was only up there for two hours honestly, but) I never saw Zelda or Olimar picked at all.
*I saw Fox and ZSS being used a little bit. They were kind of rare to see in the matches actually.
*I saw Bowser once?

So as far as it goes... I can't really say anything note-worthy about the game. I think though that if you didn't attend the demo, you'll like the new Smash and actually catch on VERY quickly on how the controllers work in the game. Pro controllers were used, so imagine how much quicker you'll pick it up when using the GC controllers.
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Nntendo revealed nice characters in Nintendo Direct, which was a pretty big event, but with E3 around the corner, do you...

Think a new character will be revealed?
-Surely Enough. I wouldn't doubt it, but 
If so, who do you think?
-I'm not so sure. 
But who do you want to hopefully see?
-So far, my hopes is at least out of all the characters mentioned thus far... Ness and though I hate to say it, Captain Falcon will also returns since they are originals that have been in each Smash since the beginning (and for the record, I wouldn't be crushed if CF didn't show up. For Ness, I'd be a little bummed, but I can move on).
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This'll probably earn a lot of surprising reaction and possibly a "What the hell is wrong with you." Hopefully explanation may justify my reasons.

Paper Mario:

S: Watt (1st) 
A: Gombario (2nd), Parakarry (3rd)
B: Bombette (4th), Kooper (5th)
C: Sushi (6th)
D: Lady Bow (7th)
F: Lakilester (8th)

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Watt is pretty amazing for one reason: He can kill heavy with 5 every time due to the fact he can pierce defense. I guess he could be more suited for A mainly since he has only assist moves, but a constant 5 damage wise is pretty amazing personally.

Though to be fair, his paralysis moves are strong except in boss battles. If you're a button masher, the issues for paralysis are virtually nonexistent. Plus, a one boost in attack isn't necessarily shameful on Mario's part either. If you are one who likes going having raw power instead of defense, then Watt's little boost can help you.
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Gombario is pretty solid, the only set back being that he can't attack spiked enemies, which are remedied by quake, POW blocks, and Mario if you decide to use the Spike Badge. That being said, not using him is barely excusable for the reasons stated. Heavy damage with charge is nothing but beastly paired with Multibonk, though it imposes a problem if Bowser decides to wipe away the charges with shock blast in the last battle. Basically, easily avoidable with timing blocks.
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Parakarry is pretty good. His shell shot murders most people with a measly 3 FP on the usage, which is a proud boast. Air Raid, though using 6FP, can easily smoke multiple enemies.

His sky dive is fair on certain enemies at least, though he has trubs when it comes to spiked foes. Otherwise, he is a powerhouse to be reckoned with.
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Bombette is above average, though she is a personal favorite. Bomb itself will deliver a massive load of damage on a single unit, more than what anyone could do, and 3FP is measly compared to her other moves.

Though her Body Slam is lacking, and though her bomb moves can hit multiple enemies, she is probably the partner that drains the most FP of all Mario's partners. One thing could be said: she is a trump card on tough enemies with a high defense.
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Kooper can not flip foes over, which makes him a little tough to use in the midst of battle. His power shell strikes multiple enemies, but it, in the latter parts of the game, does little damage.

Dizzy shell is fair, but it may not always work, and flame shell, though extremely powerful, doesn't match well with certain characters (but the opposite holds true, Dry Bones anyone?). 5FP is fair on the drain, though somewhat high compared to other moves.
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Sushi is sadly somewhat weak. Belly Flop, being her base move, does little damage unfortunately and will usually hinder her more than help. Squirt is pretty good, though it's hard getting the maximum potential out of it due to the timing. You have to be fairly quick and attentive is order to deliver fair damage. On a fair note, Water Block is great for Mario if coupled with Damage Dodge and Defend Plus, if you're the type that goes for tanking rather than raw offense.
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Lady Bow personality-wise is great, but she lacks so much power unfortunately due to the fact her strength comes from multi-hit moves. He slap is pitiful in the later parts of the game, and her Fan Smack is still somewhat useless on high defense enemies, doing only 1 point of damage instead of 2. Otherwise, you're wasting 5FP on nothing practically. Spook is just one moves taking up space, as it barely works on certain enemies.
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Lakilester is . . . lacking in a lot of things, though taking the spot above Bow is debatable. His spiny shell is weak, Spiny Surge does little damage, though it hits multiple enemies, and while Cloud Nine give Mario evasive properties, you're better of going Turbo Charge (Watt), or Water Block (Sushi) since they help strengthen Mario, rather than boosting the chances of whether or not he'll be hit. Plus, Hurricane is not the greatest, as it barely and rarely works.

Sadly, he's also the last character, and has nothing going for him from time you get him till the end game.
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Paper Mario: The Thousand Year Door

S: Vivian (1st)
A: Admiral Bobbery (2nd), Gombella (3rd)
B: Ms. Mowz (4th),
C: Koops (5th) 
D: Flurrie  (6th)
F:  Yoshi (7th) 

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Vivian is absolutely amazing, being able to just about always inflict burn status on everything she touches and though Shade Fist might be limited against some enemies, minor damage can still do some good. Fiery Jinx is costly, but powerful and Viel lives up to use in a pinch. If you time infatuate right, it will seriously wreck enemies. It's one of the few useful assist in the game.
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Due to the fact Bobbery can use Bomb for free puts him pretty high to begin with. Bomb Squad can be a little useful, though you probably won't use it often and though Bob-ombast is high, it's amazingly powerful. Much really isn't said about Bobbery even though he delivers high damage for little to no cost.
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Gombella is really good, having multibonk, and Rally Wink for extra attacks. Though it sad to say she isn't equipped with charge, she's still pretty amazing and it's not really bad that she doesn't have charge since there's a partner charge badge that allows her Multibonk to basically overkill everything. Having Mario with a Spike Badge just puts her in a good position to begin with, so it isn't bad that she can't flip spiked enemies over.
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Ms. Mowz is more of a utensil, though to be fair, she works like Watt, being more of an assist (a weaker one however). But if you have a character that can steal badges and items and restore HP, I'd give her a fair spot. Plus, loves slap has a constant 5 attack at 0 charge. I'd say she's pretty good for a secretive character, though it's very upsetting that Smooch has the highest FP waste in the game next to Bob-ombast.
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Koops is average. Shell Toss is okay, and while Shell Shield helps Mario every now and again, it's obliterated after one turn on higher-level chapters. Shell Slam is is redemptive move, but at 6 FP, that's giving it heavy limitations to begin with.
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Flurrie is somewhat useless, but credit where its due. Lip Lock helps her recover 4 damage each time she uses and it ignores enemy defenses. Gale Force is hard to perfect even and barely works anyway. Body slam is her main move, but you won't get much use out of it against high defenses to begin with. Dodgy Fog is only boost Mario's chance of dodging moves, which may not work that often to begin with (though be fair here, if you go "Danger Mario", it's probably amazingly effective)
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Yoshi's Gulp is the only redemptive move he has, though against certain creatures and even bosses, it doesn't work. Ground and Stampede are lacking on defensive enemies, and Mini Egg is useful but only to a certain degree. While we could say he alone helps Mario move from place to place in a quicker fashion . . . is it worth the time to use him for ONLY that?
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So hey, all in all, do you think there's one character I might be underestimating? I'm sure there's room for agreement and disagreement.
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Aside from Machinima sound... I don't have desire to create them, just listen to a lot of the music involved in them. ExplodingTNT (a guy that does Minecraft Machinimas) has some really good music, but I have no idea where to find any.
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But wow, the soundtrack absolutely amazing. I never knew Angry Video Game Nerd, as dumb of a channel he has, had his own game.

I have to give props. Not many people can do chiptune style music correctly
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And with that being said, who all is always on that selfie game? Our group always does the weirdest selfies...
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Wifi for the Wii will come to an end. Who all's celebrating this glorious moment in history?
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My taste is crazy, bu what I have stored for the computer:

1. 3D Dot Game Heroes-
Good chiptune, retro-feel soundtrack for those who like maybe a fan of 8/16 bits. It's upgraded so its not considered 8/16 bit

2. Bomberman- Calming and cheerful for most of the series, but there are some climatic moments, especially in 2nd Attack which make it a solid OST.

3. Cave Story-
Amazing retro video game style music

4. Cloud Berry Kingdom-
Techno, Trance

5. Chrono Trigger-
Everyone knows Chrono Trigger has fanatical orchestrated music

6. Fire Emblem-
From it's retro GBA to the consoles. Plus, Awakening just has the best music in the Fire Emblem series in truth

7. Kirby-
Most of what I have is from the fans, but I have the original N64 soundtrack mostly as well as Air Ride

8. Mario-
Galaxy only as... I've never really been fond of the classics.

9. Mega Man-
I wish I has the time to find all the original stuff from his original games and X has great music

10. Minecraft-
Just everything that C418 has composed for the game. I think he's a phenomenal composer for the game
 
11. Mother 3 and Earthbound-
All of both. Wonderful tracks

12. Some of what Newgrounds post has great fan made tracks, but they are dime a dozen truthfully.

13. Phoenix Wright-
Some remix, most of the original stuff

14. Pokemon-
Only XD Gale of Darkness and Black and White. Really though, those game had the best music in the series

15. Portal 2-
Electronic pieces. I wish the "Four Part Plan" had a decent extended version even

16. Sonic-
I've never been too interested in finding a lot of the original Sega Genesis pieces except for maybe Sonic 3, but I do like Director's Cut. I have it at least

17. Super Meat Boy-
From rock, orchestra, 8 bit and techno, it really has some great material despite the fact it's a non-serious game to take into consideration.

18. Super Monkey Ball-
Some pieces are great, some are meh

19. Tales of Symphonia-
Everything about the OST is fantastic. Can't go wrong

20. TvC-
We all its a very shaky game, but it had some great stage music

21. VVVVV-
Awesome 8 bits. There's really nothing to say about VVVVV except t has awesome music regardless of the fact you could beat in less than 2 hours at best.

22. Worms Series-
As odd as this little PC game is, it has some extremely relaxing tunes to it despite it being a war, action based turn RPG I guess you could say.

23. Zelda-
Wind Waker HD, and Link Between Worlds has some amazing compositions. I don't have much in the line for Majora's Mask or Ocarina however. Most of what I have are remixes of Link to the Past material as well.
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Is why Nintendo does way more justice to Mega Man franchise than their own company. Really though, when I saw the Final Smash for Mega Man, that was utter amazement since, well, I thought Nintendo would keep third party involvement to a minimum. I still find this incredible honestly.
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Or well, Bowzer is being mutilated. Holy crap, combo time
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