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More Skullgirls news.
Just got the game today since it's out for PSN right now. It has so much... attitude and personality in it. It's a living wagon of anime, video game, and classic cartoon references, for example, especially with Pea****. Even memes get referenced, but you all may have already knew all of this.

ANYWAY, here's the main attraction:

http://shoryuken.com/2012/04/10/skullgirls-will-be-patched-with-movelists-and-dlc-if-the-game-sells-well/

You read that right. One thing I first noticed about the game is how it lacks a command list for each of its characters. Hopefully, if the game is able to sell well, Skullgirls will be patched with in-game movelists and DLC.

I'd give it up to one full month or more to make a good profit. It looks like it'll need the support, being a high-quality DLC game and all. Indie DLC games don't get as much attention, so if this can get more popular, that'll be a great accomplishment. The game is even getting a PC version later.

In the meantime, one can see all of the characters' moves either on the official website or the recent SRK page.

Shoryuken Page:
http://wiki.shoryuken.com/Skullgirls

Official Skullgirls Website:
http://skullgirls.com/

The game's main website sometimes doesn't work. It must just be for maintenance. From what I saw, it has plans of regional tournaments for the game, and it has also launched an online store!

The character guide from that site can be downloaded as a .PDF file. If you can do this and you have a printer, I'd say go for it. It has three different versions, each one based on a different controller: PS3, 360, and Arcade Stick.

Whether you like the game or not, its creators are waiting for results of how much support their game will get. We'll just have to wait and see what happens in the next few weeks.

Here's hoping for the best from this cute, creepy, sexy game!

PS: Michiru Yamane (Castlevania) FTW!

Comments

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Redblaze27 wrote at 10:22 PM on Apr 10, 2012 :
I heard they are also looking to add lobbies and spectating later as a possibility/
Carls493 wrote at 10:28 PM on Apr 10, 2012 :
If only they had a YouTube system like Third Strike OE does, too. But better.
Macombo John wrote at 10:32 PM on Apr 10, 2012 :
They better +.+
SnakeFudo wrote at 10:59 PM on Apr 10, 2012 :
I love this game and its personality
Carls493 wrote at 11:05 PM on Apr 10, 2012 :
Looks like the official site works again.
Carls493 wrote at 11:09 PM on Apr 10, 2012 :
Tweaked the blog a bit more.
Praying Man Richy wrote at 11:17 PM on Apr 10, 2012 :
you do of course realize that skullgals was an april fools joke right?
HyperMarth wrote at 11:33 PM on Apr 10, 2012 :
Kind of wondering why training mode has a hitbox viewer (amazing) but no block settings or CPU movement settings or command list. While I know all of my moves now it would be a bit annoying for a beginner. Combo system seems to have a lot of potential though, I just wish I could test if chained moves still have overhead properties or if they lose them when you chain them... if not blocking is going to be hard as hell.
Carls493 wrote at 11:41 PM on Apr 10, 2012 :
Megaton Rich wrote at 11:17 PM on Apr 10, 2012 :
you do of course realize that skullgals was an april fools joke right?

I had no idea. That was my birthday. I was busy with much other things.
Malice in Wonderland wrote at 6:04 AM on Apr 12, 2012 :
brb not buying Skullgirls anymore.
Carls493 wrote at 6:35 AM on Apr 12, 2012 :
This game is making me want to finally get Guilty Gear and BlazBlue, too.
DIS Sol wrote at 6:37 AM on Apr 12, 2012 :
You should have played GG and BB sooner. Being familiar with those games help.
Carls493 wrote at 6:40 AM on Apr 12, 2012 :
I know. It's just that if I focus on too many fighters at a time, it wears out how much attention I give them on their own.

But then again I'd love to get into a lot of fighters, just to find something unique about them. Plus there's more to me than just fighters. I've got Action games, RPGs, and Platformers to worry about, too. Old and new.
DIS Sol wrote at 6:48 AM on Apr 12, 2012 :
You have your work cut out for you.
Carls493 wrote at 6:52 AM on Apr 12, 2012 :
I really do, don't I?
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