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Fine Line
I was watching vids from Collision III and wondered what was the dividing line that separates good players (like Pelca and Bizkit) from national/top players (Vinnie, M2K, and Nairo). Is it the choices they make or their knowledge of the game and experience?

Comments

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RakanIsReal wrote at 11:27 PM on May 14, 2012 :
M2K, Vinnie and nairo are training mode monsters.
Vato_break wrote at 11:29 PM on May 14, 2012 :
the options they choose
GN2K MegaIkeZX9000 wrote at 11:33 PM on May 14, 2012 :
how hard they work.
Jutsu wrote at 11:34 PM on May 14, 2012 :
confidence IMO
-Neon- wrote at 11:36 PM on May 14, 2012 :
Pelca and Bizkit play bad characters
Regimus wrote at 11:36 PM on May 14, 2012 :
Well, more experience they have with the game itself does give you more choices to take, so they sort of tie in together I think. That's just me anyway.
Gadiel_VaStar wrote at 11:37 PM on May 14, 2012 :
Diago plays 6+ hours a day just to practice SF. I don't think many people put that much effort in brawl, but 15-30 min a day for a week helped me out dramatically. Smash is like any sport, you have to practice to see results. You can't just not practice and expect to do well...i.e. most smash players. I personally love training mode. I can work on my tech skill w/ Pit and try to play as quick and fluid as possible.
Uber wrote at 11:37 PM on May 14, 2012 :
falco is good wtf
Vinnie C wrote at 11:39 PM on May 14, 2012 :
vs CPUs > training mode. Moves don't stale in training mode.
Illmatic. wrote at 11:40 PM on May 14, 2012 :
Metaknight, Ice Climbers, and a few smarter options.
Nairo wrote at 11:49 PM on May 14, 2012 :
i play cpus
Vinnie C wrote at 11:50 PM on May 14, 2012 :
Nairo wrote at 11:49 PM on May 14, 2012 :
i play cpus
Bizkit wrote at 11:54 PM on May 14, 2012 :
I play CPUs as well. And I tend to make bad decisions quite a bit of the time, which is probably the major reasons for gaps from high level to national level play.
Zano wrote at 11:56 PM on May 14, 2012 :
I think they play cpus
CT TyRaNt wrote at 12:02 AM on May 15, 2012 :
^and G&W Smart guy ;)
Akashi wrote at 12:32 AM on May 15, 2012 :
I've been thinking about the same thing lately, Zinoto. I hope I can figure it out too :\
Akashi wrote at 12:33 AM on May 15, 2012 :
Also, to the ones that are saying they play CPUs - do you play lv7, and is it 1v1, 1v2, or 1v3?
DLA wrote at 12:43 AM on May 15, 2012 :
one of you needs to make a "how to get better by fighting CPUs" guide... because it seems PREPOSTEROUS to me
TheRealBobMan wrote at 12:45 AM on May 15, 2012 :
Playing against the comps has its uses. There are certain skills that they're good for, even if they don't teach you fundamentals like how to read someone. This is why I got so pissed off at people saying not to play against the comps within the first 3 months of the game coming out. 3 months into it, you don't know what all of the moves are yet and their properties. Even if you played non-stop and had some frame data for all of that information, you still need time to adjust to every move's animation so you can react to it faster. Like I've said before, you're reacting a lot faster if you recognize a move on frame 1 or 2 instead of frame 8. In a game like Guilty Gear, it's the difference between having to block the slow overhead on reaction and getting to punish the slow overhead on reaction.

Sirlin says that he considers Yomi and Valuation to be the most important skills. Valuation is extremely important to pick up as part of understanding the game (you wont understand the why behind the choices players make without understanding it), but I think understanding valuation well mostly affects how quickly you learn a game. You do need valuation to have yomi though.

Yomi is all of the reading and predicting. I'd say this is hugely important in Brawl since you can't make up for a lack of it with high execution skill.


There's also a certain confidence that high level players need to have. You have to be able to do the right move when it's the right move (or rather, there is no "right" move. Just moves that are "more right" than others for the circumstance). Sometimes you want to defend and sometimes you want to attack. If you let the other player scare you, you start to defend and play reactively at the wrong time. On the one hand, you're slightly advantaged on reaction, but that slight advantage is less than a frame. Then, when you factor how fast some moves are, and how many things you need to account for, you realize that you're severely disadvantaged if not expecting specific moves.
Gunblade the Abstract wrote at 12:48 AM on May 15, 2012 :
Steroids.
Vermanubis wrote at 12:49 AM on May 15, 2012 :
What separates good players from great players is their thought models, and how efficient they are at rearranging those models to accommodate new information. Players like Bizkit or Pelca, to use your example, who get really good, but stay at or around that level, in my opinion, found a good model to approach their character with, but typically don't actively try to amend it. Players like, to use your example again, Vinnie, could be argued to actively analyze their thinking patterns and build newer and better thought models.

So, I don't think any person is predisposed to be bad or amazing, rather, the delineation is in how they approach their thinking and how they choose to reconstruct themselves.
Seagull Joe wrote at 12:52 AM on May 15, 2012 :
Mk baby.
Izumi-kun wrote at 12:54 AM on May 15, 2012 :
Verm makes me think about my life, and I feel like I learn about myself without him even really knowing me. I think that I can ask him about the secrets of the universe and hed know for some reason.
ViperGold42 wrote at 1:12 AM on May 15, 2012 :
training mode is your life.
Red Roy wrote at 1:12 AM on May 15, 2012 :
Izumi-kun wrote at 12:54 AM on May 15, 2012 :
Verm makes me think about my life, and I feel like I learn about myself without him even really knowing me. I think that I can ask him about the secrets of the universe and hed know for some reason.


lol'd
Vato_break wrote at 1:15 AM on May 15, 2012 :
I believe Verm knows so much because he is a god. You see.. Vermanubis is actually Thor, God of Lightning.
FF Topix the Creator wrote at 2:47 PM on May 15, 2012 :
I think it's a combination of their options, skill, and wins.
Hot_ArmS wrote at 3:39 AM on May 16, 2012 :
they have better training buddies, MI is free
Black-Chan wrote at 12:30 PM on May 16, 2012 :
Hard work pays off
Rayquaza07 wrote at 10:42 PM on May 18, 2012 :
I think it is vsing good people constantly and not being predictable
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