I'm Not Here to Argue: Day 2 - Brinstar
posted to the public
at 7:31 PM on Tuesday Jun 19, 2012
Alright, since there was quite a bit of good conversation thrown around in Day 1 - Ledge Grab Limit
, I'm gonna go ahead and continue this little series of mine! If you're not sure how the INHTA Blog Series is meant to function, check the first two paragraphs of this blog
, to understand that we're not here to debate or anything like that. Throw out your own opinion about the subject at hand, and leave. Don't respond to anyone else; just make your own thoughts known, otherwise it defeats the purpose of what I'm trying to accomplish.
So let's talk about Brinstar!
It's a very controversial counterpick stage, that is seen on and off with usage in various tournaments, mainly due to its intricate properties. It's also one of the stages that seems to see the most heated of debates in arguments between conservative and liberal stagelist battles. The stage features semi-uneven terrain, close blastzones, a transparent floor, and acid that runs on a semi-consistent timer that can be reacted to(You can read about how Brinstar's acid functions here. Educate yourselves.
Those on the conservative side would call Brinstar far too intrusive to gameplay. It has a very wonky design that can interfere with combat and cause times of serious camping. In addition, the acid, random or not, is far too intrusive to a match, causing players to adapt their movements around this entirely new factor instead of focusing on their opponent. With the stage causing players to play an entirely new style, conservatives believe that Brinstar causes gameplay to shift away from PvP and towards an experience they would describe as PvPvS, which is not something we should not have to deal with in this game.
Those on the liberal side, however, believe this to be a stage whose inherent design can be adapted to with the proper amount of knowledge. The uneven terrain and close blast lines are not something uncommon to counterpick stages, and even the acid runs on a timer and gives you a lot of time to react to it properly. The players should be expected to know how the stage works, causing gameplay to become P+SvP+S, as learning how to play on an unfamiliar stage is one of the skills you should possess in order to play this game. Even though the stage can cause a match to play out differently than how it would on, say, Smashville, that's just it - it's a different way to play the game, and an experience for you and your opponent to take your best advantage of.
That's right, folks! It's a classic conservative vs liberal battle right here on AiB! Which side will you take!? Give your reasoning! Why should it be legal or banned?
For anyone who cares, I'm on the side of keeping Brinstar legal. One note: DO NOT include Meta Knight in your reasoning. We already know MK rapes Brinstar, but that alone is not a precedent to ban a stage. Evaluate the stage by its inherent qualities, not by what a [few] characters could potentially do with the stage.