zero3

Name:Gary Michael
Gender: Male
Location: Southfield, Michigan, United States
Birthday: July 13, 1987
Join date: February 28, 2008
Posts: 10
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#10
March 12 2008 at 8:47 AM
Smash Balls In Tourney
Quote (originally posted by pozerwolf):
I gave you my point of view and argue back on what you posted.

Funny how you go off saying that yet you have nothing to say to my 2nd post. Irony at its best, I suppose.

Sorry if my logic made too much sense for you, but its not my fault you don't understand.
No need to call anyone a troll =/


Let me see if I cant find that post...

Quote:
<div class="post_message">I'm not seeing how items wont work for competitive play as long as items are set to a standard that may work (like only allow certain items on and having it set on low).

It can work, and it should make battles not just more interesting, but give another element on how you should play.

I don't see why we should be so quick in saying "ban items" without giving any kind of chance.


AH!  There it is.

See my response above about my stance on Smash Balls, my stance on items is much the same.

Including my reasons for smashballs being out, here are my reasons for no items:
1:  Exploding Capsules.  Because of the random nature of item spawns, item capsules can appear nearly anywhere.  I read somewhere that its about a 1/8th or so chance for a capsule to explode when struck.  Let me hit you with a scenario:  A person is recovering and regains the ledge, and begins an edge attack.  As their char is getting up and beginning the attack, a capsule spawns directly in front of them.  Then, the person's character executes the attack and strikes the capsule, causing it to explode and instantly KOing the character, through no fault of either player whatsoever.  WHAT THE **** IS FAIR ABOUT THAT?!  What is skillful, or competative about that?  Items are even worse than smash balls in competative play, simply because explosive capsules require no interaction from either person to completely screw one person for no reason.  A certain amount of randomness is always going to be part of a game (for example, the random stage transformations on stadium, or tether chars missing recoveries for no apparent reason), but if you want to extend the GGXX scenario (which by the way, you said gold bursts were unfair from eddie because they basically cause one guy to win), its like playing normally, then having the game make an invisible roll and the loser of the roll dies automatically.
2:  A great majority of the items cause one person to have a HUGE unfair advantage akin to smash balls, but longer lasting.  In a skilled player's hands, a HRB or beamsabre is almost an automatic win (huge hitbox, massively damaging attacks, huge areas of effect, not to mention they could be thrown).  When one spawns, it basically becomes just like a smash ball: everyone has to stop what they are doing and either stop the other person from getting it, or scramble to get it themselves.  Even though that is a limited example, it still applies to nearly every item in the game.
3: Items are either rediculously overpowered, or completely useless.  There is no in-between.  And if you dont want to use the OP items, then why bother turning on the uesless items?  Just for exploding capsules and giggles?

When you respond to either of my posts, please respond to my whole post and not just part of it.  Thanks.

Edit:  I found a video to illustrate my point on the exploding capsules.  http://youtube.com/watch?v=eBGIQ7ZuuiU.  Such bullcrap.
#9
March 12 2008 at 8:11 AM
Smash Balls In Tourney
Quote (originally posted by pozerwolf):
Huh? I never said it was the only game.

Not to mention, Guilty Gear is not the only game that suffers from this issue.

And I'm sorry, but if you don't why I even brought up the game... well, theres only so much I can do for people =/

Reading helps....


Quote:
I gave you my point of view and argue back on what you posted.

Quote:
I somehow hope for some proper argument on this board, instead all I got was whinning, and people say they posted some "good" feedback, when all it was just more whinning on why items should be banned.

Quote:
I tell people to "read" because it feels like only a small portion of my post was read and the people decide to just jump to conclusion.
Or, just overall missing the point.


Dont say **** like that when you clearly only read the portions of opposing veiwpoint posts that you can easily argue about, and completely ignore valid points that are made.  Go back and read my post and respond to what I said, do not just take the bottom portion that was unrelated to my main point and ignore the rest.

I'll repost the aformentioned portion that you chose to ignore:

Quote:
Anyway, I'm opposed to Smash Balls being in the game for a few reasons:
1: The Smash Ball forms in apparently random locations.
2: Grabbing one is nearly always an instant KO on the opposing player, with very few exceptions.
3: Players with ranged attacks and multiple jumps have a huge advantage in obtaining them.
4: It would fundamentally change the existing tournament playstyle of Smash, and I'm opposed to that. Currently, the game is about using all the tools at your disposal to outwit and outplay your opponent. This style of competition promotes players who are exceptionally talented at using their character to their fullest. The addition of smash balls would shift this to "Who is better at turtling untill the smash ball comes out and obtaining it?". What, exactly, is fun about that?

In my mind, competative gameplay is about giving both players as even a playing field as possible, then duking it out to see who can come out on top. The only exception to the complete fairness of such play is fighting games, where players choose the character who they feel they have the best shot with, and away they go.


What is your response?

Quote:
Also, thanks a lot for missing the point. Reading helps, FYI.

Epic luls. 

Sorry pozer, you cant out-troll me.  I play WoW.

P.S.:  Its Whining, not Whinning.  whinning is not a word. l2speel
#8
March 12 2008 at 7:26 AM
The Big Michigan Discussion Topic
I've played a fair few online games with a friend of mine who only lives about 20 minutes away.  A few things I've noticed:

One, the lag only got as bad as about 1/4-1/3 second delay at the most (think about double the lag from the PX projector, or triple a wavebird-ish).

Two, I hope you dont play any fast twitch chars, because you will probably lose really bad.

Three, mindgames online are way different than regular mindgames.  Online ones involve charging smash attacks hoping that they roll into them by accident.  (NO JOKE)

Four, from a hardware standpoint, the difference between wireless and wired only lies in signal strength.  As long as you have a good signal, wireless is no different than wired in any way.  Its not worth the like 100 dollars or whatever it costs for the wired adaptor.

Five, edge camping tether chars is so gay.  So gay.  Ivysaur nooooooo.

Six, Pokemon Trainer is god damn imba.  Gets rid of DR just by switching pokemon?  Broken.

Seven, I can be online today at about 10:30 or 11:00 local time.  Hit me up on AIM or MSN (Zerohour713 and Firebrand713 AT Gmail DOT com respectively) and let me know if you want to play.

Eight, ???????

Nine, Profit.