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Posted at 7:27 PM Sep 22 2009 2009
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Unstoppable
Joined: Mar 2008
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Ladder rules revision, and the next doubles night
Hi girls and guys! We felt that our old ladder rules were getting,well, old. As such we put our wise heads together to craft up a new and improved ruleset. So without further ado, lets have a look at the changes:
Neutral maps:
- Battlefield
- Final Destination
- Pokemon Stadium (Melee)
- Smashville
- Yoshi's Island
Pokemon Stadium 1 has been added to the list of neutrals, mainly to incorporate stage striking, which works as thus:
A stage striking procedure will be used, following a 121 format, as follows. The lower ranked player will strike first, choosing a stage from the neutrals list to be removed from consideration for the first game. The higher ranked player then chooses two stages to remove from consideration for the first game. The lower ranked player then eliminates one of the two remaining stages from consideration, and the first game is played on the last remaining stage.
With the current ruleset, game 1 will be randomly chosen based on what both players picked as the starter map. This can basically result in a player being indirectly granted 2 counterpick maps for his character, (in my own case, it often grants me both Battlefield and Luigi's Mansion, stages both me and my character thrive on) thus potentially forcing players to ban a neutral for the first match(Diddy on FD, anyone?). Whereas stage striking ensures both players will be satisfied with the first match neutral.
Counterpick stages:
- Battleship Halberd
- Brinstar
- Castle Siege
- Delfino Plaza
- Frigate Orpheon
- Lylat Cruise
- Jungle Japes
- PictoChat
- Rainbow Cruise
Distant Planet, Luigi's Mansion, Norfair, and Pokemon Stadium 2 have been removed from the CP list, and PictoChat has been added.
The act of counterpicking a stage has also been polished, and now reads such as this:
The loser of the first game will ask the winner for a single stage they would like to ban. The loser must do so, or their counterpick is invalidated, and the counterpick process will be restarted. The loser may then choose a stage for the second game. The winner of the first game will now announce their character. Finally, the loser will announce their character and the second game will begin. This process is repeated for game 3, if necessary.
And last but not least, King Dedede's standing infinite and walking chaingrab are now banned. He will now have to dash before regrabbing his opponent,unless faced with the opportunity of a wall infinite.
Infinite grabs (aside from the earlier mentioned situation with King Dedede), jab locks, laser locks, suicides, wall infinites, etc. are not banned.
This concludes the changes for the ladder ruleset. We hope and believe you will all see these changes as a great and needed improvement! I sure do. Damn D3 can't infinite grab me no more!
Oh right, I almost forgot. Next doubles night will take place sometime during the week. We decided to make a twist this time. We will not announce neither date nor time for when it will occur. There are actually some good reasons for this. Reasons I shall not share! /evil laugh.
So be sure to check in on the doubles chat often, as there will be no way of knowing when it will commence! Everyone will get a new chance of obtaining the legendary and highly wanted doubles night exclusive badges that are as following:
Double Dater - Play a few ranked matches on doubles night to obtain this one Wifi Johns - Take a ranked set off of either Cheese' team or The740's team
That's all folks. Enjoy the new ladder rules, and see ya at doubles night! (IF you can be at the right place at the right time,that is).
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7:32 PM Sep 22 2009 2009
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Friendly
Joined: Sep 2008
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Why was rainbow cruise removed? Cheese Edit: It wasn't. Just a typo, it's been corrected.
Last edited by vVv Cheese, 7:35 PM on Sep 22, 2009
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