SSBB and SSBM 1v1 and 2v2
We will also have a special side brawl tournament with the following criteria:
Every player entering the side tournament will build a custom stage consisting of anything they want. The only rule is you must be able to be killed.
a 1v1 1 stock 3 minute timer tournament will be held
Random character
Random custom stage
1 match
Double elimination
2/3 for winners/losers/grand finals
Tournament to start at 4:00 PM
If I'm to host a melee tournament, I need to know we will have enough setups to finish this in a timely manner. Post if you can bring a TV/Wii/Melee/Brawl
Jamnt0ast: 2 TVs Wii, Brawl
Questions about our competitive Smash scene or tournaments? Give me (Jamnt0ast / Ben) a call/text at 509.481.3013
1. 3 stocks
2. 10-minute timer
3. Best-of-3 sets (WF, LF, and GF will be best-of-5)
4. Double elimination
5. All items off
6. Team attack on
7. Changing controls allowed
8. Pause is turned off
-----------Limiting Rules/Bans-----------
1. No modified controllers
2. No using infinites for stalling purposes
3. No bugs of any kind
4. No Infinite Dimensional Cape (incidental use of IDC is tolerable)
5. Ledge grab limit of 50
-----------Set Format-----------
Game 1:
1. Stage-striking order and controller ports are determined by Coin Flip
2. Coin Flip loser strikes one of the three Starter stages
3. Coin Flip winner strikes one of the remaining two Starter stages
4. Players select their characters (players may elect to have a double-blind character selection)
Game 2 (and so on):
1. Loser may select controller port
2. Winner may ban a stage from the Counterpick list
3. Loser selects one of the remaining stages
4. Winner chooses character
5. Loser chooses character
6. Repeat steps 1-5 until the set is decided
-----------Stages-----------
Starter:
Final Destination
Battlefield
Smashville
Counterpick:
Yoshi's Island (Brawl)
Lylat Cruise
Pokemon Stadium 1
-----------Timeouts-----------
In the event that a match goes to time, the victor will be decided by the following steps, in order:
1. Number of ledgegrabs (if one player exceeds 50 ledgegrabs, that player will be declared the loser)
2. Number of remaining stocks
3. Amount of damage percent
4. If stocks and damage percent identical, the match will be replayed on the same stage, with each player at one stock.
Rules