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here's my preferences.
Neutrals: Battlefield (duh) Final Destination (duh) Yoshi's Island (duh) Lylat Cruise (duh) Smashville (duh) Pokémon Stadium (sucks more than it did in melee, but it's fine. Camping on the side of the tree is nothign new to melee players) Castle Siege (walk-offs aren't broken in brawl, acts just like a predictable PS)
Counterpicks Frigate Orpheon (as much as i'd love to see this neutral, it just can't be. Flip doesn't really effect people who have played on it before. has one edge that is ungrabable, which might cause issues) Luigi's Mansion (due to extended hit boxes and camping strats) Delfino Plaza (a carless mute city) Battleship Halberd (nothing really to interferre badly) Jungle Japes (much easier to recover and it was often a cp in melee) Brinstar (eh, not sure about this one) Norfair (nothing too crazy, just lots of little hazzards. Still iffy) Distant Planet (iffy, not because of the thing on the right side, but because of random item spawning. Characters without items are made for a reason. Who wants marth to be able to spam?) Pictochat (small hazards need more test time to determine if this is playable) Yoshi's Island (Pipes) (Nothing broken with walk-offs in Brawl, and borders are bigger than in Melee) Bridge of Eldin (Nothing broken with walk-offs in Brawl, and despite what people say, i haven't seen super effective camping strats here)
Banned Skyworld (Acts like the temple when plats aren't broken. Hard to recover when they are broken) Great Sea (too many interferrences that often change the outcome fo the game. Causes players to pay more attention to the backgrounds at some points than at the fight) Green Hill Zone (promotes heavy camping with checkpoints. Changes the strategy of the game too radically) Corneria (wall stages broken) Rainbow Ride (chaingrab, and wait for screen to kill) Mushroomy Kingdom (chaingrab, and wait for screen to kill) Mario Circuit (premotes massive camping underneath the roads on the edges. Possible CP in the future) Rumble Falls (duh) Pokémon Stadium 2 (air stage too good for certain characters, i.e. G&W's 0% uair kill. Conveyor level interrupts fighting too much) Wario Ware (random bonuses) New Pork City (like three temples put in one) The Summit (physics are changed twice per rotation, and fish is instant death at decent %'s) Shadow Moses Island (wall stages broken, unless US release fixes it) 75m (duh) Spear Pillar (lasers, boomerrangs, lasers, lasers, oh and reverse controls) Mario Bros. (turtle shells too broken) Flat Zone 2 (interferres too much) Electroplankton (Sonic is glitched on this stage, hopefully will be fixed in US release) Big Blue (duh) Temple (duh) Onett (wall stages broken)
No Idea Port Town (i have no opinion on this)
That's 18 legal, 22 banned if you're a numbers guy.

Last edited by Zjiin, 5:30 PM on Mar 07, 2008
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