Oh goody, quote dissection.
Quote (originally posted by
UmbreonMonarchy):
Well, now I can tell you're just being an *** to me now.
I'm so sorry, how very rude of me. I think i was supposed to
CAPS LOCK AND BOLD. I apologize for my mistake.
Quote (originally posted by
UmbreonMonarchy):
scribe what you're trying to get at - are you attempting to do a game breaking argument? Or a stalling one? I was only arguing upon stalling, not game breaking. Figuratively speaking goes along the base of ground breaking. Literally goes along the base of freezing/glitching/stalling to make the game unplayable.
Okay, if we're being literal, you character can move. They just can't do anything about their situation. Happy?
Quote (originally posted by
UmbreonMonarchy):
Hell dude, you asked for this one when you said that the IC infinite stalls more than planking.
Quote (originally posted by
UmbreonMonarchy):
t's only an example. That's all. Besides, there are characters, such as Ganon, who WILL get grabbed three times per match by the ICs. I will say my example was bad, but it still holds true that one grab = -1 stock for mostly the entire cast ("mostly" because of Snake).
That's just a retarded matchup, not a tactic used to run down the timer. Should we ban every single move that a character can use to have an advantage? Should Dedede's back air be banned because it breaks through snake's cypher? No, that would be silly.
Quote (originally posted by
UmbreonMonarchy):
et's go through a list of characters that can attempt to do something without getting gimped out of a stock by being planked by Meta Knight;
Peach, Bowser, DK, Diddy, Yoshi, Wario, Link, Zelda, Toon Link, Zamus, Pit, R.O.B, Kirby, Meta Knight, King Dedede, Pikachu, Charizard, Ness, Lucas, G&W, Snake, and Sonic.
Meh... someone already beat me to this, but i'm going to have my say anyway. First thing that needs to be realized is that Metaknight does NOT just jump back and forth. When the opponent comes close he either nados, fairs, nairs, or uairs, and he is competent in avoiding some projectiles.
Peach: Her turnips won't do anything useful, and peach going down there is asking for a uair. She's got nothing.
Bowser: He can't do anything. His fire breath doesn't actually hug the stage (a common misconception).
Donkey Kong: He has nothing either. The last thing Donkey Kong wants to do is jump off stage and get gimped with his horrible recovery. His ground pound doesn't help him out.
Yoshi: LOL YOSHI. His eggs aren't that good. He'd have to use them at point blank to get them to fall down enough, and by then he's in hitting distance.ot har
Diddy: Diddy has nothing. His peanuts won't hurt mk (and are easily broken with up air), and it's not hard at all for meta to dodge the occasional banana that will fall (an example would be using dimensional cape straight on to the edge).
Wario: Same reasoning as diddy.
Link: After a while, the bombs may annoy meta enough to get up, so I guess this one's legit (timed arrows might help too)
Zelda: Din's fire works
Tlink: See Link
Zero Suit Samus: I've talked with WarpStatus about this. Zss has nothing save for her very first pieces; which are easily disposed.
Pit: Arrows work
Rob: The only thing Rob really has is his gyro. It takes precise aim, a slightly charged gyro, and will be so easy to read a meta could easily dodge it.
Kirby, Meta: They're multiple jumps may save them if they go down, but they'll be hit first by the meta. Meta's upair comes out before his own down air, and Meta just needs to dodge kirby's bair for a quick Nair. I mean they COULD theoretically stop meta, but the planker is at such a situational advantage it's not going to realistically work. Also, a metaknight who would seriously get hit by kirby's stone in that situation is a bad meta.
Dedede: A well timed dair should do the trick. Dedede can stop it.
Pikachu: Thunder Jolt works
Charizard: See bowser. Also remember that after a certain amount of planking, Charizard becomes weak as hell
Ness, Lucas: PKT works
Game and watch: Meta's get up attack beats Gnw's dtilt, so that won't work. Gnw's bair might work. Meh, he has enough options so i'll give it to him.
Snake: Snake supposedly isn't plankable, but I've seen it happen. As long as the meta is smart enough to avoid nades he's good. However, it makes snake the agressor and Meta at a disadvantage, so Snake stops it.
Sonic: because an easy to read spring will seriously do anything.... and doing bair off of stage is risky business. Sonic can't really do much.
In total you have Link, Tlink, Pit, Dedede, PIkachu, Ness, Lucas, GnW, and Snake. That's 9 characters out of the 37 (including zss and sheik), which is a bit less than 1/4 who can stop it. It's also worth noting that Ness, Lucas, Link, and Tlink are almost never used in tournaments, but that's beside the point. Also note that you're never going to see a samus/zero suit transformation at tournaments; it gives too much time for meta to get a free hit.
Quote (originally posted by
UmbreonMonarchy):
erios - difference between one or the other is that, to kill the opponent during planking (no matter who they are), you HAVE to make contact with the opponent (aka D-airing them when you're Meta). With Sonic Homing stall, any character with a ****ty recovery, regardless if the Sonic does anything or not to gimp them, will die if they attempt to go down there.
I'm not Terios, but the fact that the homing stall is still being considered is really sad.
All you need to do is double jump and Sonic's Homing Attack won't register, causing him to suicide. If your character doesn't have a good enough double jump, you can just use a nearby platform (and FD's stage size is large enough for pretty much any double jump + up special to work).