Guess who's baaaackk....? - Manchu PSA thread

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#1
6:00 AM Oct 21 2009 2009
GHNeko
Moderator
Joined: Aug 2008
GHNeko has written an exemplary guide on the All is Brawl forum.GHNeko helped an All is Brawl member with a problem.GHNeko is connected in the Six Degrees of Smash web.

Guess who's baaaackk....?




Manchu has appeared!

There is nothing you can do. Simply let fate take its course and Self-Destruct, for the power of Manchu is matched by no other!



Manchu (Neko) vs PT (CPU) - http://www.youtube.com/watch?v=n28V5CkNR3Q
Manchu (Neko) vs Peach (Turnipdaisy) - http://www.youtube.com/watch?v=LNdx_5WSKCI



Concept/Moveset/Pre-Release Balancing by GHNeko

PSA Coding by Eldrian

Designed for Brawl+

BBrawl/Brawl release: TBA



Download Link: http://www.2shared.com/file/8573582/c843bac2/FitPikachu.html



How to Unlock Manchu: Place the .pac file from the download link above
into your /fighter/pikachu folder and make sure it's named
FitPikachu.pac



Upon doing so, open up your TXT file and add in this code to finish unlocking Manchu.



Manchu

077DCFF8 00000008

30CA8FF4 0038B5A0

Create your GCT with the newly modified TXT and
once in the Character Selection Screen, pick Manchu and play!





Alternate Method to Unlocking Manchu:



Download aforementioned .pac and place in the appropriate folder.



Quote (originally posted by Eldiran):
For those of you who are averse to making your
own GCT, you can instead take the file FitGanonMotionEtc.pac, rename it
FitPikachuMotionEtc.pac, and put it in the pikachu folder along with
the moveset. Works like a charm.






Enjoy!


EDIT:
Quote (originally posted by Eldiran):
vBrawl/BBrawl release!



Download link:

http://www.mediafire.com/download.php?jzmljnzmioy



Changes from B+ to v/BBrawl:

Dtilt BKB increased from C to 1C, increased SDI by .4

Dsmash/Usmash ending lag increased by 10 frames

Fair/Bair/Dair/Nair landing lag attributes increased by 5
Last edited by GHNeko, 12:42 AM on Oct 23, 2009
#2
6:01 AM Oct 21 2009 2009
GHNeko
Moderator
Joined: Aug 2008
GHNeko has written an exemplary guide on the All is Brawl forum.GHNeko helped an All is Brawl member with a problem.GHNeko is connected in the Six Degrees of Smash web.

Standard Moves:







Neutral A: Pyew Pyew

1% damage



Jab has really deceptive range for a jab. Jab's at the same speed of
Pikachu's jab as well. Seemingly disjointed and might be considered one
of the more "cheap & overpowered" moves that Manchu has in his
deadly arsenal.







Dash Attack: More of a Dash than an Attack

7% damage



This attack is seemingly okay. Does at a Dash Attack is supposed to do and more! Like resets and pushing them off the stage!







Utilt: wtf is this

7% damage



This move is an extremely odd move. The hitbox lingers, once out, and
never goes away until it collides with something. The whole animation
lasts as long as Ganon's Utilt, but you can interrupt it so early in
the move making it unnatural looking, but also a decent juggler and/or
combo starter.







Ftilt: Manchu KEEKU

9% damage



Sparta Kick? Pfft. MANCHU KEEKU. Sends opponents at an upward angle and
comes out suprisingly quick with decent wind down. Has barely any kill
potential, but it can push pretty far out, allowing Manchu to EASILY
intercept a recovering opponent.







Dtilt: The Manchu

7% damage



This move is probably going to be one of Manchu's common moves. This
move is particularly useful as it has 2 hitboxes. One in the leg and
the other in the foot. The leg hits at a 0 degree angle making it
useful for pushing off or across the stage, while the foot launches up,
creating setups and combos for Manchu to use. The move also has
extraordinary IASA, allowing Manchu to interrupt Dtilt soon after it
hits, and somehow moving Manchu forward in the process. He can actually
MOVE across a stage simply off Dtilt.









Fsmash: Auto-StutterStep Fsmash

14% uncharged (Shock)

19% charged (Shock)

20% uncharged (Elbow)

28% charged (Elbow)



This move is easily a kill move, but regardless, it's seems to be meh.
The cool down tends to make it punishable and can seemingly only be
combo'd into at low percents, rather than kill percents and the damage
of the move is somewhat lacking unless sweetspotted at the elbow of
Manchu during Fsmash. On the flip side, the start up is decent and this
move moves Manchu in a similar fashion to a stutter-stepped Fsmash,
giving it potential range mindgamery. Who knows. Also, the range of
this move is quite good.







Usmash: Bizzaro GaW Dsmash

First hit: 7% uncharged

Second hit: 8% uncharged

First hit: 9% charged

Second hit: 11% charged



Usmash is Manchu while Dsmash is to GaW. GaW Dsmash sends up, despite
being a down move, and can easily kill. Manchu Usmash ultimately sends
down, and cannot kill unless its a spike. A weird move indeed, but a
tech chaser's dream move. Manchu launches his leg into the air, sending
the opponent up, but suddenly, the opponent is hit again, and ricochets
straight down. The move is somewhat slow to start up, but has favorable
IASA allowing you to end it earlier than what you'd expect. Can be used
to spike a recovering opponent as well and opens up a jab-reset game of
which the world has never known.







Dsmash: Follow my leg!

10% charged

13% uncharged



The move's intent is to basically semi-spike, as the launch angle is
straight out, allowing for Manchu to gain a positional advantage. The
move has IASA in Manchu's favor though. So it can also set up for tech
chases.







Nair: Spin Jump...!?

11-6% damage



When this attack is performed, Manchu spins at high speeds in air! Just
like another rodent we all know... Nair follows the classic sex kick
formula, but slightly more extreme. Having very good kill potential and
damage racking abilities at start up, Nair is obviously a respectable
kill move, but the move lasts for so long, that using it mid combo at
early percents will normally allow your opponent to act before you can,
opening a window for punishment. As the move dwindles on, it weakens,
but regardless, the combo potential isn't there due to launch angle.
Let the move linger too long, and the hitbox completely disappears and
you're completely vulnerable! Fast fall already!







Bair: Hitting you faster than you can see.

10% damage



Bair has a single hit animation, but it hits you multiple times! What's
amazing about the move is the KB on final hit and its amazingly low
landing lag. The move has purpose on ground and air and works when
canceled prematurely or when you actually finish the whole move. It can
stage spike, gimp, combo, damage wrack. It's a near-all purpose move
with low punish-ability. Only probably is its low range and how you
endanger yourself by getting so close with such a huge hurtbox.







Dair: Taking Thunderclaping to a whole new level

12% damage

4% damage (landing)



Thunderclaping is literal with this move. Having decent KB and can be
auto-canceled like Ganon dair, this move has a lot potential. But
unlike Ganon dair, this move has the landing properties of Pikachu's
dair ie a damaging shock-wave upon a non-AC'd landing. This means there
will be times you want to AC this move, and times you dont. Also, the
hitbox of dair in air, lies not only in Manchu's feet, but in on his
head! What!?







Fair: Manchu's best friend.

11% damage

6% damage (explosion)


The move has similar properties to Pikachu's fair, but is
generally less useful for Manchu. Range is smaller, and the damage is
somehat lacking for a move that is easy to DI out of. But that is not
why this move is so unique. The move is unique in its non-AC'd landing.
This
is the only move you most often will find yourself intentionally not
auto-canceling. Upon landing prematurely, Manchu's fist creates an
explosion from the ground.









Not only does this move set up for combos. But it also sets up for
grabs on certain match up, and every single one of Manchu's aerials.
Reaching under platforms as well, this move may very well be your most
used move.







Uair: Do Not Want

8% damage



Everyone has a not good move right? This move is pretty sub-par
compared to the rest of his moveset. It can juggle some-what well at
zero to low percents, but becomes a not-so-good move at mid to high
percents, unless you use it in air near the top of the stage to kill
around 130%, but by those percents, you should of killed your opponent
already. Oh well.









Neutral B: Breaks Shields, not Games.

9% uncharged

16% charged



A new move for Manchu of which the world has yet to see! A
shield-breaking move that can be charged and used in air as well. The
move has tremendous amounts of hitlag though, even by Brawl+ standards.
I'd hate to see this game-stopper in Brawl/BBrawl. When used in air,
the move becomes a mindgame that will even confuse you! Neutral B will
send Manchu straight down for a short distance when charging, and then
will send him forward and up slightly when the move is released,
turning it into a recovery move as well.



















Side B: No more weirdness.

7% uncharged

25% charged



Alas. Gone is the mind****ery that was the Old Manchu Side B. Now, a
more useful (overall) and potent special takes it's place, albeit, it
is quite boring. Similar to Pikachu's skull bash, you hold side B to
charge, and release to go flying, though the distance gained is quite
remarkable. Manchu slides when for a while so be sure you know how to
charged this as reckless usage will cause SDs. This is also quite low
priority and easy to punish. This move seems to launch very quickly
though and could be used for tech chases as well as recovery. Getting
hit by a fulled charged version of this is deadly.









Up B: HE CAN RECOVER

3% damage (1st hit)

2% damage (2nd hit)



A direct rip-off of Pikachu's up B with a strange animation. Worse overall, doesn't seem he can QAC with it either.











Down B: Up Taunt is rape.

4% damage (1st hit)

6% damage (2nd hit)

10% damage (3rd hit)



Up taunt was so bad ***, we had to turn it into an attack. The move
does 20% total, and trips on final hit. It also has a wind hitbox on
the outside of the 3rd hit. Homage to Ness' Down B, no doubt. This move
is more of a damage-racker than anything as well as a move to give the
positional advantage to Manchu. It might see more usage in air though,
as the final hit of Up Taunt is a spike, though this move suffers
intense wind down in air as to prevent spam.





oshi--







Fthrow: Best used at 0%

10% damage



This move sets up for a Dash Attack Reset at 0%, giving you a free combo at 17%. Other than that, use other throws. LOL.









Uthrow: Broken Up Throw?

10% damage



This move is a kill throw. Probably one of those better kill throws in
the game. If they're any where NEAR 130%. This better by the only throw
you use unless you know it once kill. Retardedly good throw on low
ceiling stages. Probably too good.







Dthrow: Best. Throw. Ever.

15% damage



This throw is too amazing for words. Wracks up 15%, sets up for all of
Manchu's aerials, even until high percents, and best of all. It looks
sick.















Bthrow: Just like Fthrow

9% damage



Just like Fthrow, you're better off using another throw. This does set
up for gimps and kills sooner than fthrow, but no where near Uthrow.
use this throw only when they're not in uthrow kill range and you're on
the edge of a stage facing away from the blast zone.







Pummel: ELECTRIFYING

2% per pummel.



This is your standard pummel. Actually quicker than you'd expect. Toss
a few of these in to get your opponent into Uthrow kill range.







Utaunt: WHAT DOES THE SCOUTER SAY ABOUT HIS POWER LEVEL



Big *** mother ****ing field of electric power. Awww yeaahhh. Awesome in its own way. Perfect new utaunt.







Side taunt: Warlock...wut.



Warlock Punch animation. Weird choice for a taunt, no?







Down taunt: Pulling out mah..wut



This works for Ganon. Not Manchu. ha.



---------------




There you have it. That's his moveset. Hope you enjoy this PSA project guys. :V



Other Info:



Faster Dash

2 mid air jumps.

Faster Fast Fall.

Increased Grab Range

Pikachu Weight

Ganon Hurtbox



Hopefully, I'm not missing any information to give you guys. If I am, Ill remember eventually and add it here.



Enjoy!

#3
6:24 AM Oct 21 2009 2009
Game Master Minamimoto
The Very Best
Joined: Jan 2009
Game Master Minamimoto has written an exemplary guide on the All is Brawl forum.Game Master Minamimoto did something funny.Game Master Minamimoto impressed a staff member by doing something smart.Game Master Minamimoto helped an All is Brawl member with a problem.Game Master Minamimoto won a Screenshot of the Week Contest!

*is dying of laughter*

Some kind of black magic?
#4
6:45 AM Oct 21 2009 2009
Zolga
Space Cowboy
Joined: Aug 2008
Zolga is your biggest fanZolga positively represents All is Brawl and actively brings new users to the site.Zolga impressed a staff member by doing something smart.Zolga helped an All is Brawl member with a problem.Zolga keeps people entertained by hosting fun events.

*collapses into laughter*
#5
9:06 AM Oct 21 2009 2009
Rodi
Spread the Love
Joined: Oct 2008

LOL
#6
11:54 AM Oct 21 2009 2009
GHNeko
Moderator
Joined: Aug 2008
GHNeko has written an exemplary guide on the All is Brawl forum.GHNeko helped an All is Brawl member with a problem.GHNeko is connected in the Six Degrees of Smash web.

Laughing at Manchu tends to cause you to face is eternal wrath.
#7
12:17 PM Oct 21 2009 2009
Aggression
Famous
Joined: Jul 2008
Aggression impressed a staff member by doing something smart.

VIDZ NAO
#8
1:21 PM Oct 21 2009 2009
Zip.
The Best Team Money Can Buy
Joined: Nov 2008
Zip. did something funny.

LOL manchu is baaaack <3
#9
1:57 PM Oct 21 2009 2009
GHNeko
Moderator
Joined: Aug 2008
GHNeko has written an exemplary guide on the All is Brawl forum.GHNeko helped an All is Brawl member with a problem.GHNeko is connected in the Six Degrees of Smash web.

Working on videos.
#10
3:05 PM Oct 21 2009 2009
GHNeko
Moderator
Joined: Aug 2008
GHNeko has written an exemplary guide on the All is Brawl forum.GHNeko helped an All is Brawl member with a problem.GHNeko is connected in the Six Degrees of Smash web.

http://www.youtube.com/watch?v=n28V5CkNR3Q - Manchu vs CPU.
http://www.youtube.com/watch?v=IQiVg2yoAN4 - Manchu's moveset.
Last edited by GHNeko, 3:38 PM on Oct 21, 2009
#11
3:51 PM Oct 21 2009 2009
Tornado Watch
Groupie
Joined: Jun 2009

Oh my god...
#12
3:12 AM Oct 22 2009 2009
GHNeko
Moderator
Joined: Aug 2008
GHNeko has written an exemplary guide on the All is Brawl forum.GHNeko helped an All is Brawl member with a problem.GHNeko is connected in the Six Degrees of Smash web.

added a video
#13
6:44 AM Oct 22 2009 2009
ritsu luv
That's What She Said
Joined: Nov 2008
ritsu luv positively represents All is Brawl and actively brings new users to the site.ritsu luv did something funny.ritsu luv impressed a staff member by doing something smart.ritsu luv helped an All is Brawl member with a problem.

YESZZZZZZZ
#14
12:28 PM Oct 22 2009 2009
Broken
The Best Team Money Can Buy
Joined: Jun 2009

LOLOL.
Should be Pikaman though
#15
5:54 PM Oct 22 2009 2009
Knight of Brawl
Featured Blogger
Joined: Sep 2009
Knight of Brawl wrote a blog entry that was featured on the All is Brawl front page!

That's pretty awesome. Creating characters by hacks is by far the best kind of hacks I've seen. If only this kind of creat character system actually existed in a smash game...
Thx firebomb
#16
10:17 PM Oct 22 2009 2009
GHNeko
Moderator
Joined: Aug 2008
GHNeko has written an exemplary guide on the All is Brawl forum.GHNeko helped an All is Brawl member with a problem.GHNeko is connected in the Six Degrees of Smash web.

Quote (originally posted by Arrows):
LOLOL.
Should be Pikaman though


Manchu > Pikaman
#17
12:42 AM Oct 23 2009 2009
GHNeko
Moderator
Joined: Aug 2008
GHNeko has written an exemplary guide on the All is Brawl forum.GHNeko helped an All is Brawl member with a problem.GHNeko is connected in the Six Degrees of Smash web.

added Brawl / BBrawl Manchu to OP.
#18
6:43 AM Oct 23 2009 2009
ritsu luv
That's What She Said
Joined: Nov 2008
ritsu luv positively represents All is Brawl and actively brings new users to the site.ritsu luv did something funny.ritsu luv impressed a staff member by doing something smart.ritsu luv helped an All is Brawl member with a problem.

Quote (originally posted by GHNeko):
Manchu > Pikaman
#19
10:19 PM Oct 25 2009 2009
Sushi
Joined: Sep 2008

That picture is going to haunt me.
I'll try him out later.
#20
6:57 AM Nov 3 2009 2009
BraveAlbireo
In the Spotlight
Joined: Dec 2008

Why is it when I see him dashing, I just feel that killing myself is the better alternative to WHAT EVER HE COULD POSSIBLY DO NEXT!? Like seriously. I abandon all hope of winning, let alone leaving the room.

EDIT:Alive or in one piece.
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