Werewolf is a classic parlor game which takes place in a town. In the town, there are Werewolves and/or Mafia on the loose that are killing the townspeople. The townies’ goal is to find the Scum before they kill all of the townies.
Procedure: ■ Game Host opens a sign-up thread; users post if they'd like to play.
■ When enough players have signed up, the Game Host selects roles and assigns them randomly [or not-so-randomly] to the players.
■ The game has two alternating Phases, a Night Phase and a Day Phase, each with two very different purposes.
■ NIGHT PHASE:
- When Night Actions are used.
- The Scum chooses one player to attempt to kill at this time; if successful, that player will be found dead ine the morning, and be eliminated from the game.
- Night actions are described to the player at the beginning of the game when they receive their role from the Game Host.
- Night actions are used by Private Messaging the Game Host usually with the selected target of your ability.
- Deliberating about who is Innocent and Mafia during the Night Phase is usually prohibited.
- When all Night Actions have been received, the Game Host will end the Phase with a short story detailing the player[s] eliminated, and their role. The game will then switch over to the Day Phase.
■ DAY PHASE.
- Where players deliberate amongst themselves about who is guilty and who is innocent.
- In rare cases, you may have a role with an ability that is used during the Day. If so, it is used during this Phase.
- Every player must cast a vote. At the end of the round, if a player has a vote majority, he will be eliminated from the game.
- When all final votes have been received, the Game Host will end the Phase with a short story detailing the death of the player who was lynched, and that player's role. The game will then switch over to the Night Phase.
■ The Night and Day Phases repeat until one side wins. The Scum wins by having a majority in the town. The townspeople win by killing all of the Scum.
Alignments: Alignments can be categorized into five types:
Werewolves/Mafia: The bad guys of the game, commonly referred to as the Scum. They are usually outnumbered at least 4 to 1 by the Innocents, varying by what roles appear in the game. They are allowed to communicate privately with each other, and have the ability to kill a player during the Night Phase. Their objective is to kill enough Innocents so that the two sides are even.
Innocents: The good guys of the game. The Innocents always outnumber the Scum. The objective of the Innocent Player is to discover who amongst the other players is Scum, and to eliminate them from the game entirely.
Support: Some players may not technically be a member of the Mafia or Werewolves, but are still aligned with them. They may have abilities that will anonymously assist their faction. Winning for an Support player occurs when the side they are allied with wins. These characters may or may not count towards the Scum's numbers.
Third-Party: Some players may not even be allied with a side, and have their own objectives. When a Third-Party role wins, all other factions lose, and the game ends. These players do no count towards the Scum or Innocent numbers.
Neutral: These players are like Third-Parties, but they have an objective that is independent of the Town's and Scum's win condition. When they achieve their objective, they win and leave the game, and the game between the Scum and the Innocents will still continue.
roles?! Woo. Here's where things can get a bit difficult to understand. Roles are special abilities assigned to players at the start of the game, and your role determines what your win condition is, ect. If you're really confused by all the different roles, you can just wait for yours to be assigned, then looks over it. You won't have as much knowledge on the game, but it's not absolutely necessary to know every role by heart. The more common/basic roles can be found in the thread below:
http://allisbrawl.com/forum/topic.aspx?id=64253
Not all of these roles are always used used and a fair amount are only for games with 12+ players. The most common roles are listed above, but Hosts may change them slightly or add entirely new ones.
rules rules rules.
yo. These are the rules common to all games. They're pretty simple. Obey them.
1. During the game, the Host's word is law as far as he's concerned, no matter what his position of power on the site is. If he wants you out, you're out. If he wants you to change your posts, he expects you to do so. If he posts rules regarding the game, you follow them. He's not hosting to be disrespected and have someone screw the entire thing over.
2. These games require quite a bit of attention. We expect that you will regularly follow along with the game and participate in the game's discussions. Coasting through the game and/or holding up the other players is annoying and could get you disqualified. We're not asking you to sit at your computer 24/7, but this is also not waiting until it's convenient for someone to post. If you can't keep up with it, it's recommended you don't join in the first place.
3. If the game starts at Night, then, as soon as you get your role, PM/IM the host your action. Every role is free to do exactly what they're role is intended to. If the game starts at Day, you begin votes as soon as the thread if open.
4. Once you're dead, you're dead. No spoilers and no coming back or something lame. Respect the other users; let them play the game. Deceased werewolves and detectives will not announce the other werewolves are, or else, so help you god, you will face the wrath of a very. very. very. angry Sprite.
5. When it is said that you can't talk privately, it's meant. No private messages, IRC chatting, MSN chatting, IRL conversations, etc is allowed. Discussion takes place in the game topic only. The game is a much more enjoyable experience if you are playing along as it is supposed to be played, and if it is found out that you did break this rule, it will be held against you in the future.
6. When you are casting a vote, please put the vote in
bold and color it
red.
Like so. This makes it much easier for Hosts and Tally-Whackers/Shinarouji to update with.
7. No outside tools (using the Who is Online function on the index page to chart their activity, photo-shopping an image of your Role PM to prove your innocence, etc.) will be accepted as evidence and will get you in trouble if you use them.
8. You may be allowed to join mid-game if someone is inactive, on the assumption that you didn't sign up in time and-or didn't think you'd be able to play well. You'll be given the same role of the player you're replacing since, if we all of a sudden started seeing random new thievings after you joined, it would be sort of obvious, eh? ;]
9. These games can get a bit heated sometimes, but refrain from flaming or insulting other members who do not quite see it your way, or you may find yourself banned from play.
10. These are just the basics. Since many Game Hosts like to run things differently; not everything will be the same each time. If a Game Host's ruling contradicts this topic, it is okay because it is their game.
11. If you ever feel lost or are unsure of what to do, please contact the Host via IM or private message, all of which can be found easily in their profile. It may seem like a lot to take in at once, but it is assured that once you start playing, it's not so bad.
Variables
These are rules/mechanics that vary so often, it's impossible to say whether a given Game Host will use the mechanic or rule. 1.
Role-Claim: A person commits role-claim when they claim to have a certain role in the thread in order to achieve a goal [e.g. a Seer revealing his role in order to lynch a player he got a "guilty" read on]; role-claim is not always genuine, and can be used strategically by Werewolves to gain an advantage.
2.
Free Private Communication: A game in which all players are free to communicate privately with whomever they like. Found to be significantly advantageous for the Town, and is not often used anymore.
3.
Posting at Night: The Game Host closes the thread during Night Phase [or just request that no one posts] in order to prevent deliberation during the Night.
4.
Information Revealed at Death: The Game Host may reveal a player's entire role when they die, or he may only reveal the player's Alignment.