
The 2 most important skills that every Samus player should have.
as i've been developing my Brawl Samus technique, i've noticed that there are two distinct tactics that i found to be hugely important to taking my Samus's game to the next level, and hopefully some of you looking for that extra edge will be able to find this to be helpful as well.
the first one, of course, is
short hopping the Zair. this is incredibly important for keeping your opponent out of your grill. mastering this technique ensures that Samus always has the space she needs to launch her projectile volley, and it forces your opponent to stay on his/her toes. it only does 4% damage, but it is incredibly effective, especially against larger characters. i've found it a lot more difficult to hit smaller characters like Olimar and Pikachu, but when it works, it works well. what also works very well is stringing multiple Zairs together and pushing your opponent all the way off the edge of the stage. at high enough percents, i've actually been able to KO people off the side of the screen with just this move. what works even better off the side of the stage, though, is Samus's second most important move...
the Dair. it's no secret - Samus kills at higher percents than most characters. this is mostly because her strongest kill moves only work in close quarters, and unfortunately are very easy to avoid and/or out prioritize. knowing this, i've found that the Dair is an AMAZING asset on the ground and even better over the edge. short hop this move on the ground, and if your opponent is at a high percent, this move
will KO them. but use your Zair and chain your opponent over the edge, and go in for the meteor spike. you can kill at much lower percents spiking your opponent when they are trying to recover, and i've found that most of my KO's come from this technique since i've learned how to do it well. there are many ways to lure your opponent into this situation, but all of them require you to win the midair battle. but don't be afraid to take the leap of faith - Samus is well equipped for off-stage combat. jump off the stage backwards, or drop from the ledge and Samus will still have a midair jump, the screw attack, her bomb jumps, and her grapple beam to get back to the stage after the deed is done. just be careful your opponent doesn't turn the tables on you (watch out for Kirby

).
so what do ya think? a pretty accurate summary? or not? is there another tactic even better than these? discuss.