Official Tournament Rules Discussion

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#1
4:37 PM Mar 22 2008 2008
AnujSuper9
Joined: Mar 2007
AnujSuper9 has provided valuable testing services for the All is Brawl website.AnujSuper9 is connected in the Six Degrees of Smash web.

Official Tournament Rules Discussion
Hey guys, I know this is being discussed in a lot of places right now, but I figure it would be good to get a thread dedicated for just this purpose.  I think we would like it here if we came up with some official rules for tournaments that people can adhere to.  When we've come up with something that we all find agreeable, we'll make a page for it for easy access, as well as allow these default rulesets to propagate to the tournaments you create if you desire this to be so.

So what do I mean by tournament rules?  Most of you probably know this, but just to be sure, I mean:

# of Stock
Time Limit
Items/No Items
Team Attack On/Off

In Melee, rules were: 4-Stock, 8-minute, No Items, Team Attack On

In Brawl, I've heard rumblings about doing 3-stock instead of 4-stock to shorten tournament times, especially since lives last longer in Brawl as well.  I personally, don't like that, but that is up for discussion.

So anyway, as I see it, current Tournament Brawl rules are as follows:
3-Stock
8-Minute
No Items
Team Attack On

Discuss.
By sasabe. :)
Last edited by AnujSuper9, 1:39 AM on Mar 23, 2008
#2
4:48 PM Mar 22 2008 2008
aisight
Ordinary Magician
Joined: Mar 2007
aisight is an All is Brawl Tournament Administratoraisight passed a Tournament Host Certification test.aisight has provided valuable testing services for the All is Brawl website.aisight unleashed the power of love!aisight has written an exemplary guide on the All is Brawl forum.aisight did something funny.aisight is connected in the Six Degrees of Smash web.aisight was featured in All is Brawl's Host of the Month article series!

No Items and Team Attack On seem pretty standard.

I've taken 6-7 minutes playing 3-stock games, and none of the 3-stock games I've played lasted shorter than 4 minutes unless my opponent was a moron. For that reason I'm a bit wary of sticking to the 4-stock rules from Melee.
#3
4:48 PM Mar 22 2008 2008
Grey
Honorably Discharged
Joined: Mar 2008
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I'm okay with either 3 or 4 stock. 3 goes quicker, but if you keep the same time limit of 8min, I don't see why 4 stock could be too much of a problem. Besdies, maybe we'd see more sweet sudden death matches lol But I think with 4 stock, stupid mistakes are more forgivable then 3 stock. I prefer that, being a ZSS user (I still screw up my recovery from time to time...)

The problems arising now are smash balls and levels with walls. I think the majority of the competitive smash community agrees that smash balls should be turned off just like every other item, but the wall problem is still up in the air by what I see. There are many potential infinite combos involving walls, but the walls are still avoidable. I'm not sure whether I'm for or against walls, as I have yet to be caught in one of the infinite combos, but it seems to me like it would just be part of the strategy to avoid it, or perhaps an additional rule could be simply "no infinites".
Last edited by Grey, 4:50 PM on Mar 22, 2008
#4
4:59 PM Mar 22 2008 2008
felix45
Joined: Mar 2008

I think for the first year we should do 3 stock 6min. if people start getting kills quicker we could up to 4stock 6min.

no items/TA on


I dont want to ban infinites. I'd much rather sacrifice a stage over a tactic.
#5
5:16 PM Mar 22 2008 2008
Adi
Joined: Mar 2007

I'd prefer 3 stock for sure.
#6
6:55 PM Mar 22 2008 2008
Dumpster
Joined: Mar 2008

Same rules apply for sudden death as in Melee I assume? Also, 1v1, 2v2, FFA would be a bit different correct?
#7
7:38 PM Mar 22 2008 2008
The Bino
Unstoppable
Joined: Mar 2007
The Bino positively represents All is Brawl and actively brings new users to the site.

Keep it 3 stock, don't even think of changing it to 4.... if i play Lucario and go up against a Wario that's smart(the only Wario's i've faced that's smart are 2 of my crew members) those matches in a 3stock match are always over 5mins... if it was 4stock it would take even longer... which would be stupid

Stages with walls have to go, mainly Shadow Moses.. that has to go, u can constantly keep teching off that.. and its not hard to tech in this game, Fox can infinite shine against the wall... its not hard to get ppl into the wall, Drill to grab to fthrow to chase and repeat til they are against the way then infinite shine which is broken
#8
7:44 PM Mar 22 2008 2008
ShadowXOR
Ready to Brawl
Joined: Feb 2008

Three stock.
#9
8:37 PM Mar 22 2008 2008
hdBryan
Troll
Joined: Mar 2007
hdBryan positively represents All is Brawl and actively brings new users to the site.hdBryan is connected in the Six Degrees of Smash web.

3 stock, 7 mins, no items, team attack on. ^_^
#10
8:55 PM Mar 22 2008 2008
J.G WentWorth
Big Shot
Joined: Mar 2008
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it should definatly be 3 stock because as mentioned before its take a longer time to kill in brawl. Also items should definatly be turned including smash balls, usually if someone manages to obtain one it pretty much means an automatic/easy kill off the opponent.
#11
9:11 PM Mar 22 2008 2008
Izmo
Mostly Harmless
Joined: Feb 2008

I just ran a 32 person tournament today. We had 7 setups, and we tried Melee style rules to see how it'd go:

4 Stock
8 Minute Time
2 out of 3, Finals Best of 5
No Items
No Final Smashes

Matches were started very quickly (which was nice for once :D) and we finished in 4.5 to 5 hours. There wasn't too much camping going on at all, and we stopped for 10 - 15 minutes for pizza. We had more matches run out of time then usual, and that really slowed parts of the tournament down.

I'm still going back and forth on what I think Stock/Time should be set at, but hopefully the above proves helpful to the discussion.
#12
9:34 PM Mar 22 2008 2008
Zantetsu
Mains Ampharos
Joined: Mar 2008
Zantetsu unlocked Ampharos in Brawl!Zantetsu positively represents All is Brawl and actively brings new users to the site.

Even though it takes longer to kill in brawl, I think 4 stock is still a good choice to have =\
#13
9:39 PM Mar 22 2008 2008
Grey
Honorably Discharged
Joined: Mar 2008
Grey has provided valuable testing services for the All is Brawl website.Grey owns a Zune by choice, because iPods are superfluous and iTunes is counter intuitive.Grey rooted the Green Bay Packers to their fourth Super Bowl win, Favre or no Favre.Grey positively represents All is Brawl and actively brings new users to the site.Grey made significant contributions to all areas of All is Brawl!Grey did something funny.Grey impressed a staff member by doing something smart.Grey helped an All is Brawl member with a problem.Grey is connected in the Six Degrees of Smash web.

There are really only two reasons to keep 4 stock:

1) Melee competitives are already used to that format and want to keep it that way.

2) More characters rely on tether moves for recovery, which can be easily edgeguarded no matter what percentage, thus putting more pressure on those character users in a 3 stock match. But still, characters in Melee had crappy recoveries too, so that argument is pretty subjective.

However, with all of the complaints about easier camping (particularly with Pit), if 4 stock were to be kept, the time limit would have to be extended to accommodate IMO.
#14
10:15 PM Mar 22 2008 2008
retro gamer
Friendly
Joined: Nov 2007

what about the final smash? shouldn't be there? there have been controversies about it, but i don't see why it can be in. how about this: if both players (or all players for doubles) agree to have the smash ball on, they should have it on on low occurrence. if one player disagrees, then its shut off for that match. what do guys think?
#15
11:10 PM Mar 22 2008 2008
Irow
Torture Never Felt so Good
Joined: Feb 2008
Irow impressed a staff member by doing something smart.Irow helped an All is Brawl member with a problem.Irow is connected in the Six Degrees of Smash web.

Time needs to be kept at 8 minutes.
#16
11:31 PM Mar 22 2008 2008
yuki
Joined: Mar 2008

Quote (originally posted by retro gamer):
what about the final smash? shouldn't be there? there have been controversies about it, but i don't see why it can be in. how about this: if both players (or all players for doubles) agree to have the smash ball on, they should have it on on low occurrence. if one player disagrees, then its shut off for that match. what do guys think?


Well if there are no items, therefore you can't have final smashes
#17
11:46 PM Mar 22 2008 2008
Grey
Honorably Discharged
Joined: Mar 2008
Grey has provided valuable testing services for the All is Brawl website.Grey owns a Zune by choice, because iPods are superfluous and iTunes is counter intuitive.Grey rooted the Green Bay Packers to their fourth Super Bowl win, Favre or no Favre.Grey positively represents All is Brawl and actively brings new users to the site.Grey made significant contributions to all areas of All is Brawl!Grey did something funny.Grey impressed a staff member by doing something smart.Grey helped an All is Brawl member with a problem.Grey is connected in the Six Degrees of Smash web.

Quote (originally posted by retro gamer):
what about the final smash? shouldn't be there? there have been controversies about it, but i don't see why it can be in. how about this: if both players (or all players for doubles) agree to have the smash ball on, they should have it on on low occurrence. if one player disagrees, then its shut off for that match. what do guys think?


If they agree, fine, but there can still be johns about it. Plus, have you tried it on low before? It'll still show up 3-5 times in a 3 stock match because it's the only item. I don't know where I stand on this, but I think there are many more people against it than for.

Plus, as for the agreeing thing, it'll be hard to find people who agree when, say, a Sonic is facing a Kirby. That brings in more complaints about no one agreeing, etc... It's probably safer to just turn it off, then in more local tournaments where there's not as much on the line, go ahead and try it out. As for the big tourneys, appeal to the masses and turn them off.
#18
12:17 AM Mar 23 2008 2008
Korpocalypse
Joined: Mar 2008

Korpocalypse
My first post!
6-stock
6 mins
smash balls on low
no other items
team attack on

I'm still convinced that there is some strategy to getting the smashball, and that it's not actually random AND rewarding enough to one player in that either player can get it as it takes afew hits to break it open.
Then there's the argument that it's an item, it should be off, but other items only required to be picked up (which only takes a split second) and can also interfere with doing tilts; sometimes while playing lucario, instead of an uptilt i will accidentally pick up a fireflower and ruin a combo.
Then of course some characters' are better than others, which adds a slight bit more depth to the game.
I think having smashballs would be good to have on, so long as they are on low.
#19
12:36 AM Mar 23 2008 2008
SCOTU
1337 h4x0r
Joined: Oct 2007
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I'm saying 3 stock 8 min because a 3 stock game in brawl takes only slightly more time than a 4 stock game in melee, so I don't see why we'd lower the time limit.
#20
1:16 AM Mar 23 2008 2008
CrimsonQueso
Joined: Mar 2008
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I agree with 3 stock 8-minute.
We could possibly put smashballs on low as a counterpick option.
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