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I meant like in our posts, because it gets more people's opinions in it rather than whatever you're just putting, not going against it, but it is a discussion so the more the merrier.
Pit - Solid 55-45 / 60-40 needles used correctly combined with our speed pressure him, and his recovery. Really not the toughest of MUs, sort of like it, if you get in his face he can't sit back with arrows so yeah pretty much it.
Ban- Rainbow Cruise imo, he can just go around everywhere here, and we can't get in, and when we try to "recover" he can just punish everything...
CP- I'd probably pick Battlefield, it's simple, we can use the platforms well, if he goes on it our uptilt punishes him, and so do needles, he doesn't have much space to really camp, and we can move around the stage to get around it if needed.
Sonic- I've ALOT of MU experience (atleast I used to, probably still do), so I'd firmly say that it is a 60-40 Sheik. Needles absolutely destroy his means of approach, he may be fast, but his ball is stopped by them, and if he gets in, we can still tilt him and then rinse and repeat. Not much of a threat, can kill slightly better than us, but I mean just do not let him get into any strings. Don't rush into things, he has to approach, and if not then needles pressure him, when he tries to go inside, we have some way of punishment, simple things, easier to kill compared to other characters.
Bans- Brinstar, from my experience playing a friend of mine named Tesh, the up grab kills early when on that top part due to the low ceiling, and if it doesn't kill, he can punish us as he moves around the stage easily and can follow up on the throw with good prediction.
CP- FD and if that's banned, Smashville. Simply, he has no where to escape to, needles cripple him, wait for him to approach and then punish when inside. Pretty simple
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