Quote (originally posted by
Rizen):
You might as well stop trying. If you're going to attack my first post's parts about balance and wifi without knowing the facts then condescending is the right tone.
What is your problem anyway? This is an ideas thread, I posted my 2 cents and you go and attack my post and start a big thing with false info like 'wifi doesn't allow 1vs1s without items', which I'm not going to take lying down. So much for posting my ideas; this is BS.
I'll reply to the rest of your post if you really want me to, but before that let me get something straight.
We were having a perfectly civilized, on-topic conversation until post #53. After your first post I specifically selected the first half of it and said they were good ideas. There were a lot of ideas there though, so I didn't feel the need to address each one individually.
Then you had the idea to make the game more balanced. I replied by saying that while that would be great, I think another idea that would better address the issue would be to implement patching. You replied with this:
Quote:
Brawl should have been more balanced and SSB4 should be from the start. Fortunately the series' director said he's going to include his staff in character balancing next time. In past SSBs he almost exclusively balanced the game.
Patches are a good idea too but Brawl really should have been released more balanced. It was held back twice and I think they were forced to rush through character collision and such, to be fair.
If we go sentence by sentence here, we get: "Brawl should have been more balanced. The director said his staff will help him in the next game, which is good because he balanced the first ones by himself. Patches are good too but it really should have been better balanced from the start. Although, character collisions were probably rushed."
Which is a fine reply except that I, however, felt you had ignored most of what I was trying to say about how its much different for developers to test for imbalance than for pros to find imbalances. So I raised the point again, and again you ignored it, not a single reference to developers, just comments about tier lists. Had you at that point brought up what you just did about blatant attack frame inbalances that even a lone tester should be able to see is broken, I would have agreed with you! Instead you mirror my comment for sarcastic effect and attack me by saying I don't know what I'm talking about.
As for my math, if we have 35 characters, the first character has 35 matchups. Then we add 34 for the second character, since one matchup has already been accounted for. Then we add 33 for the 3rd, and so on, giving us...665 matchups. More actually, you're right I didn't factor in PT. So I miscounted a bit, but it doesn't change my point. And unless I'm missing something, those are the only two numbers I've been "card-stacking."
And now we go to wifi.
Your original idea was that Brawl's Wifi was fine and we should keep the free one. I replied by saying other games have proven that Nintendo can provide free Wifi modes better than Brawl, and threw out some ideas (and this is an ideas thread, as you said) on how to improve it.
Quote:
Brawl has itemless 1vs1s and options through friend code sharing. It can be setup every way basic brawl can. Special Brawls on wifi would be fun. What gets to me and a lot of people on the ladder is the lag factor. Close connections are decent, I suppose.
Okay! I hear you out, and reply by saying I think 1v1 itemless matches should be enabled on matchmaking, and post some more ideas on
how to make online better, and end by saying "Just because Brawl's online is works, doesn't mean it can't be vastly improved." I was a bit surprised by your reply then, as you began providing me with 2nd-hand alternatives to my ideas for Wifi. I believe you claimed that "play with anyone" is a useless quick brawl mode no one uses. This is strange because random matchmaking is generally THE most popular mode in almost any online game. You don't think if Brawl's was better, people would use it more? And you tell me that if I want community just use AiB. I don't know if you played Mario Kart 7, but communities are a way of quickly jumping into matchmaking using a predetermined custom ruleset to play with people who want to play the same way you do. AiB does not offer that.
Beyond this I can't figure out why you are so eager to shoot down my ideas for improving Wifi on the ideas thread. I did see you acknowledged that Brawl's online could be improved. Then you said it was pretty darn good, and I disagreed, because I've playerd Wii games like Mario Kart 7 and Conduit 2 that (despite the latter game's many other flaws) did free Nintendo Wifi much better that Brawl. I will definitely admit that my reply to this was very condescending, but I just couldn't figure out what you were comparing Brawl to that made it's online seem "pretty darn good."
But what baffles me the most is that you claimed I attacked your post when I was doing what we've been doing on this ideas thread for a few pages now; posting ideas to improve Brawl and critiquing each others while trying to make them better.