Ganon is at least lower mid-tier

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#41
9:50 PM Feb 9 2010 2010
pluknitsua
Smart
Joined: May 2009
pluknitsua impressed a staff member by doing something smart.

Isn't B-up an out of shield option? It has more range than grab and does 11 damage, and can be done directly out of shield without lowering it.
#42
10:17 PM Feb 9 2010 2010
AuraCypher
Joined: Feb 2010

**Please don't read this post in a hostile tone, because that was not my intent.

Right, but what makes a move unpunishable? Its speed, the amount of knockback it deals, and it's range. priority.
  

**fix'd. Speed and priority aren't everything.    
     
Out of those, ftilt is the closest thing he has to OoS, and that's in excess of 20 frames; more than enough time to be shielded and punished. All the others are technically out of shield by sheer meaning, but not by practical usage. 
  

**By whose standards? Stuff like dair OoS is the best Ganon's got, and if you don't like ftilt there's always our jab; even a shieldgrab if they're close enough. What do you use OoS?   

It is unless you let yourself drop down low enough to sweetspot, which isn't always a great idea with the threat of edgeguarding being presented.   

**I'm not going to continue talking about this. There are numerous ways to recover with Ganon without getting edgehogged. Mix it up. If your at a high percent and get smashed off the edge, you should just DI properly and not even need to use your upB. If you get hit at a weird angle at a high percent (bowser dtilt, sheik's chop), then it's likely you won't be able to make it back to the stage even if they stood on the opposite tide of the stage and did nothing. If you got thrown/hit off the edge at a low percent, then...idk, be funny. Predict what they're gonna do and screw them over if you think they'll come offstage after you. Sweetspotting the edge doesn't matter if you can't make it to the ledge in the first place. I don't know about you, but I don't have any trouble getting back to the ledge unless my opponent correctly predicts what I'm going to do and owns me for it.   

Mindgames is a player-specific attribute; not a character-specific one. We have to take the move at its face value and assess it from there. Sweetspotting fair is something that is not hard, but setting up so that it can be done is. And Melee fair's a lot different than Brawl fair. 
  

**I would never have realized that Melee's fair and Brawl's fair were so different. Thank you for clearing that up for me (Sorry about the sarcasm. Not trying to be hostile, just making a point). At face value fair is laggy and eh. It's better than that though. It's good for edgeguards (walk-off fair), punishing (when you predict something), and whatever other fun things you can think to use it for (stage spikes, lol). You don't purposely "set up" a fair, whenever someone uses a fair, they think "one of my options is to do _____ (maybe use their second jump if they're coming down on their opponent) and then punish it with a fair," and then they pick said option (using their fair).   


Well, the only reason I was inclined to think that was because you were suggesting things like Ganon's ending/start-up lag weren't a big weakness.   

**You're inclined to think that because I have a different opinion than you, that somehow makes me a beginner (the equivalent of a scrub)? Lemme tell ya right now that that's not a very good policy. Though I still contend they're not a "big weakness." It can be inconvenient at times, but it's not Ganon's big, massive, end-all weakness. Many of DK's moves have a lot of start up/ending lag and are certainly not useless. For example: his fmash, downb, and AFRICA PAUNCH. You know how I hit with my AFRICA PAUNCHs? I mindgame them into doing something where I know how they will respond, and PUNISH THAT RESPONSE. Example: A funny falco phantasms (lol) onto the stage and lands right in front of me as I hit them with my fully charged AFRICA PAUNCH for the win. Admittedly, that Falco sucked (The Falco player had just tried to copy me because I played Falco in a previous match. They were just a bunch of friendlies, obviously), but the point is that he got owned because I predicted him and punished accordingly, even though that move had punishable lag.



Edit: No, upB is not an OoS option unless you want to get punished hard. Almost every character can hit you guaranteed right out of it and if you miss you're gonna get punished even harder than if you had tried a warlock punch.
 
Low tier <3
#43
8:59 AM Apr 7 2010 2010
King Dedede
Great Red Spot
Joined: Feb 2009

its safe at low percentages, except you'll probably get punished anyway. ddd's spot dodge's invincibility frames and before the dodge is finished,(or i at least think i heard that somewhere) and ganons's side b's first frames have the hit box of to the side of him, woulldnt that mean, in theory, ganon should be able to grab ddd's spot dodge before it ends, if timed correctly?
#44
9:28 AM Apr 7 2010 2010
xzx
Picture Perfect
Joined: Aug 2009
xzx won a Screenshot of the Week Contest!

Poor Ganondorf! icon_sad Lol Sakurai!
http://allisbrawl.com/group.aspx?id=790

Quote (originally posted by -LzR-):
SL kills at around 130%, if talking about lightweights.
#45
10:33 AM Jun 16 2011 2011
Hazael the Reaper
Popular
Joined: Jan 2010

Quote (originally posted by Slashio):
Before I opened this thread, I was like 'lol what noob is talking poo now?'

Loltrolled. XD



I play Ganondorf for the lulz, fame, awesome and the 'wow awesome Ganondorf!' comments I get. icon_biggrin


Lol Isn't that the same reason why people play low-mid tiers. icon_razz I play Link,Wolf,Bowser and Pit and I love geting those ''Nice Link'' ''Killer Bowser you got there'' or ''Smart pit you have there!''
Alligators gonna alligate.


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#46
4:18 PM Jun 18 2011 2011
Rayquaza07
Smash PhD
Joined: Aug 2009
Rayquaza07 cheated on the AiB Ladder. Don't bother playing this person.Rayquaza07 impressed a staff member by doing something smart.Rayquaza07 helped an All is Brawl member with a problem.

gannon isnt worse link da worse imo lol

at leats gannon has an amazing dair and a good fsmash and heavness + power
#47
11:54 AM Oct 14 2011 2011
Sol Diviner
I Voted
Joined: Oct 2011

Don't know if this has been mentioned already (too lazy to read through the thread), but Ganondorf's main problem aside from his size and poor recovery, is the fact that his moves - while great killers - are also used to rack up damage, so when the time to KO comes, his move(s), like the Dair, will be too stale to kill when it needs to. Heaven knows his Fsmash is probably his most best kill option in most cases, but requires some diesel prediction to land.
Last edited by Sol Diviner, 12:39 PM on Oct 15, 2011
#48
6:23 PM Jan 3 2012 2012
T0nY89
Best on My Block
Joined: Mar 2008
T0nY89 helped an All is Brawl member with a problem.

I almost beat a good Snake, only losing by 50% on last stock.

Come at me.
#49
5:04 PM Feb 22 2012 2012
fluidAnsem
Joined: Feb 2012

Lost in gf in a tournament with Ganon B]
Ganon's speed is what dragged him down to me. I mean he should be placed higher than Link and Jiggly.
Either way he is tons of fun to play
GANON FOR TOP TIER!
#50
9:32 AM Feb 23 2012 2012
Striker_X
Baller
Joined: Apr 2010

I am disappointed in any Ganondorf who johns about using him and says "Itz amost imposibel to wim w/ himz!".

I really am.
#51
5:25 PM Feb 28 2012 2012
CHC
Joined: Feb 2012

Ganon should be a higher tier, I mean come on, he's GANONDORF! Seriously, Dorf for B+ tier.
#52
6:19 PM Mar 6 2012 2012
Faketime
Unstoppable
Joined: Dec 2008
Faketime has written an exemplary guide on the All is Brawl forum.Faketime did something funny.Faketime impressed a staff member by doing something smart.Faketime helped an All is Brawl member with a problem.Faketime keeps people entertained by hosting fun events.

If you were absolutely psychic, Ganon would be a higher tier character for sure. But we're all only human. Still, I think his flame choke and lagless air moves really give him an impressive ground game. His biggest problem in my opinion lies in his out of shield game. His grab has absolutely no range and no other options. icon_sad
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