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**Please don't read this post in a hostile tone, because that was not my intent. Right, but what makes a move unpunishable? Its speed, the amount of knockback it deals, and it's range. priority. **fix'd. Speed and priority aren't everything. Out of those, ftilt is the closest thing he has to OoS, and that's in excess of 20 frames; more than enough time to be shielded and punished. All the others are technically out of shield by sheer meaning, but not by practical usage. **By whose standards? Stuff like dair OoS is the best Ganon's got, and if you don't like ftilt there's always our jab; even a shieldgrab if they're close enough. What do you use OoS? It is unless you let yourself drop down low enough to sweetspot, which isn't always a great idea with the threat of edgeguarding being presented. **I'm not going to continue talking about this. There are numerous ways to recover with Ganon without getting edgehogged. Mix it up. If your at a high percent and get smashed off the edge, you should just DI properly and not even need to use your upB. If you get hit at a weird angle at a high percent (bowser dtilt, sheik's chop), then it's likely you won't be able to make it back to the stage even if they stood on the opposite tide of the stage and did nothing. If you got thrown/hit off the edge at a low percent, then...idk, be funny. Predict what they're gonna do and screw them over if you think they'll come offstage after you. Sweetspotting the edge doesn't matter if you can't make it to the ledge in the first place. I don't know about you, but I don't have any trouble getting back to the ledge unless my opponent correctly predicts what I'm going to do and owns me for it. Mindgames is a player-specific attribute; not a character-specific one. We have to take the move at its face value and assess it from there. Sweetspotting fair is something that is not hard, but setting up so that it can be done is. And Melee fair's a lot different than Brawl fair. **I would never have realized that Melee's fair and Brawl's fair were so different. Thank you for clearing that up for me (Sorry about the sarcasm. Not trying to be hostile, just making a point). At face value fair is laggy and eh. It's better than that though. It's good for edgeguards (walk-off fair), punishing (when you predict something), and whatever other fun things you can think to use it for (stage spikes, lol). You don't purposely "set up" a fair, whenever someone uses a fair, they think "one of my options is to do _____ (maybe use their second jump if they're coming down on their opponent) and then punish it with a fair," and then they pick said option (using their fair). Well, the only reason I was inclined to think that was because you were suggesting things like Ganon's ending/start-up lag weren't a big weakness. **You're inclined to think that because I have a different opinion than you, that somehow makes me a beginner (the equivalent of a scrub)? Lemme tell ya right now that that's not a very good policy. Though I still contend they're not a "big weakness." It can be inconvenient at times, but it's not Ganon's big, massive, end-all weakness. Many of DK's moves have a lot of start up/ending lag and are certainly not useless. For example: his fmash, downb, and AFRICA PAUNCH. You know how I hit with my AFRICA PAUNCHs? I mindgame them into doing something where I know how they will respond, and PUNISH THAT RESPONSE. Example: A funny falco phantasms (lol) onto the stage and lands right in front of me as I hit them with my fully charged AFRICA PAUNCH for the win. Admittedly, that Falco sucked (The Falco player had just tried to copy me because I played Falco in a previous match. They were just a bunch of friendlies, obviously), but the point is that he got owned because I predicted him and punished accordingly, even though that move had punishable lag. Edit: No, upB is not an OoS option unless you want to get punished hard. Almost every character can hit you guaranteed right out of it and if you miss you're gonna get punished even harder than if you had tried a warlock punch.
Low tier <3
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