Ice Climbers [Intermediate] - Type 3
Best Known Time: 7.53
Video by 'Ravenyte'
Jump onto the left platform facing right.
1. Double jump up and air Back-A the top left frame.
2-3. Before landing, neutral-B the 2 frames over the top platform. Be sure to hit them with the hammer part of the attack.
4. Jump backwards and air Back-A the top left frame.
5. Before landing on the left platform and Neutral-B the frame on the left platform. Be sure to hit with the hammer.
6-7. The ice shot will freeze the bottom frame and knock it up. Grab it when it gets in range, and then throw it up. It should hit the top left frame also as she emerges.
8-10. Neutral-B the final 3 frames, remembering to hit with the hammer.
The only hard part about this strategy is the final Ice Shot. You will need to keep trying until all frames are hit by the hammer and not the ice.
[Advanced] - Type 7
Best Known Time: 7.36
Video by 'Stelzig'
Jump onto the right platform. Roll left and hold up-A during the roll. Don't release A.
1. When the left frame spawns, release Nana's up-smash.
2-3. Immediately forward-smash to the left with Popo (Nana should still be up-smashing) to kill both frames.
4. Take a step right, grab (you won't grab anything), and hold B before the grab is over. If you did this correctly, Nana will do Ice Shot (hit with hammer), killing frame 4 and Popo will still be mobile.
5. Right when Nana releases the Ice Shot, dash off the platform and Ice Shot frame 5. Make sure only the hammer hits.
6-7. Wait for both frames to come down next to you and grab both of them simultaneously (each Ice Climber grabs one frame).
8-9. Throw backwards with Popo and upwards with Nana. All frames should get KO'd.
10. Immediately after Popo's back-throw, turn around and use Ice Shot (hammer). The other frames should still be flying if you went fast enough.
This is one of the cooler 10-Man Melee strategies and the original one to utilize desynchs. It would help to have a grasp of Ice Climbers, but if you don't, follow my instructions carefully and it shouldn't be a problem. The difficult part is the grab and throws. Nana throws in a random direction each time, so if she doesn't do an up-throw, restart. Also, a good time is only obtained if frames 6-9 die before frame 10. If the frames do not get hit correctly or DI the wrong way, this won't happen and you will probably get somewhere in the 7.50 range.
[Advanced] - Type 5
Best Known Time: 7.33
Video by ‘Sin'
Jump onto the right platform. Roll left and hold up-A during the roll. Don't release A.
1. When the left frame spawns, release Nana's up-smash. (You can also do forward-smash by holding forward-A during the roll)
2-3. Immediately dash off the side of the platform and Ice Shot, making sure to hit with the hammer.
4-5. Jump to the left side of the top platform and up-smash when the corner and left frames spawn.
6-7. Down-smash the two frames that come up to you.
8-10. Up-smash all three remaining frames.
The hard part here is the end. Just like with most other strategies that use this formation, frames 6-7 don't like to cooperate. Just keep trying until you are able to KO them without a problem. The rest is all in the timing.
[Expert] - Type 1
Best Known Time: 6.88
Video by 'Ravenyte'
Turn around.
1-2. Desynch an Ice Shot on frame 1 and dash-jump right and Ice Shot the right frame.
3-5. As soon as you can, dash off the left side of the platform and fastfall Ice Shot frame 3. Input an Ice Shot for Nana to kill frame 4 and dash-jump right Ice Shot frame 5.
6-10. As soon as you can, dash off the left side of the platform and fall to the bottom with an aerial without L-canceling. During this lag, input a charge up-smash for Nana. Without letting go of A, jump to the right, and up-B. Nana will release the up-smash on three frames then come join you in up-Bing the right and top frames.
This strategy is the result of over one year of collaboration between top 10-Man Melee players. It is a true masterpiece, and unfortunately, it is also one of the most difficult strategies ever created. It helps if you know how to desynch the Ice Climbers but if not I can teach you what you need to know for this strategy. To begin, grab or spot-dodge and hold B before it ends to have Nana shoot an Ice Shot without Popo doing anything. If you don't KO frame 2 and come back fast enough, Nana will try to jump up to you, messing up the run. After using Ice Shot on frame 3, make sure you press B before Popo can move again to make only Nana use Ice Shot on frame 4. Once again, get frame 5 and come back quickly. At the end, hold up-A during the lag from your aerial AFTER Nana lands to have her charge an up-smash. When you jump to the right for the up-B, she will automatically release it even though you don't let go of A.
If you are having trouble getting back to the center fast enough after frames 2 and 5, make sure you are using the neutral-B fast enough. You should land while using it resulting in some sort of weird lag cancel. At the end, Nana will be jumping to you while you are returning, but what you want to do is delay your landing as much as possible so you can input her up-smash while still lagging from the aerial.
In order to get a good time with this strategy you must have the right frame at the end either jump into your up-B or have its head spawn on it. Otherwise you will hit the top frame very late due to a loss of momentum and/or hitlag from the attack.
There is an alternate ending, known as "Sin's strat," can get at least 6.99. At the end, double jump straight up and up-B to the right. The right frame will jump into it and is the last frame hit. It is a little easier to get good times with this method.
Kirby [Easy] - Type 3
Best Known Time: 7.62
Video by ‘Ravenyte'
Jump onto the left edge of the top platform and face right.
1. Tilt Up-A the top left frame.
2-3. Tilt Up-A the other two frames.
4. Run off the top platform and then double jump and air Up-A the top left frame.
5-6. Before landing, Up-B the left frame to the right, and then you should land on the land platform. The shoot-out should kill the bottom frame that jumps up.
7-10. Jump and the top left frame should try to spike you. Fastfall to dodge it, then Up-B to hit the last 4 frames.
Nothing difficult here. You may need to try a few times to not get hit at the end.
[Advanced] - Type 3
Best Known Time: 7.52
Video by 'Ravenyte'
Jump onto the left platform facing left.
1. Double jump and air Up-A the top left frame.
2-3. Up-B the two other frames to the right. Land on the left edge of the top platform.
4. Tilt Up-A the top left frame.
5-6. Platform dive and Up-B right, hitting the left frame with the start of the attack. Land on the left platform and the shoot-out should hit the frame that jumps up from the bottom.
7-10. Jump and the top left frame should try to use aerial down-A on you. Fastfall to dodge it, then Up-B to hit the last 4 frames.
The key to this strategy is frame 1. You need to get it to fly straight up and not to the side, which just requires some experimenting with the aerial up-A. When frame 1 dies straight up, frame 4 spawns faster. This means you can kill it faster and get to frame 5 before it spawns.
[Advanced] - Type 5
Best Known Time: 7.23
Video by ‘Stelzig'
Jump onto the left side of the right platform and face left.
1-3. Jump and up-B all 3 frames, land on top.
4-5. Up-B the two frames on the left
6-7. Tilt up-A the frames that jump at you.
8-10. Jump into the top center frame and up-B all 3 frames.
This Kirby strategy marked the barrier of all characters (except Sheik) sub-7.50 being broken. In the beginning, you may need to wait a quarter-second after the frames spawn before using up-B. For 4-5, it helps to jump slightly before using up-B. This tricks the other frames into coming to you. Also, try to KO 4-5 at exactly the same time. This makes the top frame spawn as #10 and be female, which makes it faster. The end is somewhat difficult, but with some practice you will get the timing down.
Samus
A version difference in Samus makes up-B hits in versions 1.2 and PAL a little different. It is easier to get strong hits in these versions, but other versions of the game are capable of the same scores.
[Intermediate] - Type 1
Best Known Time: 6.62
Video by 'nox' 1-2. Wait a bit at the start, then drop a bomb with Down-B. Move a bit to the right. Up-B aimed right. The bomb should have knocked the bottom frame into your Up-B attack.
3-5.Land on the right platform. Run left off of it and a frame should follow you down. When the bottom frame becomes vulnerable, Up-B aimed right to kill the two on the bottom and the one on the right.
6. As soon as you recover, smash shoot a missile left to kill the left platform frame.
7-10. Walk near the left edge of the right platform. Up-B left to kill the final four.
Once you get good at the beginning, this strategy is not too bad. Just make sure you use all up-B attacks on the ground. If you leave the ground even the slightest bit, your time will be significantly worse. The end may require many tries since the bottom frame will hit you often. The only annoying part about this strategy is getting a good time. Getting 6.70-6.90 is not too bad, but anything under is really tough. The key is the up-B hits. Make sure as many frames as possible take 0% damage when they are hit. That will make you go much faster.
Zelda
[Easy] - Type 3
Best Known Time: 7.45
Video by ‘Ravenyte'
Jump to the left edge of the top platform.
1. Jump and aerial neutral-A the top-left frame.
2-3. Tilt Up-A the other 2 frames that jump towards you.
4. Jump and air Neutral-A the top left frame. Fastfall and land on the left platform.
5. Up-B the frame as it gets vulnerable, and aim it downward to go below the platform.
6-X. Jump and air Neutral-A to kill some of the frames on the left platform. This number will vary.
(X+1)-10. Up-B the remaining frames.
This is very straightforward. Just keep trying until no frames mess you up at the end.
[Intermediate] - Type 3
Best Known Time: 7.25
Video by 'Ravenyte'
Jump to the left edge of the top platform.
1. Jump and air Neutral-A the top left frame.
2-3. Rejump right and Up-B the two frames above the top platform. Aim the attack down and slightly left, so that you reappear on the left edge of the top platform.
4. Small jump and air Neutral-A the top left frame.
5. Before landing, Up-B the left platform frame. Aim the Up-B downward so that you land back on the left platform.
6-7. Tilt Up-A two of the frames.
8-10. Up-B the final three frames.
This strategy isn't too difficult except for the end. You need to hope that the top frame comes down fast enough but still doesn't kick you. If he positions himself correctly you should complete it easily.
[Expert] - Type 5
Best Known Time: 7.10
Video by 'Sin' 1. Jump and shoot a forward-B at the corner frame. Land on the right platform.
2-3. As soon as you can, up-B the two frames and warp to the bottom center.
4-5. Go under the left platform. When the frames emerge, jump and up-B both of them. Warp downwards.
6. If you land on the platform, up-tilt the frame coming from the bottom. Otherwise jump up and use neutral-air on it.
7-10. Jump just to the left of the top platform and up-B all four frames.
This strategy is tricky all around. In the beginning, you may have a hard time controlling yourself during the up-B. What I do here is jump straight up, then begin drifting right and use forward-B as soon as possible. You should land right on the corner of the side platform. For frames 4-5, you need to KO the corner frame before the left one to make the left one respawn as the final frame. This allows the top frame to drift left before you use up-B on it, though it is still difficult to hit all the frames at the end. Some people find the ending easy, but I certainly do not.
Sheik
[Intermediate] - Type 3
Best Known Time: 7.70
Video by ‘Ravenyte'
Jump to the top platform
1. Tilt forward-A the top-left frame.
2-3. Up-smash the two frames that jump towards you.
4. Jump and down-A the top-left frame, fastfall to the left platform.
5. Up-smash the frame as soon as it becomes vulnerable
6. Tilt forward-A the frame that jumps from the bottom.
7-10. Time an up-B so it connects right when the left frame respawns.
Make sure all up-smashes connect with the sweetspot for the best times.
[Expert] - Type 5
Best Known Time: 7.45
Video by ‘Ravenyte'
Roll right and take a step to the left
1-3. Jump and up-B all 3 frames. Aim it to the left and land on the bottom.
4-5. Go underneath the left platform. Jump and up-B the two frames there. Aim it to the right and land on the top platform.
6-7. Tilt forward-A the frames that jump at you.
8-10. Walk to the left side of the top platform and up-B the remaining 3 frames.
Zelda is much better than Sheik at 10-Man Melee, but we have devised some Sheik strategies for fun! In the beginning, make sure you hold left as soon as possible after starting the up-B. After that, everything else is just in the timing and positioning. If you can't get the last up-B to work (it is extremely difficult), you can try up-smash instead for a slightly worse time.
Link [Easy] - Type 1
Best Known Time: 6.95
Video by ‘Gamepro88'
Walk to the right a bit and face left.
1-3. Jump and Up-B moving slightly left killing the bottom and right frames, and then later on the top left frame. Land on the top platform.
4-5. Drop through while taking out a bomb, and then land where you started. Jump and Up-B killing the bottom and right platform frames. Land on the top platform.
6-8. Wait until the male frame approaches, then fall through the platform and as you do so, drop the bomb. It will bounce off the male, hit a female, and then explode on the frame that appears on the top platform.
9-10. Meanwhile, after dropping through, fastfall and land and immediately jump and Up-B to the right to kill the bottom and right frames.
This is the easiest of the Link strategies, and is just another variation of the other strategies.
[Easy] - Type 1
Best Known Time: 6.95
Video by ‘Ravenyte' 1-3. Take out a bomb, turn around, jump and drop it on the bottom frame. Drift right and Up-B left to kill the right platform frame and top left frame. Land on the top platform.
4-5. Fall through the top platform and take out a bomb. Land to the right of the bottom frame and face left. Jump and Up-B killing the bottom frame and the right platform frame. Land on the top platform.
6-8. Wait until the male frame approaches, then fall through the platform and as you do so, drop the bomb. It will bounce off the male, hit a female, and then explode on the frame that appears on the top platform.
9-10. Meanwhile, after dropping through, fastfall and land and immediately jump and Up-B to the right to kill the bottom and right frames.
This is just an alternative to the 6.92 strategy. This one is easier to do well with since people tend to be more consistent with it.
[Easy] - Type 1
Best Known Time: 6.92
Video by 'Ravenyte'
Walk right, face left, and take out a bomb.
1-3. Jump and Up-B, moving left slightly, to take out the first 3 frames. Land on the top platform.
4. Fall through and double jump right, immediately dropping the bomb when you double jump. Land on the right platform. The bomb should fall on the bottom frame.
5. Up-A smash the right platform frame when it gets vulnerable.
6-10. Take out another bomb. Run off the right platform, fastfall, then jump and drop the bomb as you jump, dropping it on the bottom frame. Up-B the rest.
All of Link's older strategies (this one and the 6.95 strategies) are known for being extremely difficult to get a good time with. Completion is not very difficult, but most of the time you will end up with something like 7.15. The key is the last up-B. Try to wait a little longer than you would expect. This allows all the frames to bunch up near you. I believe a sub-7 time can only be obtained if frames 7-10 are hit with one of the first hits of the up-B.
[Intermediate] - Type 8
Best Known Time: 6.85
Video by ‘黒服リンク'
Short hop right and take out a bomb before landing.
1. As the frame on the right platform is spawning, lightly throw the bomb up at it.
2-3. Immediately dash to the center frame and up-smash. The first strike should hit the bottom frame and the 3rd strike should hit the frame coming from the top-left.
4. As soon as you recover from the up-smash, pull out a bomb. Jump and drift to the right while dropping the bomb on the frame that is respawning at the bottom. Land on the right platform.
5. Up-smash as soon as possible.
6-10. Wait for the other 2 frames to jump then dash off the left side of the platform, fastfall, and pull out a bomb. Jump and drop the bomb on the bottom frame, then up-B the rest.
The only hard part about this strategy is moving fast enough to get to frame 5 before it hits you. Make sure you pull out the second bomb ASAP and jump as soon as you can. The good thing about this strategy is that it is much easier to land a sub-7 time than the older strategies. In order to get the best possible time, frames 4 and 5 must die at exactly the same time. This makes the 10th frame spawn on top, which means the frame on the right spawns faster. The frame on the right is usually the problem frame at the end.
Here's some in-depth info on the ending of this strategy, written by r1k:
How to maximize each potential ending: Link largely depends on frames 4-5. Namely, you want to kill 4-5 both at exactly the same time in order to make the right platform frame in the ending male. If a frame is male of the final 8, that means it is the 9th frame to emerge. The 10th frame, then, in this scenario, is the top platform frame, which is the last frame to be hit, since Link's upB propels him upward.
If your bomb kills frame 4 noticeably before your up smash kills frame 5, you may as well restart, you wont be getting any new records in this case. You will probably get high 6.9x or low 7s.
Ideally, you want your bomb to propel frame 4
straight up, then up smash frame 5 at the same time, resulting in the right frame male. This is the hardest to pull off since frame 4 dies so fast that it is hard to land on the right platform fast enough and up smash 5. If you can pull it off, though, you should be able to manage as low as 6.8x.
What will most likely happen is frame 4 will fly a little
to the left from your bomb. You will up smash 5, and the right frame that spawns will be male, but this doesn't mean you did 4-5 as fast as possible. 4 died slower because it went at an angle, which made it easier for you to up-smash 5 at the same time 4 died. You will easily see sub7 this way, but probably not in the 6.8x range.
However, if you have 6.8x speed and your bomb makes 4 fly to the left, you should be able to get to and kill frame 5
BEFORE frame 4 actually dies. In which case, the right frame will be female but the bottom frame will be male. This is relatively rare but it is probably the easiest scenario to complete when it actually happens. Low 6.9x is easily possible this way, and probably even 6.8x although I have yet to do it.
Sometimes, though, the bomb will make frame 4 fly a little t
o the right, into your up-smash. Most of the time in these cases, the right platform frame will be female, not male, but for some reason, it is easier to get a lower time this way as opposed to other instances in which this frame is female. I've done 6.92 three times this way.
No matter what happens, sub7 is fairly easy. Just keep an eye out and try to watch for optimal kills on 4-5, and then hope the final 5 frames are nice to you.
As far as the ending goes, I like to stay on the right platform until 6-7 (the frames coming from the left) drift towards me and then rejump on top.
As soon as they rejump, I dash left, fastfall to the bottom while pulling a bomb,
jump as soon as I land, drop the bomb and up-B. This makes the timing very easy on you, and puts 6-7 nicely situated on the top platform.
[Advanced] - Type 8
Best Known Time: 6.75
Video by ‘Nintendude1189'
Short hop right and take out a bomb before landing.
1. As the frame on the right platform is spawning, lightly throw the bomb up at it.
2-3. Immediately dash to the center frame and up-smash. The first strike should hit the bottom frame and the 3rd strike should hit the frame coming from the top-left.
4. As soon as you recover from the up-smash, pull out a bomb. Jump and drift to the right while dropping the bomb on the frame that is respawning at the bottom. Land on the right platform.
5. Up-smash as soon as possible.
6-10. Lightly throw a boomerang down-left. Turn around and up-smash the remaining frames. The first strike hits a single frame and the third strike hits the rest.
The ending here can be a bit tricky, and it depends on how you KO frames 4-5. You need to KO the bottom frame before the right frame so that the top frame at the end is male. This means that the right platform frame is the last to emerge, which allows the ending to be completed somewhat easily and also allows for the best times.
Young Link [Easy] - Type 1
Best Known Time: 6.93
Video by ‘Ravenyte'
Walk to the right a bit and face left.
1-3. Jump and Up-B moving slightly left killing the bottom and right frames, and then later on the top left frame. Land on the top platform.
4-5. Drop through while taking out a bomb, and then land where you started. Jump and Up-B killing the bottom and right platform frames. Land on the top platform.
6-8. Wait until the male frame approaches, then fall through the platform and as you do so, drop the bomb. It will bounce off the male, hit a female, and then explode on the frame that appears on the top platform.
9-10. Meanwhile, after dropping through, fastfall and land and immediately jump and Up-B to the right to kill the bottom and right frames.
This is just like the 6.95 Link strategy, but the up-Bs are slightly harder to land correctly. Fortunately, sub-7 isn't as difficult.
[Intermediate] - Type 1
Best Known Time: 6.78
Video by 'Ravenyte' 1-3. Shoot a boomerang lightly to the left, walk to the right, turn around, jump, and up-B the right frame. The boomerang will hit the bottom frame into your up-B and the corner frame will get hit by the final strike of the attack.
4-5. Fall through the top platform while pulling out a bomb. Land to the right of the bottom frame and face left. Jump and Up-B killing the bottom frame and the right platform frame. Land on the top platform.
6-10. Drop through the platform and drop the bomb on the bottom frame. Jump and Up-B the rest.
The annoying part here is getting the proper up-B hits. In the beginning, the frames should have 3% and 5% damage. The second up-B should leave them both with 2% damage. The final up-B is the hard part. Young Link's bomb is extremely weak. Instead of KO'ing, its purpose is to hit the bottom frame into your up-B. In addition to getting the correct bomb hit (which is mostly luck), you need to hit all final frames with the good first hits of the up-B. To make this easier, try waiting a split second after the right frame spawns before using up-B. You won't get the best times if you do this though.
[Intermediate] - Type 6
Best Known Time: 6.70
Video by 'nox' 1. Double jump to the right and smash throw a boomerang to hit the corner frame. Land on the side platform.
2-3. Turn around and up-Smash. The first strike will hit the right frame and the third strike will hit the bottom frame.
4. Quickly smash throw another boomerang to hit the corner frame as it respawns.
5. Turn around and up-smash the right platform frame.
6-10. Lightly throw a boomerang at the bottom frame. After you catch it, step forward and lightly throw it diagonally upwards to the corner frame. Turn around, jump, and up-B the rest.
This strategy was the first in a series of strategies that uses the traditional Fox layout. The only difficult part with this is the final boomerang angles. They must be aimed only slightly diagonally, not fully diagonally. Also, try to hit the frames at the end with the first hit of the up-B. If you don't do that then you won't get really fast times.
[Intermediate] - Type 6
Best Known Time: 6.60
Video by 'nox' 1. Double jump to the right and smash throw a boomerang to hit the corner frame. Land on the side platform.
2. Up-smash as fast as you can to hit the right frame with the third strike.
3. Shoot an uncharged fire arrow.
4. Smash throw a boomerang to hit the corner frame as it respawns.
5. Wavedash backwards and up-B on the ground, killing the frame off the right side.
6-10. Smash throw a boomerang to hit the corner frame as it respawns. Turn around, short-hop left, and up-B the remaining frames.
The hardest part of this strategy, surprisingly, is the beginning. You just have to be really fast to hit the right frame as it emerges, and it must be with the third up-smash strike. At the end, a good up-B hit will send all the frames parallel to each other in a nice clean-looking finale. Make sure you position yourself under the right side of the top platform and don't use the up-B while you are too high up.