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All of the games you listed really aren't that good. Battlefield - more of the same first person shooter garbage that has been flooding the industry for too long SSX - Isn't that the snowboarding game? We're gonna group that in with sports games, which are never fun. Mass Effect - an overly dramatic choose your own adventure book with a bland decision making process that changes the gameplay less than getting Mission Accomplished/Mission Complete in Star Fox 64. Except Star Fox 64 was fun and I could shoot down slippy and still be considered the hero that I am. Spore - A game that was hyped for like 5 years and then turned out to be not all that great. NFL Blitz - Sports game. Not fun. Not good. MVP Sportsball - Sports. Tiger Sports - Sports. NHL - Sports Shaq-Fu - ... haha. Katamari - This is a good game. If that wasn't proof enough that it doesn't belong on a list of games published by EA, Katamari is developed and produced by Namco/Namco Bandai, and we all know their only sin is not localizing more Tales games. Boom Blox - Casual funtime party game that isn't even really that fun (yeah I've actually played it). Bulletstorm - SO EDGY WE SAY **** EVERY OTHER LINE HYUCK HYUCK IT WORKED FOR DUKE NUKEM IT'LL WORK FOR US RIGHT? Dead Space - Never played it, people seem to like it, so it might actually be one of the few good games EA produced. Or it could just be overrated garbage, since there's at least one person who would claim all of the EA published games on this list are good. Also, let me just say that it sounds like you're defending DLC, especially by calling it "extra work". The majority of DLC in the industry right now is extra costumes, extra maps, and extra guns. Extra costumes includes new characters for multiplayer. These kinds of things should be free, because nowhere along the line do they qualify as having work put into them. Looking at every Valve game I own, maps are free. The bonus ending to Portal 1 was free. The bonus test chambers in Portal 2 were free. Left 4 Dead got a completely new campaign, so did Left 4 Dead 2, as well as them importing all of the campaigns from Left 4 Dead 1 and allowing you to play as the characters in it, all of them except Bill having new voice lines for new special infected and items. Granted, all of this is for the PC versions, since Microsoft is too greedy to let someone have free things on their marketplace, but still, this is the way that DLC should be done when it's something small like that. I can agree with DLC if it adds something. Let's say that in Smash 4, they ask 5 bucks for a new set of characters. If this set of characters is greater than 10 non-clone characters, I'd say it's worth it, especially as long as these characters aren't already on the disc. But so help me if they throw in one clone into that set and say it's a new character, I will be as pissed at Nintendo's DLC as I am at anyone else'. I already don't know how to feel about them implementing it AT ALL, much less their first DLC being a day one character download, but it is going to be free for the first month of release, so it seems like to me they're just showing off how it works rather than trying to suck up money from people. In all honesty, Nintendo's the only company doing it right still. They have a customer rewards program for people who do buy their games new, and never have tried to stop people from buying the games used. It's because of that that I buy all of Nintendo's games new, and most of the time on day one. I know they'll be good, and to top it off, they don't pull **** moves around every corner. The rest of the industry could learn from this, but they prefer to fatten their pockets with rehashes and DLC. Oh and did I mention that it's completely legit to hate online passes? If you buy a game, you should be entitled to play its multiplayer. If you bought a game used, yeah, the company doesn't get the money from that sale, but they got the money from the sales of all the people who bought it before it was available used. That's a lot of people, you know. In fact, considering that it would probably take about a week for a new game to end up used, the company isn't really losing THAT much profit from used game sales. Consider the following: How much are companies losing to piracy and used game sales compared to how much they spend on fighting piracy and used game sales? If they would just cut that crap out, their sales would go up because their business-customer relationship wouldn't be comparable to warden-prisoner relationships, and they wouldn't be wasting money on stopping something that you cannot stop. Even if every used game store in the country was run out of buiness, and even if the anti-piracy nuke was dropped on the internet and people were arrested and executed for even mentioning piracy, they still can't stop two real life friends from just letting each other borrow their games, or in the most extreme case, coming over to each other's houses to play an entire game on the other one's system.
Last edited by Forte X, 1:52 PM on Apr 12, 2012
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