Quote (originally posted by
brawl is best game ever):
http://www.ign.com/articles/2012/05/30/sony-considered-making-playstation-4-online-only That's too bad. I would've loved download-only, assuming that network outages were far and few between.
It would've meant more money for developers, less for GameStop because there wouldn't be any asshats buying used games for $55 instead of $60.
although eBay's video game business would swiftly die unless you could somehow give digital downloads to other people via codes or something, at the price of losing it on your own console.
What do you mean "asshats?" Tell me: what's the difference, in terms of financial gain, of one player purchasing and playing a game for 10 years, and one player purchasing a game, playing for 3 days, returning it, and a second player purchasing it and playing it for 9 years and 363 days? The game was used for the same amount of time in both instances, and the company makes the same profit off of one disc as well. Or are you suggesting 3 days' of playtime is worth the same $60 as several years' worth?
I'll say my piece on this one: I think digital download is the way to go for multiplayer games. I know a PS3 exclusive, I think it was Killzone, offered a digital download of just their multiplayer for reduced price, which is a great idea. With multiplayer, there is no set amount of "hours" worth of playtime; you play it as much as you enjoy it, and with digital download you always have it around to use. For online-only multiplayer, this makes even more sense; offer a game for at $20-30 instead of the usual $60, and if it is successful, use premium services and offer DLC to create revenue over time and pay for the continued upkeep costs of servers, patches, etc.
But for single-player games, with a technical limit to the amount of content and no required attention by the developers once it's released (save for glitch fixes), used games make sense. When you complete a game, you should be able to sell it back, and someone else should be able to use it, just like with any other product. What publishers should do is use first-party sellback options; buy back their own games for a competitive price, and then sell those used copies again for profit. You could even offer credit instead of cash, which players could spend on other titles from that publisher.
Also, those downloads better be cheap, because I just know I'll end up forking over cash for external Hard Drives to fit my library in. And don't even get me started on online-only. If gaming ever goes that direction, I'm sticking to my 3DS and it's nice little cartridges. Until internet is 99.99% reliable, forget it.