~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Welcome to "How to Pikachu"!By reading this in-depth guide, you will become the best rat in the rat race known as Brawl.
Corrections / Suggestions / Comments / Questions? ~ Post away!
Contents & Search:
1 - What's a Pikachu? [WTF]
2 - Character Controls [CRL]
a - Movement [MVE]
b - Standard Attacks [ATK]
3 - Advanced Techniques [TEQ]4 - Pikachu Strategies [FTW]
I - Offense [OFS]
II - Defense [DFS]
III - Quick Attack Canceling [QAZ]
IV - Chain Throwing [TWH]
V - Potential Combos [CMB]
VI - Mind Games [MND]
VII - Favorable Stages [STG]
5 - Character Match-ups [HWO]
6 - Team Play [2V2]
7 - Closing [THX]
*** Temporary Message ***
(Updated April 14th, 5:18 PM)
Please let me know if I've missed something / if you would like me to explain certain areas more throughly, or have any comments in general.
-Kuro
***** End of Message *****Update History:March 29th, 2008 (v0.01 Beta) - First public posting of the guide. It looked like a hamster that fell into a garbage disposal.
April 1st, 2008 (v0.02 Alpha, or something) - Cleaned up the layout a lot, added "contents & Search" section.
April 1st, 2008 (v0.03 Zeta) - Added more screen shots, some advanced techniques.
April 1st, 2008 (v0.04) - Added most "Kill percents" for basic attacks, added content to "What's a Pikachu?"
April 2nd, 2008 (v0.05) - Added more images, started adding content to "Movement" section.
April 3rd, 2008 (v0.06 Sigma... can't beat X) - More content in general.
April 3rd, 2008 (v0.07 - no more santa sentences!) - No more Santa sentences, meaning most of the base content is filled out.
April 4th, 2008 (v0.08 ) - Some content added to "Pikachu Strategies" section.
April 5th, 2008 (v0.09) - Cleaned up a lot more, added more content to Controls section.
April 6th, 2008 (v0.10) - Added stuff to everything. Probably the best actual update I've done so far.
April 14th, 2008 (v1.0) - Added a bunch of stuff. Match-ups, stages, strategies, etc. - also cleaned up a bit more.
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[WTF] - What's a Pikachu?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Description
Pikachu is a ferocious monster from the Pokemon series.
He likes to pulverize anything that moves with electricity.
StatisticsPokedex No. 25
Species -
Mouse Pokemon Deity Pokemon
Ability - Dismember (and Static)
Type - Electric
Generation - First
Evolves from Pichu
Evolves into nothing worthwhile (aka Raichu)
Height - 1 ft 4 in (0.4 m)
Weight - 13.2 pounds (6.0 kg)
It stores electricity in its cheeks and discharges it when in a pinch.
Some video games Pikachu appears inPocket Monster Green/Red/Blue/Yellow (Gameboy)
Pokemon Stadium (N64)
Pokemon Stadium Stadium 2 (N64)
Pocket Monster Gold/Silver/Crystal (Gameboy)
Pokemon Stadium - Gold, Silver, Crystal (N64)
Pokemon Snap (N64)
Pocket Monster Ruby/Sapphire/Emerald (GBA)
Pocket Monster Diamond/Pearl (DS)
Super Smash Bros. series (N64, GC, Wii)
~ In Brawl ~WeightPikachu is a "Very Light-weight" character and is the seventh lightest character in the game, according to the Kirby’s Star Shot list.
(in between Kirby and Meta Knight).
SpeedWalking Speed: 6th fastest character - ties with Diddy Kong.
Running Speed: 7th fastest character - ties with Charizard.
Pros/Cons:+ Very Fast
+ Can camp
+ Excellent recovery
+ Has a decent chain grab
+ Lots of mind game potential
+ Can string together attacks pretty well
+ Smaller size + crawling makes it easier to dodge attacks
+ Cute (seriously, people have trouble hitting something this cute)
- Very light-weight
- Short range on attacks
- Only a handful of kill moves
- Can be hard to control the character exactly how you want
Alternate Costumes:
Pikachu has three alternate costumes:
- Pichu goggles
- Green bandana
- Red's hat
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[CRL] - Character Controls
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[MVE] - Movement
Pikachu's very mobile in Brawl.
His rolling dodge is on the quicker side, along with his walking / running speeds.
He can also wall jump, crawl, and Quick Attack Cancel (more on that later) besides the standard movement controls.
WalkPikachu sort of waddles like a penguin, and moves into a trot as he picks up speed.There are three walking animations for when you are moving slow, medium, and fast.
- You cannot trip if you are walking
- Easy to use forward tilts from a walk.
- Walking jump and running jump have the same amount of momentum.
- Reversed F-smash
How to: walking left, tap the c-stick right and you'll do a reversed F-smash.
Good when spaced, but you might end up not being able to rely on Fsmash as a kill move, although the trade off might be worth it.
(note: The point of using the c-stick is that it gives you a tiny bit of sliding movement, and you can react to the situation on screen much more quickly than turning around, tapping the control stick, and pressing A)RunPikachu runs along the ground like a cheetah with short limbs.Running is faster than walking, and gives you some different options.
- Press A during a run to do a dash attack.
- Press Z while running to do a running grab.
- Cancel your run with a jump, up-smash, special attack, or shield (rolling dodge / sliding spot dodge).
- Cannot crouch cancel.
- Chance to trip during the start-up dash.
- Running jump and walking jump have the same amount of momentum.
- You skid when you stop moving unless you cancel with the above or either pivot, grab, or dash attack.
DashPikachu does a quick dash forward.The start-up for running; has a few unique options.
- Press A during a dash to do a dash attack.
- Press Z during a dash to do a running grab.
- Can cancel with a jump, Skull Bash, or U-smash.
- Chance to trip.
- Cannot crouch cancel.

- Pseudo dash cancel using F-smash
How to: Dash, and as Pika lands on the ground, do a F-smash (control stick + A)
Basically lets you do a F-smash a bit early; does not work with Dsmash.
- Delayed Dash Attack
How to: Dash, and when you're about to go into the standing pose, press A.
It looks like you finished your dash, but instead go into a dash attack; noticeably slower than a regular dash attack.
Crouch & CrawlPikachu ducks low to the ground and crawls on all fours.Crouching and Crawling are mainly used to avoid projectile attacks.
JumpPikachu leaps off the ground.There are two different jumps with the standard jump - Small Jump (Short hop), and Full Jump.
(Depends on if you're holding down the jump button or not on the final frame of the start-up animation).
Short Hop - Less maximum height, easy to get off the ground to attack and land quickly.
Full Jump - Higher maximum height.
- Can cancel a jump before you take off with a U-smash.
Air JumpPikachu does a flip in the air while doing an additional jump.The height of an Air jump is set (no short-hopping air jumps)
- This is the jump you do when you QAC into a jump.
Wall JumpPikachu kicks off of the wall and leaps into the air.Jump height is set, similar to Air jumping.
- Can wall jump under the edge of Final Destination & Pokemon Stadium (you pass through Pokemon Stadium's floor and sweet spot the edge).
- You can wall jump off the stage edge instead of sweet spotting it, if you want. (Timing is a bit hard because there's barely any "wall area" on some edges).
ShieldPikachu surrounds himself in a barrier. The strength diminishes over time.Shielding is one of the "rock-paper-scissors" of Smash Bros. ($5 says rock)
- Shields block all attacks except grabs and Final Smashes, and can turn on / off very quickly.
(If you ever get hit by an attack when "you knew you were shielding", you probably let go too early).
- Press A while shielding to do a shield grab.
- You can tilt the shield in a direction by slightly pressing on the control stick. Kind of useless for Brawl?
- If you time a shield right as your opponent's attack connects, you do a power shield. (see: Power Shield)
- Leave a shield out too long and it will break.
- See "Strategies" for a list of moves you can do out of a shield.
Spot DodgePikachu steps to the side to dodge an attack.Spot dodge beats grabs, projectiles, and basically anything without a lingering hitbox.
- Use it too often and your opponent will probably start charging their smash attacks or otherwise delay their attacks as a counter.
Rolling DodgePikachu rolls on the ground to avoid an attack.Pretty quick, but same as spot dodge - use more sparingly or your opponent will adapt and punish. (Rolling is easier to punish as well).
- Beats any attack, but you still might get punished even if you dodge the attack you used it for.
Air DodgePikachu bends his body in the air to avoid an attack.Fast and effective.

- Can SH Air dodge to avoid projectiles.
- Useful when recovering from above.
Hanging on the edge
There are many things you can do while hanging on the edge.
Stand up, Attack (see Attacks section), Roll onto the stage, or jump up from the edge.

- There are some other options in the "Strategies" section as well.
Trip
As with hanging on the edge, you have a few choices.
Stand up, do a roll, or attack (see Attacks section).

[ATK] - Standard AttacksPretty much all of Pikachu's attacks come out quickly. Many of them are used only to rack up damage, and there are only a handful of moves capable of killing opponents at decent percents. Format:
--------------------------------------------------------------------------------------------------------------
[Name (number of hits)]
[Description (orange)]
[Damage (Damage per hit)] / [Damage it kills Mario from the middle of Final Destination]
[Reach] / [Priority]
[Start-up lag] / [Ending(landing) lag]
[Diminishing value example]
[Picture]
[Extra notes]
--------------------------------------------------------------------------------------------------------------
Head butt (1 hit)Pikachu repeatedly thrusts his head forward in one direction. Endless.
2% damage per hit / ---
Reach: medium-short / Priority: Okay
Starting lag: None / Ending lag: None
Diminishing Value: 2, 2, 1, 2, 1, 1, 1, 1, 1, 1

-
Has a chance to trip your opponent.
- Some people don't bother with DI right away, expecting you not to continue the attack very long.
Dash Attack (1 hit)Pikachu does a light hop and head butts.
7% damage / 292%
Reach: Long / Priority: Okay
Starting lag: None / Ending lag: Medium
Diminishing Value: 7, 6, 6, 5, 5, 4, 3, 3, 4, 3

- Delayed Dash Attack
How to: Dash, and when you're about to go into the standing pose, press A.
It looks like you finished your dash, but instead go into a dash attack; noticeably slower than a regular dash attack.
Edge Attack (1 hit)
Pikachu swipes his tail down as he rolls onto the stage.
8% damage / (no data)
Reach: short / Priority: Good
Starting lag: Little / Ending lag: Little
Diminishing Value: 8, 7, 7, 5, 6, 4, 5, 4, 4, 3
Rising Attack (1 hit)
Pikachu sweeps his foot around in a circle as he gets up.(no data) / (no data)
Reach: short / Priority: Good
Starting lag: Little / Ending lag: Little
Diminishing Value: (no data)
Rising Attack 2 (1-hit)
Pikachu spins his tail with electricity in a circle as he gets up after tripping.
(no data) / (no data)
Reach: short / Priority: Good
Starting lag: Little / Ending lag: Little
Diminishing Value: (no data)
F-tilt (1 hit)Pikachu kicks out with both feet. You can tilt this attack in three directions.- Diagonal Up -
10% damage / 170%
Reach: Medium-short / Priority: Good
Starting lag: None / Ending lag: Very little
Diminishing Value: 10, 9, 8, 7, 7, 6, 5, 6, 4
- Horizontal -
9% damage / 187%
Reach: Medium / Priority: Good
Starting lag: None / Ending lag: Very little
Diminishing Value: 9, 8, 7, 7, 6, 5, 5, 5, 4, 4
- Diagonal Down -
8% damage / 208%
Reach: Medium / Priority: Good
Starting lag: None / Ending lag: Very little
Diminishing Value: 8, 7, 7, 5, 6, 4, 5, 4, 4
U-tilt (1 hit)
Pikachu swipes its tail above himself. Damage Depends on what part of the tail you hit with.
5~7% damage / 152% (with 7% hit - base of Pika's tail)
Reach: Medium / Priority: Good
Starting lag: Very little / Ending lag: Very little
Diminishing Value: 7, 6, 6, 5, 5, 4, 4, 3, 4, 2
(tested with 7% hit)
- Used to knock opponents into the air.
- Dthrow -> Utilt -> Thunder is a pretty common combo.
D-tilt (1 hit)Pikachu swipes out low to the ground with his tail.
7% damage / 238%
Reach: Medium-long / Priority: Good
Starting lag: None / Ending lag: Very little
Diminishing Value: 7, 6, 6, 5, 5, 4, 4, 3, 4, 3

-
Chance to trip your opponent.
*Unconfirmed* - Hitting with the very tip of the tail has a higher chance to trip your opponent.
(If true, D-tilt trip -> Dash attack might be a good 2-hit combo if your opponent's at ~35%+)N-air (1 hit)Pikachu curls up and spins in the air.Damage / knock back depends on when you hit.
- Beginning of Attack -
12% damage / 135%
Reach: Short / Priority: Very Good
Starting lag: none / Ending lag: Little
Diminishing Value: 12, 11, 10, 8, 8, 7, 7, 6, 6, 5
- Anytime else -
6% damage / (no data)
Reach: Short / Priority: Good
Starting lag: none / Ending lag: Little
Diminishing Value: 6, 5, 5, 4, 4, 4, 3, 3, 3, 3

- Viable Kill move.
- [QAC -> Jump + N-air] - A good combo to chase DI / techs with.
- Can SH it without lag.
F-air (5 hits)Pikachu twirls horizontally while discharging electricity from his cheecks.11% damage (2, 2, 2, 2, 3) / (Somewhere above 300%)
Reach: Medium-short / Priority: Very Good
Starting lag: none / Ending lag: Little
Diminishing Value: 11, 10, 8, 8, 7, 6, 6, 5, 5, 5

- Can be used as an approach.
- Can SH it without lag.
B-air (8 hits)Pikachu spins horizontally in the air.11% damage (1, 1, 1, 1, 1, 1, 1, 4) / 254%
Reach: Short / Priority: Very Good
Starting lag: none / Ending lag: Medium-high
Diminishing Value: 11, 10, 9, 8, 11, 6 ...

- Can chase your opponent's DI a lot of the time.
- Cannot SH it without lag.
U-air (1 hit)Pikachu swipes his tail above him as he does a flip in the air.5~6% damage / (Somewhere above 350%)
Reach: Medium-long / Priority: Good
Starting lag: none / Ending lag: none in the air, Medium-high landing
Diminishing Value: 6, 5, 5, 4, 4, 4, 3, 3, 3, 3

- Very quick, you can rapidly chain these together.
- Seems like the hitbox is deceptively larger than it appears to be.
- Can SH without lagD-air (1 hit + shockwave)Pikachu twirls downward in the air while discharging electricity from his cheeks.If you hit the ground during the headbutt animation, you send out a shockwave that does additional damage.
- Head Butt -
12% damage / 179%
Reach: Short / Priority: Good
Starting lag: Medium / Ending lag: Little in the air, High landing
Diminishing Value: 12, 11, 10, 8, 8, 7, 7, 6, 6, 5
- Shockwave -
4% damage / (no data)
Reach: Medium-short / Priority: Very Good
Starting lag: None / Ending lag: High
Diminishing Value: 4, 4, 4, 4, 4, 4, 4, 4, 4
(conclusion: always 4 damage)

- Can QAC into a shockwave.
- Can SH it without lag.
F-Smash (1 hit)Pikachu extends a concentrated ball of electricity from his cheeks.Damage / knock back depends on what part of the attack you hit with.
- Electric ball -
14% damage (19% charged)
/ 105% (no data)
Reach: Long / Priority: Excellent
Starting lag: Little / Ending lag: Little
Diminishing Value: 14, 13, 11, 10, 10, 8, 8, 7, 7, 6
- Electricity lines -
17% damage (23% charged)
/ 121% (no data)
Reach: Medium / Priority: Excellent
Starting lag: Little / Ending lag: Little
Diminishing Value: (no data)
- Pikachu's cheeks -
20% damage (28% charged)
/ 198% (no data)
Reach: Short / Priority: Excellent
Starting lag: Very Little / Ending lag: Little
Diminishing Value: 21, 18, 16, 14, 13, 12, 11, 11, 9, 9

- Viable Kill move.
- Long Range.
- Reversed F-smash
How to: walking left, tap the c-stick right and you'll do a reversed F-smash.
Good when spaced, but you might end up not being able to rely on Fsmash as a kill move, although the trade off might be worth it.
(note: The point of using the c-stick is that it gives you a tiny bit of sliding movement, and you can react to the situation on screen much more quickly than turning around, tapping the control stick, and pressing A)
- Pseudo dash cancel using F-smash
How to: Dash, and as Pika lands on the ground, do a F-smash (control stick + A)
Basically lets you do a F-smash a bit early; does not work with Dsmash.
U-Smash (1 hit)
Pikachu does a quick flip while striking with his tail.Damage depends on what part of the tail you hit with.
- In front of Pikachu -
13~14% damage (18~19% charged) / 115% (no data)
Reach: Short / Priority: Very Good
Starting lag: Very Little / Ending lag: Little
Diminishing Value: 14, 13, 11, 10, 10, 8, 8, 7, 7, 6
- Behind Pikachu -
7~11% damage (no data) / (no data)
Reach: Short / Priority: Good
Starting lag: Little / Ending lag: Little
Diminishing Value: (no data)

- Viable kill move.
- Hits both in front and behind Pikachu.
- Strongest hit (14%) is right in front of Pikachu.
D-Smash (7 hit)Pikachu spins on the ground and immobilizes anything that gets sucked in.15% damage (21% charged) / 116% (no data)
Reach: Medium-long / Priority: Excellent
Starting lag: Very Little / Ending lag: Very Little
Diminishing Value: 15, 14, 12, 11, 10, 8, 9, 7, 6, 6

- Viable kill move.
- Mostly used to rack up damage while annoying your opponent and disrupting their flow.
Neutral Special (1 hit) - Thunder JoltPikachu launches a concentrated ball of electricity in front of him. Travels on the ground when it lands.Damage / knock back depends on when you hit.
- Condensed jolt (in the air) -
9% damage / 506%
Reach: Very long (travels) / Priority: Good
Starting lag: Little / Ending lag: Little
Diminishing Value: 9, 8, 7, 7, 6, 5, 5, 5, 4, 3, 4
- Grounded jolt -
6% damage / ---
Reach: Very long (travels) / Priority: Good
Starting lag: Little / Ending lag: Little
Diminishing Value: 6, 5, 5, 4, 4, 4, 3, 3, 3, 3

- Annoys your opponent.
- Stops many projectiles.
- SH Thunder Jolt can be part of a good approach / retreat.
- Can QAC to Thunder Jolt. (Very good when retreating / spacing)
- Can be part of your edge guarding tactics.
Forward Special (1 hit) - Skull BashPikachu charges energy and launches forward into a strong head butt. You can charge this attack.
7% damage (25% charged) / 245% (no data)
Reach: Medium~Very Long (depends on charge time) / Priority: Average
Starting lag: Little~Very High (depends on charge time) / Ending lag: Medium-high
Diminishing Value: 7, 7, 5, 6, 4, 5, 4, 3, 4
(uncharged)
- Good for recovery.
- Very strong when fully charged, but you probably won't get the chance outside of FFA.
- Can stall on the edge by skull bashing into it.
- Can be good for mind games - run at your opponent and use this to quickly delay your momentum so they miss their attack and you hit during their lag.
Up Special (2 hit) - Quick AttackPikachu warps from one point to another while damaging anything that stands in the path.Can use twice in a row, and damage depends on which hit you land.
First hit - 3% damage / ---
Second hit - 2% damage / ---
Reach: Long / Priority: Pretty Good
Starting lag: Very little / Ending lag: Very Little (QAC), Medium (ground), High (air)
Diminishing Value: (no data)

- Used to Quick Attack Cancel (QAC); more on that in the "Advanced Techniques" section.
- Great for recovering from far away. combined with skull bash, you should be able to recover from almost anywhere.
- The angle of the second jump has to be at least 38 degrees different from the previous trajectory.
Down Special (1 hit) - ThunderPikachu calls down a pillar of lightning.
Attack differs depending on whether the lightning hits Pikachu or not.
- Lightning hits opponent (Thunder) -
10% damage / 192%
Reach: Short (horizontal) Long (vertical) / Priority:Excellent
Starting lag: Medium / Ending lag: Medium
Diminishing Value: 10, 9, 8, 7, 7, 6, 5, 5, 5, 4, 5
- Lightning hits Pikachu (Thunder 2) -
17% damage / 76%
Reach: Medium-Long (horizontal) / Priority: Excellent
Starting lag: Medium / Ending lag: High
Diminishing Value: 17, 16, 13, 13, 11, 10, 10, 8, 8, 8

- Thunder 2 kills at 76%, making it Pikachu's best kill move.
- Use accurately and sparingly, as you don't want your opponent to expect it.
- Dthrow -> Utilt -> Thunder is a pretty common combo.
- Can QAC into Thunder; good for chasing DI.
Running Grab
Pikachu grabs out while carrying his momentum.If you do a lot of dash attacks and your opponent often shields them, try mixing in a few running grabs.
Grab shock (1 hit)Pikachu quickly shocks whoever he has in his grasp.You can actually do this pretty rapidly, so try to get the timing down.
2% damage / ---
Diminishing Value: 2, 2, 2, 1, 1, 1, 2, 1, 1, 0, 1, 1, 1
Forward ThrowPikachu sets his opponent on his back, electrifies them, and throws them off.
10% damage / 415%
Diminishing Value: 10, 9, 8, 7, 7, 6, 5, 6, 4, 5

- Can chain throw with this. F-Throw -> Dash grab -> F-Throw, repeat.
Back Throw
Pikachu rolls backwards with his opponent before launching them away.
9% damage / 245%
Diminishing Value: 9, 8, 7, 6, 6, 6, 5, 4, 5, 4

- Pretty nice for getting your opponent off the stage, since Pikachu rolls backwards before throwing.
Up ThrowPikachu pops the opponent up and head butts them into the air.
10% damage / 355%
Diminishing Value: 10, 9, 8, 7, 7, 6, 5, 4, 5, 4
Down ThrowPikachu throws his opponent down and jumps on them.A useful throw.
10% damage / 638%
Diminishing Value: 10, 9, 8, 7, 7, 6, 5, 6, 4, 5

- Can chain grab certain characters with this. (See "Strategies" section).
- Sets up for U-tilt / U-Smash pretty nicely.
Final Smash - Volt TacklePikachu turns into a large, flying ball of electricity.It's a little hard to control...

- Press A to unleash a burst attack, but you'll have to wait for your orb to charge afterwards.
Up TauntPikachu charges electricity.

Side TauntPikachu faces the camera and says "Pika-Pika!"

Down TauntPikachu happily rolls on the ground while saying "Pikaaaaa~!"