Quote (originally posted by
Hall Knight):
Most people frown on using Meta Knight simply because he's used so much (i.e. he's boring). Assumptions are assumptions. Also, easiest doesn't = best. Best still doesn't = broken.
Best doesn't always = broken, but it's possible, and it's extremely arguable in this case. There's lots of different reasonings, but the two most prominent ones are that he wins about 35%-50% of all tournament money, a figure not even contested by any other character, and the fact that most rulesets have to be modeled around his existence(ledge grab limit, removal of Brinstar/RC/Frigate/Delfino, one MK per team) because he would otherwise run even more rampant in tournaments if unrestricted, which is kind of just an admittance to his brokenness and all that.
But that's all arguing for singles, since dubz is a completely different deal, but I thought I'd just toss out some background information. Mostly at people with viewpoints like Dreyk, though. >___>
Quote:
Is double MK the easiest team to use? Quite possibly. Is double MK the best team? That's questionable, as even respectable pro-bans don't think so. Is double MK "broken"? ...lol.
Now, about this, read what I said carefully afterwards on the matter, because it does kind of matter.
Quote (originally posted by
John12346):
I was considering this whole ordeal in my head a few times, but... idk, I am pro-ban and all that for MK in singles, but banning double MK in doubles is just... it doesn't sound like the best idea in the universe, y'know? Mainly because there ARE a few teams better than that specific combination, even if some of them still do include one MK.
With that in mind, banning the usage of MK completely in doubles would make better sense than banning two of them on the same team... but this would only apply if MK was so important to a team that it was either INCLUDE HIM ON YOUR TEAM OR YOU'RE GOING TO LOSE. I don't really play doubles(that's how I voted, too; I just wanted to see the results) so I'm really not in a position to say whether or not that's true, but that's how I see things as far is this messy ordeal.
tl;dr Banning MK completely from doubles makes 100x more sense than banning double MK only, but there still has to be justification behind it. I'd recommend follow-up polls after this one to see what the general consensus is.
I legitimately think that double MK is not a bannable offense in doubles at all, but the flat out use of even one MK in a team might be. As I said, I'm no doubles guru, so I'm not in a position to say if MK is so good in doubles that you virtually HAVE to have him on your team as a requirement for victory, but if he is, then... yeah, that might call for a ban. But no, double MK does not follow that criteria really, as it's too specific of a combination that isn't even the best team. It'd be about as crazy as if we banned one specific combination of characters from Marvel vs. Capcom 3, for example. In cases like these, it's usually a single character causing all of the problems, not a combination, and that is what needs to be put under scrutiny.
And as I said, the best way to determine that is through a follow up poll asking about MK's legality in dubz(and maybe one for singles later down the road

), and putting some DAMN GOOD EVIDENCE in to support that ban. Feel me?