Classification of "Neutral" Stages: Average-sized boundaries (neither too high/wide nor to short/low) One solid floor of appropriate length No vertical walls No solid ceilings No walk-off edges No screen scrolling No environmental damage No stage elements that disrupt competitive play Classification of Counterpick Stages: As above except: May contain random elements with little impact on play There may be Minor Environmental Damage Any screen-movement may only be minor Classification of Banned Stages: Contains edges that are 'Walk-off' (e.g. Bridge of Eldin/Distant Planet) Has one or more vertical walls (e.g. Corneria/Shadow Moses Island) Excessive stage/screen scrolling/transformation (e.g. Rumble Falls/Mushroomy Kingdom) Has Major Environmental Damage (e.g. Spear Pillar/Port Town Aero Drive) Has a design that greatly invites camping/keep-away/stalling (e.g. Temple/Hanenbow) Contains stage elements disruptive to competitive play (e.g. Skyworld/Luigi's Mansion)
Neutral Stages Battlefield Final Destination Smashville Counterpick Stages Lylat Cruise Yoshi's Island Frigate Orpheon*
Classification of Random/Neutral Stages:Static screen movement.No environmental damageRandom elements with little or no impact on the players (e.g. platform movement or transformation).Classification of Counter Stages:Static Screen movement.Random Elements with little impact on the players. (e.g. Stage transformation)Minor environmental damage.Classification of Banned Stages:'Walk-off' screens (e.g. Bridge of Eldin)Vertical walls (e.g. Corneria)Excessive scrolling (e.g. Rumble Falls)Major environmental damage or effects (e.g. Wario Ware)A design that invites camping/keep-away/stalling (e.g. Temple)Highly disruptive stage elements (e.g. Skyworld)
Classification of Counter Stages:Static Screen movement.Random Elements with little impact on the players. (e.g. Stage transformation)Minor environmental damage.