How do you beat Game and Watch!?

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#1
2:49 AM Feb 7 2009 2009
John12346
Tank
Joined: Aug 2008
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How do you beat Game and Watch!?
Let's face it. Game and Watch is one helluva messed up character. All of his attacks, strategies, and traction shut out every approach you try to make.

All of his attacks share some common factors:
- ridiculously fast startup time.
- ridiculously long lasting hitboxes.
- ridiculously long range.
- ridiculous ability to build up damage/KO easily.
- ridiculously short ending time on his attacks.
- DISJOINTED, which means that even if you clang with it in midair, you'll be the only one taking damage.

And Game and Watch just has some plain annoying features to him:
- DThrow leads in to way too many combos, and potentially a KO if you roll in the same direction he aims a hyphen smash.
- His aerial traction is amazing, so even if he misses with an aerial, due to his amazing range, he can back off without being punished at all.
- His Bucket makes spamming for some characters virtually impossible.
- His Bucket makes getting a KO even harder. (because of bucket braking)

Problematic Attacks (and Suggested Solutions)
- DSmash (Dash attack OOS.)
- Bair (Count the number of hits Bair does, rush him with a shield to screw up his spacing.)
- Nair

Proposed Strategies/Opinions (Blue means a G&W user suggested it. Red means a non-G&W user suggested it.)
- Get in close; don't let him space at all.
- If your character has long range, try to outspace him.

Characters to Counter G&W (Characters mentioned only once will not be added.)
- Marth
- Snake
- Meta-Knight
- Toon Link
- Donkey Kong

Courses to Counter G&W (Courses mentioned only once will not be added.)
- N/A

I'm not going to go into details, but anyone who's reading this thread for the same reason that I'm typing it/mains G&W knows exactly what I'm talking about. If anyone who also has trouble against G&W wants to throw in their opinions on how to beat him, go right ahead. If you main, G&W, I (or maybe we) would be very grateful for your input(character disadvantages, ways to punish certain attacks, stage disadvantages, etc...)

I will update this list whenever someone posts an idea. Help us out, please!
Last edited by John12346, 5:06 PM on Mar 04, 2009
#2
1:19 PM Feb 7 2009 2009
Pyro Squirrel Lord
Chuck Norris Got Nothin'
Joined: Jan 2009
Pyro Squirrel Lord gladly meets new members. Heart!Pyro Squirrel Lord did something funny.Pyro Squirrel Lord helped an All is Brawl member with a problem.

well here's my advice.
1)don't get grabbed
2)PERFECT SHIELD
3)he does have some lag after attacks, PERFECT SHIELD then attack
edit: 4)stop stinking. lol j/k
5) Zori


that's everything for now.
Last edited by Pyro Squirrel Lord, 1:20 PM on Feb 07, 2009
#3
1:21 PM Feb 7 2009 2009
Johnny Pteran
Baller
Joined: Nov 2008

well here's my advice.
1)captain falcon
2)FALCON PUNCH

that's everything for now.
#4
1:26 PM Feb 7 2009 2009
Pyro Squirrel Lord
Chuck Norris Got Nothin'
Joined: Jan 2009
Pyro Squirrel Lord gladly meets new members. Heart!Pyro Squirrel Lord did something funny.Pyro Squirrel Lord helped an All is Brawl member with a problem.

6) don't get hit
7) predict the bacons flight patterns 
8 ) predict when the opponent blinks, then smash attack while their blinking
9) use final smashes
10) predict the hammer's numbers
11) landmaster
Last edited by Pyro Squirrel Lord, 1:27 PM on Feb 07, 2009
#5
6:27 PM Feb 8 2009 2009
A2ZOMG
Pretty Good
Joined: Jul 2008
A2ZOMG is connected in the Six Degrees of Smash web.

Get inside his range and don't let him space. G&W usually has slower attacks than you do, and when you get inside his range, he doesn't have many good offensive out of shield options.

#6
6:56 AM Feb 9 2009 2009
Needle of Juntah
Novice
Joined: Feb 2008
Needle of Juntah positively represents All is Brawl and actively brings new users to the site.Needle of Juntah is connected in the Six Degrees of Smash web.

u smash alot lol
#7
6:14 PM Feb 9 2009 2009
9KiLL
Record Setter
Joined: Oct 2008
9KiLL is connected in the Six Degrees of Smash web.

1) use wolf
2) camp and wait
3) when g&w get near, roll dodge then down smash
4) front smash
5) front smash a second time for mind games
6) roll dodge away and wait.
7) repeat 2 - 6 until victory
Last edited by 9KiLL, 6:15 PM on Feb 09, 2009
#8
9:03 PM Feb 9 2009 2009
cutter
People Know Me
Joined: Apr 2008
cutter did something funny.cutter is connected in the Six Degrees of Smash web.

Quote (originally posted by 9KiLL):
1) use wolf
2) camp and wait
3) when g&w get near, roll dodge then down smash
4) front smash
5) front smash a second time for mind games
6) roll dodge away and wait.
7) repeat 2 - 6 until victory


Is this supposed to be serious advice?

Quote (originally posted by Bigfoot):
you seem to be forgetting a metaknight counter, but its understandable since like 10 people play him total (me being one)
Dk wrecks metaknight, hes got more priority, more range, and waaayyy more power. one top of this, ftilt hits through mach tornado.
#9
11:27 AM Feb 10 2009 2009
Pentasalia
Chat Moderator
Joined: Dec 2008
Pentasalia is a moderator of the All is Brawl chat room.Pentasalia gathered a group of friends and took down AiB's finest StaffPentasalia regularly contributes to the All is Brawl Stadium community.

Quote (originally posted by 9KiLL):
1) use wolf
2) camp and wait
3) when g&w get near, roll dodge then down smash
4) front smash
5) front smash a second time for mind games
6) roll dodge away and wait.
7) repeat 2 - 6 until victory


lol..@ you
#10
8:14 PM Feb 10 2009 2009
DonkeyKongUh
QotW Winner
Joined: Sep 2008
DonkeyKongUh did something funny.DonkeyKongUh impressed a staff member by doing something smart.DonkeyKongUh helped an All is Brawl member with a problem.

Use metaknight and hit the b button rapidly

Also, try and outspace him.  Characters with lots of range like marth, snake, and dk, work really well.  His smashes have average range so if you know their coming do you best to avoid them... Remember he's lighter than u.
#11
10:03 PM Feb 10 2009 2009
Pyro Squirrel Lord
Chuck Norris Got Nothin'
Joined: Jan 2009
Pyro Squirrel Lord gladly meets new members. Heart!Pyro Squirrel Lord did something funny.Pyro Squirrel Lord helped an All is Brawl member with a problem.

Quote (originally posted by DonkeyKongUh):
Use metaknight and hit the b button rapidly

Also, try and outspace him.  Characters with lots of range like marth, snake, and dk, work really well.  His smashes have average range so if you know their coming do you best to avoid them... Remember he's lighter than u.

not woih bucket braking he's not.
gimpyfish combo him.

i could go all day with these :D
#12
10:12 PM Feb 10 2009 2009
A2ZOMG
Pretty Good
Joined: Jul 2008
A2ZOMG is connected in the Six Degrees of Smash web.

Quote (originally posted by DonkeyKongUh):
Use metaknight and hit the b button rapidly
G&W is one of the LAST characters Metaknight wants to spam the B button against, simply cause MK's B moves don't work all that well against the ridiculous options that G&W has that can punish them.  D-air beats the shuttle loop offstage.  Dash Attack, Smashes, Judgement, Up-B, and U-air punish the Tornado HARD not forgetting that due to G&W being lightweight, he DIs out of it fast.  Drill rush is a somewhat similar story to Tornado, except it's easier to DI out of.

DK doesn't "work really well" against G&W.  Replace DK with MK, and you have an accurate list of the main people who go about 6/4 in their favor against G&W.
Last edited by A2ZOMG, 10:15 PM on Feb 10, 2009
#13
10:15 PM Feb 10 2009 2009
Mood4food77
Baller
Joined: Mar 2008
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DK is a worse match-up then meta is i thought

but snake and tink are his two worst match-ups

against gdubs though, beat the turtle and you'll win
#14
10:19 PM Feb 10 2009 2009
A2ZOMG
Pretty Good
Joined: Jul 2008
A2ZOMG is connected in the Six Degrees of Smash web.

Quote (originally posted by Mood4food77):
DK is a worse match-up then meta is i thought
False.  Metaknight outspeeds and outranges G&W on standard attacks.  This is something very difficult for G&W to deal with.  Metaknight has superior out of shield options that outclass any form of punishment that DK has in comparison.  MK is harder to edgeguard, and harder to hit with Smashes.

Quote:
but snake and tink are his two worst match-ups
False again. Marth is G&W's worst matchup as far as I'm concerned.  Snake and Metaknight tie for second place IMO.  Toon Link actually loses to G&W.

Marth is like Metaknight vs G&W, except he has slightly more range, and a better Up-B out of shield, so it's easier for him to play defensively against G&W.  He takes a little longer to die than Metaknight in most circumstances.

Snake is solid against G&W, but to an extent must play a don't get hit at all game against G&W.  G&W can grab through his grenade camping and Snake hates being juggled more than any other character except Ike against G&W, and he is easy to edgeguard. Snake is limited by the fact he has to remain on the ground, and the fact his tilts can't be made 100% safe.

Toon Link has less range than G&W, is terrible at scoring KOs, and his spam is easily swatted.  He is also easily edgeguarded because his Up-B is terrible.
Last edited by A2ZOMG, 10:22 PM on Feb 10, 2009
#15
1:43 AM Feb 11 2009 2009
c4mc
Joined: Feb 2009

my solution to g&w is snake lol, lucky for me i main snake, or wario, lucky for me wario is my secondary lol
#16
10:57 AM Feb 11 2009 2009
Mood4food77
Baller
Joined: Mar 2008
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snake is the only character who has the advantage for sure

gdubs and marth i thought was even
#17
1:20 PM Feb 11 2009 2009
A2ZOMG
Pretty Good
Joined: Jul 2008
A2ZOMG is connected in the Six Degrees of Smash web.

Quote (originally posted by Mood4food77):
snake is the only character who has the advantage for sure

gdubs and marth i thought was even
Marth's Up-B out of shield >>>> Snake's grenade camping vs G&W. G&W can't risk running up and grabbing shield happy Marth players, who can simply Up-B or Side-B before he gets too close. The same does NOT go for Snake. If you run up to Snake, you can simply powershield if he does a tilt, and you get a free grab. I've done this a number of times in tournament.

Marth's F-air and D-tilt camping >>>> Snake's tilt camping. Marth's tilts and F-air can be consistently spaced so that they can be made safe. Snake does not have the same option of spacing, and his tilts aren't safe, and they aren't used if he's camping behind a grenade.

Marth's recovery vs G&W > Snake's recovery vs G&W. G&W can D-air Marth's Up-B, but this does not usually result in a KO unless Marth gets stagespiked. G&W has more options to intercept Snake's recovery, including Judgement, and F-air, and even spiking with D-air. Judgement 4-9 knock out Snake from the Cypher, and the 6 and the 9 both have good KO potential. F-air, it's just amazing offstage.

Marth has a better, more consistent defensive game for dealing with G&W. Snake only wins in terms of raw power when compared to Marth, but this means very little in comparison to Marth's superior defensive game.

G&W can't really land Up-smash on Marth unless the Marth is terrible and spams rolls and air dodge approaches. Snake can be Up-smashed as he tries to land with any aerial or from an air dodge (not necessarily often, but he is legitimately vulnerable to that).

Really...Snake isn't G&W's worst matchup by any means. Marth limits G&W to shieldcamping and doing F-air and B-air out of shield, both of which if he messes up, he gets punished either by Dancing Blade (which has more range) or by Up-B out of shield (which is just broken).
Last edited by A2ZOMG, 1:30 PM on Feb 11, 2009
#18
1:36 PM Feb 11 2009 2009
toobusytocare
Shark
Joined: Jul 2008
toobusytocare positively represents All is Brawl and actively brings new users to the site.toobusytocare did something funny.toobusytocare impressed a staff member by doing something smart.toobusytocare helped an All is Brawl member with a problem.toobusytocare is connected in the Six Degrees of Smash web.

Marth TlL and Snake are all GAWs worst matchups

It depends on the GaW

MK is after

Marth can up b pretty much any GaW approach plus he outranges GaW
Snakes tilts kill GaW too well plus his nades ruin your approach
TL's projectiles mess gaw up bad

And MK is MK

As for stages, GaW can hold his own on practically any stage
But in most cases ban RC against him and CP whatever stage you and your character are best on

I think YI and Fd are his worst neutrals but they aren't that bad
#19
1:41 PM Feb 11 2009 2009
A2ZOMG
Pretty Good
Joined: Jul 2008
A2ZOMG is connected in the Six Degrees of Smash web.

Quote (originally posted by AlexOJ):
TL's projectiles mess gaw up bad
Not really. You can just hit through them or powershield (and seriously, TL's projectiles are pretty overrated if you just powershield...), and TL's projectiles have ending lag to punish. TL is also much easier to edgeguard than Marth, and in general doesn't have as much range.
Last edited by A2ZOMG, 1:41 PM on Feb 11, 2009
#20
3:40 PM Feb 11 2009 2009
DonkeyKongUh
QotW Winner
Joined: Sep 2008
DonkeyKongUh did something funny.DonkeyKongUh impressed a staff member by doing something smart.DonkeyKongUh helped an All is Brawl member with a problem.

Quote (originally posted by Pyro Squirrel Lord):
not woih bucket braking he's not.
gimpyfish combo him.

i could go all day with these :D


-.- Game and watch is very prone to getting killed off the top as usually the nair won't finish fast enough for him to bucket.  Off the side there is more room+time to apply this technique.


and at the spamming b button with meta... that was just for lulz
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