Quote (originally posted by
Mood4food77):
snake is the only character who has the advantage for sure
gdubs and marth i thought was even
Marth's Up-B out of shield >>>> Snake's grenade camping vs G&W. G&W can't risk running up and grabbing shield happy Marth players, who can simply Up-B or Side-B before he gets too close. The same does NOT go for Snake. If you run up to Snake, you can simply powershield if he does a tilt, and you get a free grab. I've done this a number of times in tournament.
Marth's F-air and D-tilt camping >>>> Snake's tilt camping. Marth's tilts and F-air can be consistently spaced so that they can be made safe. Snake does not have the same option of spacing, and his tilts aren't safe, and they aren't used if he's camping behind a grenade.
Marth's recovery vs G&W > Snake's recovery vs G&W. G&W can D-air Marth's Up-B, but this does not usually result in a KO unless Marth gets stagespiked. G&W has more options to intercept Snake's recovery, including Judgement, and F-air, and even spiking with D-air. Judgement 4-9 knock out Snake from the Cypher, and the 6 and the 9 both have good KO potential. F-air, it's just amazing offstage.
Marth has a better, more consistent defensive game for dealing with G&W. Snake only wins in terms of raw power when compared to Marth, but this means very little in comparison to Marth's superior defensive game.
G&W can't really land Up-smash on Marth unless the Marth is terrible and spams rolls and air dodge approaches. Snake can be Up-smashed as he tries to land with any aerial or from an air dodge (not necessarily often, but he is legitimately vulnerable to that).
Really...Snake isn't G&W's worst matchup by any means. Marth limits G&W to shieldcamping and doing F-air and B-air out of shield, both of which if he messes up, he gets punished either by Dancing Blade (which has more range) or by Up-B out of shield (which is just broken).
Last edited by
A2ZOMG, 1:30 PM on Feb 11, 2009