Quote (originally posted by
John12346):
Let's face it. Game and Watch is one helluva messed up character. All of his attacks, strategies, and traction shut out every approach you try to make.
All of his attacks share some common factors:
- ridiculously fast startup time.
- ridiculously long lasting hitboxes.
- ridiculously long range.
- ridiculous ability to build up damage/KO easily.
- ridiculously short ending time on his attacks.
- DISJOINTED, which means that even if you clang with it in midair, you'll be the only one taking damage.
Your first point is wrong. G&W's attacks all have slow startup, however, they have deceptive animations that don't let you see how far along the startup animation is, which gives the impression of fast startup.
Peach's nair is 2 frames, G&W's is what...ten?
Further, he doesn't have short ending time either. Dair, bair, and fair all have a lot of lag.
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And Game and Watch just has some plain annoying features to him:
- DThrow leads in to way too many combos, and potentially a KO if you roll in the same direction he aims a hyphen smash.
Learn the timing and tech his dthrow as he throws you into the ground every time. It becomes useless.
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- His aerial traction is amazing, so even if he misses with an aerial, due to his amazing range, he can back off without being punished at all.
But his lag on aerials is long enough that you CAN punish him for missing an aerial...I do it often. xD
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- His Bucket makes spamming for some characters virtually impossible.
Spamming is a bad tactic anyway if your opponent is halfway decent and can powershield.
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- His Bucket makes getting a KO even harder. (because of bucket braking)
Tru dat.
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Problematic Attacks (and Suggested Solutions)
- DSmash
Shield it, dash attack OOS or back away.
Learn the exact timing of it and it's properties. There's a limited number of hits it will do on the shield (I know it by sound), then another hit occurs when the G&W touches the ground because it has a landing hitbox. If misspaced you can shieldgrab the G&W between the last aerial hit and before the ground hitbox comes out, and if properly spaced you can usually do something out of shield; OR, learn what moves your character has that beat it and space with that move.
Your profile says you play Lucario. Roll backwards and fsmash, he'll shy off the bair. If he spaces high over your fsmash, run into the bair with your shield and you'll be close enough to him to grab at the right opening or jab him after he lands.
Don't let him hit you, lol.
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Proposed Strategies/Opinions (Blue means a G&W user suggested it. Red means a non-G&W user suggested it.)
- Get in close; don't let him space at all.
- If your character has long range, try to outspace him.
The latter statement is correct for your character. Outspace him using fsmash and ftilt.
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Characters to Counter G&W (Characters mentioned only once will not be added.)
- Marth
- Snake
- Meta-Knight
- Toon Link
- Donkey Kong
If you're toon link, bomb spam when he's in the air and shieldgrab his
smashes.
Donkey Kong is probably an even matchup, but use the fully charged punch to beat his bair with super armor.
Metaknight, shield his bair and up-B with the shield up (requires tap jump on).
Marth, do the same as Metaknight, or use counter.
Snake, pull grenade and shield, it rapes his back air, and ftilt and utilt outrange everything else he has.
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I'm not going to go into details, but anyone who's reading this thread for the same reason that I'm typing it/mains G&W knows exactly what I'm talking about. If anyone who also has trouble against G&W wants to throw in their opinions on how to beat him, go right ahead. If you main, G&W, I (or maybe we) would be very grateful for your input(character disadvantages, ways to punish certain attacks, stage disadvantages, etc...)
I will update this list whenever someone posts an idea. Help us out, please!
I don't main G&W, but I main a character he counters, and I beat G&W's often- I know this matchup. Hopefully my post helps.

BarDulL wrote: bigfoot you're terrible at smash in general, you have no idea what you're talking about 90% of the time.