Wavedashing Application and MultiShining

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#1
8:08 PM Apr 6 2009 2009
Hadesblaze
Just... Don't
Joined: Dec 2008

Wavedashing Application and MultiShining
How should I apply wavedashing to my playstyle with Fox? Also, how do you multishine?
Thanks Noodlehead
#2
9:22 AM Apr 7 2009 2009
Tomacawk
Joined: Mar 2008
Tomacawk is connected in the Six Degrees of Smash web.

the only wavedashing you should apply that differs for fox is waveshining
in order to multishine, hit y and down+b like a madman as fast as you can.
also, try searchin before you post next time
#3
1:27 PM Apr 7 2009 2009
Zjiin
Shark
Joined: Feb 2008
Zjiin positively represents All is Brawl and actively brings new users to the site.Zjiin did something funny.Zjiin is connected in the Six Degrees of Smash web.Zjiin wrote a blog entry that was featured on the All is Brawl front page!

Searchin for what Tomacawk? As far as i know, there aren't any topics here about this yet. Maybe this will help Hadesblaze.

"Uses: The wavedash is another member of the group of advanced tactics that
make Fox such a powerful character. With this technique, you open a wealth of
options for mind games, one of the vulpine's specialties, and even some
possibilities for comboing.

Most players use wavedashing for "offensive defensive" movement, essentially.
While wavedashing, you are able to use any attack as if you were still
standing on the ground. This allows you to cover your retreats with fast Jabs
and Straights or even Fox Tails or up-smashes if you are feeling particularly
evil. If you want, you can drive your foes further back with forward
wavedashing, and then sprint away and blaster spam them to higher percentages.
During close battle, you can wavedash backwards to avoid an incoming strike
and then immediately wavedash forward into an up-smash, Fox Tail, or other
pre-juggling move. You can also edge-hog using wavedashing by wavedashing off
the edge facing towards the ledge. Fox will immediately grab the ledge; this
is far faster than doing a normal backwards jump to grab the ledge and is very
useful, so use it well. Wavedashing is also used for spacing and positioning;
for example, you can wavedash back from an opponent's advance to space
correctly and then answer with a down-tilt, forward-smash, or something of the
like. This is very handy for opponents who tend to get too aggressive, almost
to the point of blindly launching attacks and not thinking of their foe's
possible answers.

Wavedashing is also a very handy tool in the ever-important mind games depart-
ment. Especially with a fast faller and jumper like Fox, the strange movement
that wavedashing grants you can be used to fake out your opponent and make them
flinch, allowing you to rush in unopposed and do some serious damage. The most
common way to do this is to run as quickly as possible at your opponent, making
it seem as if you are making a hasty, poorly planned attack. When they wind up
an attack to smack you, the proverbial baseball, away from them, immediately
wavedash backwards. While they are still in the lag, wavedash or run forwards
(if running, you might need to fox trot, yet another technique that will be
discussed later) and hit them with any attack; a jump-canceled up-smash works
wonders as a powerful punisher in such instances. A fast dash-grab or jump-can-
celed grab is also an effective choice. Once you learn how to work with wave-
dashing and its myriad of mind games, you should observe every character's
moves and memorize what their start-up frames look like. If your eyes are fast
enough, you can see what attack your enemy is about to use during your headlong
dash and determine its lag time and how much time you will have to hit them
back.

Wavedashing is also used to combat L-canceling. If an opponent comes down on
you with an aerial attack and L-cancels it, you are not given enough time to
hit back. Wavedashing solves this. If you see your enemy about to use an
aerial attack on your head, wavedash to either side before they land. This
will clear you of their attack and let you hit them back. Be sure not to
triangle jump, as that usually will not move you far enough away to avoid
being hit.

Wavedashing in combos is not entirely necessary, but does show that you have
some serious skill. Players do this to position themselves better for follow-
up strikes. The idea behind this is that since every character's start-up dash
animation has some amount of lag to it, you can wavedash instead to move
instantly and continue attacking, useful for such things as properly
positioning yourself for that properly-timed up-smash that will lead to more
juggling. On a side note, wavedashing is an essential part to reaching the
epitome of Fox technical skill; it is a member of the feared "infinite shine"
combos. In theory, a flawless player could do one of these forever (up to
999%). In order to be truly infinite, however, you would need either to invert
the process (since no stage extends forever) via a method known appropriately
enough as the inverse infinite shine or start an infinite next to a suitable
wall to keep your opponent pinned. More than anything, the infinite shine
combos are the vulpine's greatest chance to flaunt his technical abilities as
well as your own, but a majority of Fox players find that his other advanced
techniques are far more practical in battle and still carry the power and
synergy needed to take home a victory. Regardless, being able to wield an in-
finite or two can do nothing more than improve your game and give you yet
another tool with which to take off stocks; as such, the final part of the
shine-exclusive section examines Fox's infinites in deeper detail, providing
analysis and instructions on each of them.

~Taken from CunningKitsune's Complete Guide to Fox McCloud, Version 4.00
(http://www.smashboards.com/showthread.php?t=35050)
Last edited by Zjiin, 1:28 PM on Apr 07, 2009
#4
6:58 PM Apr 7 2009 2009
Tomacawk
Joined: Mar 2008
Tomacawk is connected in the Six Degrees of Smash web.

I've explained 2-3 times on these melee forums already on how to multishine, and I went in depth with frames.
I love how you've got to be a good mod now so you have to like super in detail reply to people =D
Midwest melee player [Springfield, IL area]
#5
8:18 PM Apr 7 2009 2009
Zjiin
Shark
Joined: Feb 2008
Zjiin positively represents All is Brawl and actively brings new users to the site.Zjiin did something funny.Zjiin is connected in the Six Degrees of Smash web.Zjiin wrote a blog entry that was featured on the All is Brawl front page!

Yeah, the multishine gets asked a lot, but he also asked about wavedashing applications.

Also, i plan on use my moddness powerz on all the character specific forums by sticking all purpose manuals for each, so that people will have the info here they that take for granted on SWF.
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