Quote (originally posted by
falln):
Just because you bold "brawl" doesn't make your statement true. It's still UNPLAYABLE (Hey look I can caps lock just like you =O); just being able to physically move your character doesn't mean it's playable.
Well, now I can tell you're just being an *** to me now.
Describe what you're trying to get at - are you attempting to do a game breaking argument? Or a stalling one? I was only arguing upon stalling, not game breaking. Figuratively speaking goes along the base of ground breaking. Literally goes along the base of freezing/glitching/stalling to make the game unplayable.
Quote (originally posted by
falln):
Most tournaments have a 300% cap on infinites to stop it from stalling the timer. There's already a rule against that.
No duh.
Quote (originally posted by
falln):
Also, your ice climbers argument doesn't work because Ice climbers have to be together and land a grab. All a planker has to do is get up by 1%, which is not hard at ALL, I don't know why you think it's difficult. The other infinites are character specific.
It's only an example. That's all. Besides, there are characters, such as Ganon, who WILL get grabbed three times per match by the ICs. I will say my example was bad, but it still holds true that one grab = -1 stock for mostly the entire cast ("mostly" because of Snake).
It is hard when we're talking along the lines of facing characters with great projectile games such as Falco.
Quote (originally posted by
falln):
Planking can't be stopped by about 3/4 of the cast, which makes it game breaking.
Let's go through a list of characters that can attempt to do something without getting gimped out of a stock by being planked by Meta Knight;
Peach, Bowser, DK, Diddy, Yoshi, Wario, Link, Zelda, Toon Link, Zamus, Pit, R.O.B, Kirby, Meta Knight, King Dedede, Pikachu, Charizard, Ness, Lucas, G&W, Snake, and Sonic.
Does this look like 3/4ths to you? 23/36 (discluding transformations except Samus/Zamus since only one can change on free will). Roughly 2/3rds of the charcters can deal with it in some way (Kirby, Dedede, and Meta Knight all have multiple jumps and decent range. Kirby has Stone which none of Meta's aerials can stop. Dedede has super-armor in the up-B, and his neutral-B will either SD both or Meta will hit Dedede up or off to the side. Meta is ditto).
Terios - difference between one or the other is that, to kill the opponent during planking (no matter who they are), you HAVE to make contact with the opponent (aka D-airing them when you're Meta). With Sonic Homing stall, any character with a ****ty recovery, regardless if the Sonic does anything or not to gimp them, will die if they attempt to go down there.
Mario Kart Wii: ιm Umbre
Mario Kart 7: HD★Umbre