All is Brawl Ladder rules

All is Brawl welcomes you to the Brawl Winter Singles '10 ladder!

Our rankings ladder works like many other ranking systems: you earn Skill Points for beating opponents and rise and fall in our overall rankings based on your points. By bringing structure and risk/reward to Brawl's online play we hope to make an exciting and competitive environment for all Smashers. Through Microsoft's TrueSkill ranking system, we bring the same system used by XBOX Live games to the Smash community for world-class accuracy in rankings. And we wrap it all up with the only complete matchmaking experience on any Smash site: our custom chat room, where you can find & challenge opponents, report scores, and leave feedback within a friendly chat environment. There's no easier way to start Brawling!

Before you start playing, however, you need to review the following rules.

General Rules:
  1. All players are responsible for checking the rules regularly, as rules may change without notice.
  2. By joining the Match-making chat, or by taking part in the ladder, you acknowledge the current rule set, and agree to abide by said rules in participation of the ladder.
  3. You may not join any ladder with more than one account. You may not withdraw your account from the ladder, make a new account, and then join the ladder with that new account. In fact, the site Terms of Service states that you cannot have two accounts... period. Any person in breach of this will be banned from the site without hesitation.
  4. While trash talk is part of the game, any major unsportsmanlike conduct, or verbal abuse to another player or the staff will not be tolerated. This is on a case-by-case basis, but punishment can lead from a warning to a permanent ban from the ladder.
  5. Do not spam or flood the Match-making chat room. Offenders may be banned.
  6. Chat room moderators will be on at most times to handle disputes. If you have a problem with another user, do not take it into your own hands. PM a chat moderator and have them resolve the situation. Chat moderators have bold names in the user list. You may need to visit the Free Play or Social chat rooms if a moderator is not visiting Match-making chat.
  7. In the event that a match is started with incorrect settings (no time limit, items on, no team attack, etc.):
    1. Which ever player notices the discrepency must suicide their stocks and report back to the ladder chat room to explain their objection. This objection must be made during the individual game or else you forfeit your right to object.
    2. Do your best to get in contact with your opponent and tell them of the improper rules. The host must reset the rules to the official ladder rule set and restart the match on the same stage with the same characters.
    3. If you notice the incorrect rules in the second or third game of a set, the results of the previous games stay as recorded. Do not restart the entire set in this situation.
    4. It is the player's responsibility to know the entirety of the ladder rule set as laid out in this document and to file objections to incorrect rules at the appropriate time (i.e. immediately).
  8. DO NOT CONTACT STAFF MEMBERS ABOUT MATCH DISPUTES. PLEASE FOLLOW THE INSTRUCTIONS BELOW UNDER "DISPUTES AND DISHONOR" IF YOU HAVE MATCH CONFLICTS.
Cheating:
The following actions are considered cheating and will result in penalties when you are caught:
  1. Giving or accepting a win without actually playing a match. (THERE AIN'T NO SUCH THING AS A FREE WIN.)
  2. Reporting an in-person match as a win on the ladder, even if both players agree to it. The ladder is for online play only.
  3. Reporting a match for another ladder, website, tournament (online or offline), or any other source of competition other than the All is Brawl ladder. All ladder matches must be scheduled, played, and reported through the All is Brawl ladder chat room service.
  4. Creating a second account to play on the ladder. You may not have more than one account on the site.
  5. Any attempt at score boosting, host lagging, or major glitching to gain skill points.
Challenges and Playing Matches:
  1. If you accept a challenge from another player, the match must be played unless:
    • One person cancels the match within three (3) minutes of the challenge being accepted.
    • Both players submit a cancelation request as part of the reporting process.
    • Rules for canceling matches are outlined below.
  2. Once a challenge is accepted, a Private Chat window will open allowing you to communicate privately with your opponent. Use this chat to decide on a host and exchange friend codes. If no agreement can be formed on hosting, the Player with the lowest TrueSkill score will host games 1 and 3. The higher ranked player will host game two.
  3. It is the responsibility of both players to report results on a challenge. You have one hour after the challenge is accepted to report a score. If only one player reports on a challenge, that player's report will be used as truth in determining an outcome. A challenge will be dropped completely if neither player reports within one hour.
Brawl Rule Set:
All matches must be played using the following rule set:
  1. General:
    • Three (3) stock.
    • Eight (8) minute time limit.
    • All items off.
    • If time runs out during a match, Sudden Death will never be played. Use the following rules instead:
      • If one player has more stock remaining than the other, the victor will be the player with the most stock.
      • If the stock count is tied, then the player with the lowest damage percent wins the round.
      • If Sudden Death is forced by one player using a "suicide" move (Kirby/Dedede Swallow, Ganondorf Flame Choke, Bowser Bomb, Wario Bite, etc.), then whoever initiated the suicide move wins the game.
      • If both the percent and stock are tied at the end of a match, a one (1) stock, two (2) minute match will be played. This match must be played on the same level as the game prior and with the same characters. Whoever wins this 1-stock playoff wins the game.
    • Metaknight's Infinite Cape glitch is banned.
    • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
    • Stalling is banned. Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. No player must grab the ledge more than 40 times in a game, with the exception of a player using the Ice Climbers, for whom the limit is raised to 60 ledge grabs. If, and only if, the timer runs out and either player has exceeded the total ledge grabs, they lose the game, regardless of stocks and percents. If both players exceed the ledge-grab limit, then the usual time-out rules will apply.
  2. The first match of a game must be played on a Neutral Stage:
    • Battlefield
    • Final Destination
    • Pokemon Stadium (Melee)
    • Smashville
    • Yoshi's Island
  3. Stage striking will be used to select the first stage. The lower ranked player will strike first, choosing a stage from the neutrals list to remove from consideration for the first round. The higher ranked player chooses two stages to remove from consideration for the first round. The lower ranked player then eliminates one of the two remaining stages from consideration, and the first round is played on the last remaining stage.
  4. The loser of the first game will then ask the winner to ban a stage. They must do so, or their counterpick is invalidated.The loser may then choose a stage for the second round. This process is repeated for game 3, if necessary.
  5. When choosing a stage, you may pick any Neutral stage, or any of the counter pick stages listed:
    • Battleship Halberd
    • Brinstar
    • Castle Siege
    • Delfino Plaza
    • Frigate Orpheon
    • Jungle Japes
    • Lylat Cruise
    • Pictochat
    • Rainbow Cruise
  6. Any map may be played as long as BOTH players agree to it.
  7. You may NOT pick a stage that you have already won on for your counter-pick unless your opponent agrees.
    • If the winning player fails to announce their change in character exit out of that game immediately.
    • The game will still be played on the same stage.
    • The winner from the previous is now locked into their character.
    • The loser from the previous match may now reselect their character.
    • King Dedede must dash before re-grabbing an opponent after a down-throw, unless the situation would allow King Dedede to regrab his opponent because of a facet of the stage, as in the case of a wall infinite.
    • Infinite grabs (aside from the earlier mentioned situation with King Dedede), jab locks, laser locks, suicides, wall infinites, etc. are not banned. Do not dispute a match that you lost to the above tactics.
Latency:
Latency, sometimes high latency, are inherent properties when playing Brawl online. Understand that playing on wifi means accepting an inherent level of latency in matches. Since every person's tolerance of what latency is acceptable is different, then there are only two ways to effectively cancel a match because of lag.
  1. The 3 minute cancellation window. Within 3 minutes of accepting a challenge a match can be canceled -- this means that if unplayable latency is discovered that a cancellation should be submitted immediately. If the 3 minute window has already passed then a match cannot be unilaterally canceled.
  2. To cancel a match after the 3 minute window has expired both opponent must agree to the cancellation.
  3. Unilaterally canceling a match by submitting a cancellation request and exiting out of the chat room will result in the forfeiture of that match.
  4. Unilaterally quitting out of a game in progress will result in the forfeiture of that game.
Ladder Playoffs:
  • The Ladder Playoffs will occur at the end of each season.
  • Only the top 60 players (singles ladder) or top 30 teams (doubles ladder) will qualify for the playoffs.
  • The top 4 players (2 teams) will receive first round byes.
  • The playoffs will use a seeded double elimination bracket
  • The rules for the playoffs are the same as the regular season.
  • The Winner's Finals, Loser's Finals, and Grand Finals will be best of 5.
Disputes and Dishonor:
  1. Any challenge that receives conflicting reports from players will automatically file a dispute. Disputes are reviewed by our Referee staff.
  2. You may change your report on a disputed challenge by clicking the "reopen" icon next to the challenge and re-reporting. You can change a mis-report this way and make things much easier on our staff.
  3. Dishonor points are given to users involved in disputes in amounts depending on the dispute.
  4. When reviewing a dispute, Referees will ask players for any evidence in support of their position. If irrefutable evidence can be given either way, the player providing it will receive a win for the match. If a match cannot be decided either way, it will be canceled and both players will receive a Dishonor point.
  5. Receiving too many Dishonor points may result in a ban from the ladder.
Closing:
There's nothing we love more than an intense, high level match between two great players, but please don't let that blind you from the true purpose of the game. We're here to have fun! This ladder is here to make the game even more fun than it already is, so try and remember: it's just a game! Have fun, and good luck to everyone!