Hello everyone, Black Mother here bringing
you the 10th Pokémon Update and Analysis. In this update, we have
tournament updates and placings, analyses written by Raysa, Black
Daughter and Black Mother, Black Father's "Basics of Competitive
Pokémon", and the new 5th generation Power Rankings!
Upcoming Tournaments!
This week, Seiya and Neiko will be hosting "Tasting Time 4!". This will
be a standard OU Gen 5 tournament, and will take place on Saturday,
March 5th, 2011. It will be held at Fats' "Shuttle Loop" server on
Pokémon-Online. Everyone will be playing on the "DreamWorld" tier. I
encourage everyone to show up! Last tournament, we had the highest
participation and amount of people in the server. More details will be
listed here:
http://allisbrawl.com/ttournament.aspx?id=11557 Pokémon Tournament Placings
This update will include results from Neiko's "USU: Sanyou City", along
with the mini Triples tournament that was held afterwards.
USU: Sanyou City
*DreamWorld 1v1*
1. Hawkstar
2. Mangporeyawn
3. Avel-L6665
4. jarvitz
5. Black Father / Smash-Kun
*Triples*
1. Stunt
2. jarvitz
3. Black Father
4. Afiari
5. Black Daughter / Ibl!s
Congratulations to Hawkstar and Stunt, for winning each event!
During this tournament, the Shuttle Loop server peaked at 42 people online!
(although this picture shows 35 people, there were 42 people earlier)
Aside from the results, Chimpakt has been starting to record grand
finals of Pokémon tournaments hosted on AiB, and I thank him for
volunteering to do so. As of now, he has recorded the finals of USU:
Karakusa Town (Black Mother / Arban vs. Raysa), and USU: Sanyou City
(Mangporeyawn vs. Hawkstar)
USU: Karakusa Town (Black Mother vs. Raysa) -
http://www.youtube.com/watch?v=H5CTF9XNdxc USU: Sanyou City (Mangporeyawn vs. Hawkstar) -
http://www.youtube.com/watch?v=souNlCwTU50 Pokémon Analysis In
this edition, we will have Raysa's analysis on his Pokémon he has used
successfully from his past experiences, Manectric, Black Daughter
(Pizza) with his Jirachi analysis, and Black Mother (Arban) with his
Dugtrio analysis.
Manectric @ Choice Specs/Balloon
Trait: Lightningrod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
~Thunderbolt
~Overheat/Flamethrower
~Hidden Power Ice
~Switcheroo
"Manectric, formerly outclassed by the likes of Jolteon and Zapdos,
finds a niche in the new 5th gen metagame. Few walls can safely switch
in to it, as Thunderbolt hits Burungeru, Overheat roasts Nattorei, and
Switcheroo screws over most other walls, as well as some greedy,
stat-boosting sweepers. Hidden Power Ice is a coverage move, and hits
many sand threats hard. The EVs and Timid nature ensure that Manectric
hits fast and deals a lot of damage. The recent Lightningrod buff makes
Manectric even more viable (grants one stage Special Attack boost when
hit by an electric move, as well as granting it an electric immunity),
making it a great partner with Gyarados, who is also immune to
Manectric's ground weakness.
As far as counters go,
Dugtrio is probably the best. Arena Trap prevents Manectric from
switching while it kills it with STAB Earthquake. Tyranitar is another
good counter, as it does not fear Manectric's attacks too much and can
set up on it or kill it. Many powerful scarfed pokes can also kill it
with relative ease, as Manectric has unimpressive defenses. Garchomp and
Gliscor can kill Manectric if Sand Veil intervenes. There are numerous
hazards to this and your team if you mispredict, so choose your move
wisely. If you do not trust your predictions, a Balloon is also a viable
item on this set, as Manectric can still rob pokes of their items
without fear of repercussions after its Balloon is popped and can also
kill most of the ground-type threats listed above while it is immune to
Earthquake. Be sure you have checks to these threats when considering
Manectric for your team."
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 144 SAtk / 112 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Calm Mind
- Thunder
- Psychic/Psycho Shock/Hidden Power Ice/Water Pulse/Wish
"Now, I know what you're thinking. "Why run Calm Mind Jirachi when you
can just use Rankurusu? Have you lost your mind, or do you enjoy using
outclassed things for the hell of it?" I will tell you, this is probably
the best set I have ever used, becuase it's so effective at what it
does, with the right support. 252 HP puts Jirachi right at 404 HP,
meaning that I get four possible Substitutes, Seismic Toss and Night
Shade fail to break, and this gets me more chances to Calm Mind. Calm
Mind is a given, and is the crux of this set. 100/100/100 Defenses are
bulky already, and with the HP investment after one or two Calm Minds
Jirachi isn't going down from any Special Attacks.
Thunder gets 100 Accuracy in Rain, although 70 Accuracy out of it is
still pretty usable, especially since Jirachi is bulky enough to live
most things, even better after a Sub. Thunder also has a 60% chance of
Paralysis with Serene Grace, which is the best part about this set.
That's something Rankurusu can't do.
Now comes to
the fourth move. There are a variety of options that could potentially
go here, each with it's pros and cons.
-Psychic is
the option I particularly prefer, because Fighting is such a common type
this Gen. With this, you have a tougher time getting around Chansey and
Blissey however. It gets STAB, which is nice.
-Psycho Shock is
also an option, I ran this originally. However, it was a pain getting
around Bulk Upers like Rooboshin, who you can't even hit with Thunder
because of the fear of Guts. Hippowdon was also a pain to get around,
and if you're using this on a Rain team, beating Sand is a must. It gets
STAB as well.
-Hidden Power Ice is usable if you want that
near perfect coverage, however, it's not recommended on sets like this
because if you're boosting chances are you'd hit whatever you'd get with
Boltbeam hard enough.
-Water Pulse is cool if you're looking for that parafusion mix.
-Wish helps you live longer, but you sacrifice coverage, and Ground is
everywhere with Sandstorm. I suppose you could run this set with Wish
and Psychic outside of Rain, though.
As for
supporting this set, Politoed is a must because of the Rain. Something
that can switch in to take Physical Ground attacks is good as well,
things like Zapdos and Nattorei can do this no problem. Toxic Spikes
makes dealing with Chansey and Blissey easier, so those are a viable
option too.
All in all, this is an amazing set that I'd recommend to anyone who wants to use a Rain team."
Dugtrio @ Choice Band
Trait: Arena Trap
EVs: 252 Atk / 252 Spe / 4 HP
Adamant / Jolly Nature (+Atk/+Spe, -SpA)
- Earthquake
- Stone Edge
- Sucker Punch
- Aerial Ace / Return
"In today's metagame, Dugtrio isn't seen much around, as there are now
more powerful sweepers than it's own. This is where I'm bringing it
back, as it is still extremely useful mainly because of it's Arena Trap
ability, which traps all Pokémon that don't have the Levitate ability,
or isn't a flying type. But after my success in using it in my Sun team,
I discovered Dugtrio actually kills many threats like Tyranitar,
Shanderaa, or even Latios. Sucker Punch is a priority move that OHKO's
Shanderaa after a Stealth Rock (and traps it in). It can also kill
Latios though sadly, it cannot trap it due to it's Levitate ability.
Earthquake OHKO's non-defensive Tyranitars, leaving them with no
Sandstorm. Baiting a Tyranitar works best with a Pokemon having a
sleep-inducing move that is weak to his moves. A perfect example is
Gengar, where you use Hypnosis on them while they try to Pursuit, and
you then go to Dugtrio to trap and kill the Tyranitar with Earthquake.
Stone Edge is for the flying types that decide to stay in, as odd as
that sounds. You will end up using Earthquake and Sucker Punch most of
the time, but Stone Edge will have its times. Aerial Ace kills Breloom,
although this was just a filler considering Breloom will OHKO Dugtrio
with Mach Punch anyways. Return is also just a filler, simply because
Dugtrio's movepool isn't that great. Return any other Pokémon for a base
power of 102.
If you are using the Adamant nature,
Dugtrio reaches an attack of 426, if it's holding Choice Band. Dugtrio's
speed will be at 339. Personally, I use Adamant nature mainly because
the Pokemon that are threats to my team are generally slow, and the
power is needed more than the Speed. Jolly nature reaches an attack of
389, along with a speed of 372. So honestly, the decision on Adamant or
Jolly is up to you, depending on what your team needs. The major
downside of Dugtrio is that he has terrible defenses, and will get
killed by anything that can outspeed it, or if it has a priority move,
so Dugtrio may require defensive team members to keep it up and going. A
great partner would be Gyarados, who has good bulk along with
Intimidate, and can take the Water and Grass attacks aimed at Dugtrio.
Gyarados also can take on most of the priority moves with Intimidate
such as ExtremeSpeed, Mach Punch, or Sucker Punch pretty well. Overall,
Dugtrio is pretty much a glass cannon that comes with an amazing
ability, and can screw over many Pokémon because of his rarity in
today's metagame."
Next, we will show tip #3 of Black Father's "Basics to Competitive Pokémon".
#3 How do I know if a Pokémon is good competitively?
Looking at the stats and typing is a good start, but what is really
important is what moves it learns, which can be the difference between a Pokémon being good and a Pokémon being bad. A perfect example of the
movepool making a Pokémon good is smeargle, whose base 55/20/35/20/45/75
(in order of hp, attack, defense, special attack, special defense, and
finally, speed) seems really bad, and yet it's an extremely good
Pokémon. This is because it learns every move in the game. An example of
a Pokémon with good stats but a terrible movepool is Flareon. Its base
65/130/60/95/110/65 seem solid for a physical sweeper with some nice
special defense, but its physical movepool is terrible, with its
strongest stab move being Fire Fang, a 65 base power / 95 accuracy move,
and its only coverage moves being Bite (a 60 base power dark move),
Return (a 102 base power normal move, which seems good, but normal has
common resistances, like steel and rock), Iron Tail (a 100 base power
move...with 75 accuracy and bad offensive typing), and Superpower (a 120
base power / 100 accuracy fighting-type move, which is actually good;
sadly, it has its drawbacks of lowering your attack/defense one stage),
but it has no good physical moves other than this. So look for all three
things: stats, typing, and movepool. Ability can also be important, but
it has to either be really good or really bad to make much of a
difference. Slaking (base 150/160/100/95/65/100) having Truant (only
being able to attack every other turn) makes it bad because you give
your opponent a free turn of set up, and Ditto (base 48/48/48/48/48/48)
having eccentric (which now automatically transforms into the opposing
pokemon, provided that it's not a Ditto or behind a substitute) makes it
an extremely good revenge killer (a pokemon who kills the pokemon who
killed one of your pokemon), because when running with choice scarf, you
will have the same Pokémon, only it will be faster (it copies all
boosts, too). Look at all of these factors before you decide, and if
you're not sure if something's good, either try it out or ask someone
who knows the metagame.
AiB 5th Generation Pokémon PR
For those of you who don't know already, Black Daughter will be
starting up a new PR for AiB for 5th Generation. I have deleted the old
one for Gen 4, as the updates were rarely occurring. However, Black
Daughter decided not to use my old ranking system simply because if you
didn't start in time, it was extremely hard to get on it, and the
overall process wasn't effective. This new ranking system will have a
panel currently consisting of Black Daughter, Black Father, Hawkstar,
and I. After every tournament and how matches are generally played when
there isn't a tournament, the panelists will review each player and give
them their rank. This way, if there is a new player who is good
(Hawkstar, for example), he will be able to be put on the rankings. So
after looking at past Gen 5 tournament results, and a lengthy
discussion, these are the rankings as of now:
That concludes this edition of Pokémon Updates and Analysis. Thanks to
Raysa, Black Daughter, and Black Mother for their submissions to this
update. Don't forget to show up at Seiya and Neiko's tournament this
Saturday, and if you would like to submit an analysis of your own on a
Pokemon, you may submit one by
sending me a PM.