Psychology of Gamers
Introduction

Hey
AiB, it's been awhile since I've written anything for you guys, the
last article being a ladder update. Hopefully I'll be able to write more
of those for you in the future, however, with this article, I'm hoping
to take a step further and have a bit more variety in my writing. That,
and applying my interests in Psychology, gaming, and writing all into
one.
I’m working on getting a Bachelor of Arts in Psychology,
and I'm currently taking a couple of Psychology classes at my
university. One of them is Social Psychology, which is basically about
how mental processes and behavior are influenced by other people. What
does this have to do with Brawl?
Everything!
Whether
you realize it or not, Brawlers are constantly being influenced by
others. People can influence them to play a certain character, to
not
play a certain character, to abuse a move, to use it less because they
are getting punished for it, to intentionally annoy each other so that
they play worse, to encourage - I mean, this could go on and on. I don't
think some of us realize just how much another individual can change
how we play.
There are several factors that play a huge role in how people influence us or in how we play.
Personality

Lifestory:
For example, when Brawl first came out, I used my usual favorite two
mains that I had used in Melee. But I wanted to toy around with the
other characters, especially the newer ones. I picked up Meta Knight at
the time, and actually enjoyed using him because I liked the idea of an
amazing aerial character - not even knowing back then that his ground
game was nothing to scoff at either. Meta Knight was my 'pocket
character' or my 'third main', however, it didn't take long before
people started to complain to me about how broken he was, and not just
to me, but to everyone in general. I was conflicted; did I really want
to keep using this character who had supposedly caused so much harm? Or
should I pick up another pocket character and keep using my mains?
I had in fact, become so discouraged about Meta Knight,
that I grew to dislike him to the point where I felt 'cheap' when I
used him. I wasn't even taking into account that there would be other
people who had no problem using Meta Knight, and that they would play
cheap too. My mentality was strict and stubborn, "Well just because they
play cheap, it doesn't mean I have to." I've found that I wasn't the
only player with this train of thought. Some of these people ended up
using characters that were hindered by the onslaught of higher tiers/MK,
others used high tiers themselves and went far in the tournament scene,
yet continued to struggle with MK. Whatever the case was, the very
subject of Meta Knight would have me look away and shake my head. I
didn't stop using him because I felt like it. It was clear that in this
situation, other people had influenced me to make that decision. ---
Again,
this goes back to personality. You can put someone else in my shoes,
and they wouldn't have given a rat's rear about people complaining about
Meta Knight. In fact, others would become even more encouraged to use
him - may that be to irritate others, may that be to win, or maybe they
just have fun with the character.
People with the
'pleasing personality', or the knack for wanting to please others
without much consideration into what you want - can be taken advantage
of by other players so that they don't play to their full potential. If
someone complains about how retarded your upsmash is, then the pleasing
person will limit the usage because they don't want to be a bother for
that person. If someone complains that all you do is grab, then you find
yourself grabbing considerably less, and then you wonder why you've
started playing worse all the sudden.
If you don't
care about pleasing others, you'll keep playing how you've been doing,
because it's working for you. Or you'll abuse the move(s) that have been
bothering your opponent, and find yourself 2 or 3-stocking them,
because you're exploiting their frustration. This of course, doesn't
apply to everyone, and not every opponent is going to be raging between
matches. But these are just some examples to show how personalities
alone can be influenced by others, and how they affect your gameplay.
There are also players with good sportsmanship, who won't try to put the
other down, and have either little or no complaining. When both players
display this, then both can usually play well against each other as far
as psychologically well is concerned. This does not mean that a Ganon
player is going to be consistently beating Sheik simply because he's
mentally focused and not being bothered during the game.
Emotions
You’ve
probably heard of stories where people ‘throw their controller’ or
break their plasma television after losing to their opponent. Perhaps
they even got physically violent with their opponent. These people tend
to do poor in a tournament environment, and possibly get disqualified,
depending on the degree of aggression. These players also have a knack
for being ‘bad’ players, not because they lack skill per say, but
because they’re usually too stubborn to try and work on overcoming their
frustration and learn from their mistakes. These players can be of any
age, however can be common among children and teenagers who are first
adjusting to competitive play. This immature attitude either matures
itself with time, and the player learns that they need to be more
self-controlled. Or this attitude continues, and the player eventually
gives up on the game and moves onto something else. One can argue that
video games can help contribute to someone’s normally aggressive
behavior and actually help mature the player not just as a gamer, but a
person.
Another emotion that can be a result of
doing badly against an opponent is depression, and a constant attack on
their own self esteem. In some ways, this can be more dangerous than
being very angry. These individuals sometimes have more in their life
going on than just getting sad over a game – they have problems in the
home environment, with parents, siblings, students at school, or all of
these. They are generally extroverts online (friendly and active), and
introverts otherwise. Gaming can be considered an ‘escape’ for them from
the constant gloomy environment they’re succumbed in. These gamers
sometimes have a low self-esteem, and are the ones that are very hard on
themselves about almost anything, especially the games they play,
because they put so much dedication into them. These are the ones that
say ‘I suck.’ or ‘I don’t know why you would bother with playing someone
as bad as me.’ They are sometimes criticized for taking the game ‘too
seriously’ or for being ‘too emo.’ I believe these players can overcome
this misery with encouragement from others, and a growing self-need to
feel more confident with themselves in general. Mocking and bringing
these gamers down is a poor way to help. Pointing out to them that a
game shouldn’t be taken so seriously isn’t necessarily a bad thing –
it’s more like how you do this. Be clear and honest, but be kinder with
your words. No, this doesn’t mean you should overdo it and become the
sponge to soak in all their problems constantly, but being a bit more
delicate and understanding won’t kill you.
Finally,
there are people who don’t really get enraged or depressed, and are
either pretty neutral between matches, or they’ll laugh off their losses
and move on. These gamers tend to be friendly and have a good sense of
humor. They may not have the perfect social life, but they don’t usually
threaten to kill anyone, or themselves – for losing in a game. This
isn’t implying that all gamers with this pleasant attitude are saints.
However, these gamers have the potential to become excellent examples
and role models for other gamers who struggle with their emotions. These
gamers can become decent tournament hosts, moderators, and other
leadership positions.
Habits
Lifestory:
When I went to Hobo 33, a local tournament here in Texas, I observed
the gamers there and studied how they played; what helped them focus,
what distracted them, etc. Out of all the players there, one guy stood
out to me among them. He was the only player there who had his
headphones on, listening to music, while playing. For some people, this
would be incredibly distracting from the game. I was curious about this,
so after I played a match with him, I asked him how he was able to
focus on the game. He lowered his head phones around his neck, and said,
“Oh no, this is exactly how I’m able to focus.” Habits
can seem unusual to some people, and perfectly normal to others. Habits
have the potential to affect game play in such a way that an entire
match can make a difference to the individual. I have come across many
different habits people have, as well as my own when it comes to playing
Brawl. I specifically pointed out Brawl, because I have my own set of
particular habits for this game, compared to other games.
The
size of a television for example, can affect game play to some players.
People who are used to playing on a larger screen, and with amazing
graphics, will find themselves squinting and shaking their head at a
television twice or more smaller than what they’re used to during a
tournament. Likewise, a player who’s used to playing on a smaller screen
will find larger televisions too ‘big’, and will be overwhelmed by how
much space there is on the screen, even though the space doesn’t
literally change the size of the stages themselves. Others, like me, are
used to many television sizes, and aren’t affected much by the changes,
while others are able to adapt fairly quickly, whether they’re used to
or not – the television size making no difference in how they play.
Sounds for me make a huge deal in how I play.
Similarly to the example I provided in this section, the guy at the
tournament was able to focus only with his headphones on. Other players
can’t concentrate like this at all. Although I like to have music when I
play, I would rather the music be part of the game itself, or a custom
music on the game (though it can be argued that some custom songs are
distracting) rather than having my headphones on, blocking out all other
sounds. I find myself very ‘attached’ to the sounds of the game, as in
the actual sounds; jumping, powershielding, moves, etc. For some strange
reason, if I don’t hear those sounds while I’m playing, I seem to play
more uncomfortable. Even things like listening to the buttons of my
controller being tapped and having rumble on my controller whenever I
use a smash have an effect in how I play. I’ve grown so used to these
things, that playing otherwise would throw me off.
Character
and stage textures, or some kind of hack in the game can also
contribute to how someone plays. For some people, character and stage
hacks hardly make any difference. For others, they find it distracting,
and are either more comfortable with their own hacks, or no hacks. Then
of course, those that have gotten too used to their hacks, may have a
difficult time with the default game’s textures. In addition to textures
however, even a default game’s color can cause some interesting results
on the player. You sometimes hear of people say, ‘Oh, I lost because I
didn’t use my red Falcon.’ (which to many people, are considered johns)
or stuff like, ‘I HAVE to be blue Pikachu to do well with him.’ While
some people would laugh at these silly statements, for some players,
having their desired color is almost like another character for them.
Conclusion
I
bet a couple of the factors that I pointed out are merely glimpses of
just how things can affect game play. I feel like these are, however,
the more obvious ones when you glance at it from a general and
psychological perspective. Keep in mind that none of this, especially in
the ‘Emotions’ section, are things set in stone, and that everyone who
has a particular lifestyle and personality are always like this. I
realize that everyone is different, and that someone within a harsh
environment, for example, can actually be extremely cheerful people. I’m
just looking at this from a typical standpoint, based on my
experiences, both of my own and other people’s experiences, and applying
this with what I’ve learned and with what I’m still learning in
Psychology. I hope you have all learned something from this, or at
least, I hope this has made you think about interesting things you don’t
normally think about. Or even ask yourself a couple of questions. What
helps you play well? What distracts you? How do you make a comeback?
I also hope that I can someday make some kind of
guide, or a helpful essay giving some suggestions to people in how they
can improve as gamers, which, as I stated before, can even go as far as
to improve themselves as a person.