All is Brawl is proud to announce that we will be partnering with
EVO
to bring you Super Smash Brothers: Brawl at this year’s competition in
Las Vegas. The event will feature both a singles and doubles
competition over a two day period. The cofounders of AiB, JV and
Nealdt, will be on hand to run the event from start to finish. Together
they represent the most experienced pair of tournament organizers in
the Smash community working with the most prestigious and longest
running fighting game tournament in existence.
Many likely remember last year’s controversial Brawl event. In 2008,
the EVO organizers rightfully stayed true to their own philosophies,
especially for a newly released game, but in doing so many in the Smash
community felt alienated. If you were among those who were less than
enthused with last year’s event, fear not, this year will be different.
2009 represents a shift back to the same community rules and standards
that made EVO’s 2007 tournament a huge success. That year, Melee’s 270
entrants set a record attendance for a Melee tournament that stands to
this day.
Some words from the JV_
“We are extremely excited and proud to be a part of Evolution 2009. We
are talking about the top long standing competitive fighting event out
there. A stage I wholeheartedly believe Brawl deserves to be on. The
guys behind EVO (Tony, Joey) that I have spoken with are committed to
doing right by the community (I think it’s great of them to do so… we
wouldn’t be involved otherwise). That means control over the ruleset,
the necessary resources, proper setups, etc to really run a great
event. All this means it’s a tremendous opportunity for us to not only
really get to check out and appreciate different fighters but also for
us to really show these different communities just how great Brawl and
the Brawl community is. When it comes down to it we are all in the same
boat, we are all gamers, all trying to learn, master, and appreciate a
competitive fighter. Be a part of our community and have fun while
doing it all. It’s important that everyone realizes this so we can grow
together.
So what can you expect from AiB? Lots of sexy! Over the coming months
we will be trying involve some sponsors. This means more money to the
prize pool, cool stuff going on, maybe an AiB Rio Suite throughout the
weekend for people to hang out at. On top of that we will be trying to
put together some just general Vegas AiB community events. Be it at the
pools, casinos, free sightseeing spots (I know Vegas well!), side
events, shoot, even a Vegas scavenger hunt would be good times. Bottom
line, we will put together some cool stuff. So be on the look out for
some more exciting EVO/Vegas related announcements in the coming
months.”
Why should you attend All is Brawl’s first sponsored national tournament?
1. Rules in line with the community standards
2. The tournament will be run by JV and Nealdt (with a little
AlphaZealot on the side). This combination of tournament organizers is
the best that Smash has to offer.
3. The partnership with EVO provides Smash with a great prime time
venue the likes of which have not been witnessed since MLG’s 2006
season (unless you count other EVO events).
4. Multiple other games available to enter or spectate. View the best
players from other games like Street Fighter 4 and Marvel vs. Capcom 2.
Meet your traditional fighting game brethren. EVO isn’t just a
tournament, it is a gaming convention!
5. This is the weekend after Genesis and Supercon! So let’s say you are
heading out west to California for that national tournament, why not
stop by Las Vegas while you’re in the neighborhood before heading home?
That’s what I plan to do, at least. Make it a couple weeks to remember
by hitting two top flight amazing tournaments in back to back weekends.
Tournament Details
Location: The tournament will be held at the RIO Hotel and Casino in the fabulous Las Vegas, Nevada.
Date: Between Friday, July 17th, and Sunday, July 19th, with the
competition to take place on Saturday (the 18th) and Sunday (the 19th).
You can register for this event here (note, you must enter online)
The entrance fees for this event are as follows:
Venue Fee (before May 31st): $30
Singles Registration: $15
Doubles Registration (per team): $25
Total package for just entering Brawl (before May 31st): $57.50
Total package for just entering Brawl (after May 31st): $77.50
The venue fee is raised from $30 to $50 after May 31st, so register
early to save money on both airline tickets and registration fees. The
cost of this tournament ($57.50 before May 31st) is in line with other
national scale tournaments scheduled in the future like Genesis ($80
total package, $50 Brawl only) and in the past like Melee FCD ($75) and
OC3 ($60).
REGISTER EARLY, CLICK HERE TO REGISTER!
Additionally, if desired, there are other games that you can enter for at $10 each if your interest is peaked, they are:
Street Fighter 4
Soul Caliber 4
Marvel vs. Capcom 2
Street Fighter HD Remix
GGXX Accent Core
Street Fighter 3rd Strike Teams
Our goal attendance number is 200 entrants and 100 teams. If we make
this goal there will be at least $5,500 in the pot for this event. We
will be using a scaled payout system based on the number of attendees,
the payouts are as follows:
Singes Payouts
100 entrants or less
1st: 60% = $900 (if 100 entrants)
2nd: 30% = $450
3rd: 10% = $150
Between 101-150 entrants
1st: 60% = $1350 (if 150 entrants)
2nd: 25% = $562.50
3rd: 10% = $225
4th: 5% = $112.50
Between 151-200 entrants
1st: 48% = $1,440 (if 200 entrants)
2nd: 22% = $660
3rd: 14% = $420
4th: 8% = $240
5th: 4% = $120
5th: 4% = $120
201 entrants or higher
1st: 46% = $1725 (if 250 entrants)
2nd: 20% = $750
3rd: 12% = $450
4th: 8% = $300
5th: 5% = $225
5th: 5% = $225
7th: 2% = $112.50
7th: 2% = $112.50
Doubles Payouts
50 teams or less
1: 60% = $750 (if 50 teams)
2: 30% = $375
3: 10% = $125
Between 51-100 teams
1: 60% = $1,500 (if 100 teams)
2: 25% = $625
3: 10% = $250
4: 5% = $125
101 teams or higher
1: 55% = $1,718.75 (if 125 teams)
2: 22% = $687.50
3: 10% = $312.50
4: 5% = $156.25
5: 4% = $125
5: 4% = $125
BRAWL SINGLES AND DOUBLES RULES
Singles/General
- 3
Stock, 8 Minute Time Limit (If time does expire, the winner will be
determined by first stock, then percentage. In the event both are tied
Sudden Death will be played out.)
- Best
of 3 until Winners Bracket and Losers Bracket Semifinals are reached.
Winners and Losers Bracket Semifinals and Finals are best of 5
- No Items
- No
stalling (via ledge or otherwise). Any infinite chain grabs must be
ended after 300% has been reached as to prevent excessive stalling.
Avoiding a reachable position of combat to purposely run the timer is
stalling.
- Standing infinites are banned only when used to stall.
- No player/team may counterpick a stage you have already won on earlier in the current set.
- In the event of a dispute, controller ports, colors, and stage strike selection order will be determined by Rock-Paper-Scissors.
- Your
controller, settings, and name tag are your responsibility prior to the
start of the match. Always check you are using the correct settings and
everything is working BEFORE a match is played. If a match is to be
restarted due to controller functions or incorrect settings, it must be
agreed upon by both parties.
- Any
action that can prevent an in progress game from continuing (i.e.,
freezing, disappearing characters, game reset, touching the equipment,
etc.) will result in a forfeit of that match for the player that
initiated the action. You are responsible for knowing your own
character, and will be held responsible for triggering one of these
effects or any conduct preventing the match from finishing.
- Metaknight’s Infinite Cape glitch is banned.
- If
a player successfully ends the match with either Bowser or Ganondorf’s
over B attack by suicide, then the player who initiated the move wins.
If a player ends the match by swallowing with King DeDeDe or Kirby, and
it counts as a tie the player whom initiated the swallowing wins.
Unless the character breaks out prior to death and is shown winning the
match. In which case, that stands as the correct result.
Set Format (In Order of Procedure):
- Players choose their characters for the first match*
- Players start the stage striking procedure**
- The first game is played, using the stage chosen during step 2
- Each Player/Team may announce one stage to be banned during counterpicks
- The
losing Player/Team of the previous match announces the next match’s
stage from either the Starter Stage List or the Counter Stage List
- The winning Player/Team of the previous match chooses their character/s
- The losing Player/Team of the previous match chooses their character/s
- Repeat steps 5-7 until the best of 3 or best of 5 set is complete.
*Double
blind character selection may be called for the first match. In which
case the players will each write down their characters on a sheet of
paper and exchange them.
**One Player/Team will strike 1 stage, then their opponent will strike another 2 stages, leaving 2 stages in which the first team will strike 1 leaving one to be played on.
Neutral Stages:
- Battlefield
- Final Destination
- Smashville
- Yoshi’s Island (Brawl)
- Pokemon Stadium(Melee)
Counterpick Stages:
- Delfino Plaza
- Castle Siege
- Battleship Halberd
- Frigate Orpheon
- Rainbow Cruise
- Brinstar
- Lylat Cruise
- Jungle Japes
Doubles
Same standard rules and stages as singles.
- Stock sharing is allowed.
- Team Attack is on.
- In
team matches, the ports will be selected in a 1221 fashion. Meaning a
player from Team 1 (if need be Rock/Paper/Scissors can be used to
determine this Team) will select one port first, then both players from
Team 2 will make their selection, then the remaining player from Team 1.
- If
a player on a team is using a character that might make it tough to
determine the teams color (like Sonic, Lucario, or Pokemon Trainer),
then either team is allowed to request an alternate color be used prior
to the start of the match in order to limit any potential confusion.