Methodical Madness 4: Brawl Minus
My initial intention for this article was going to be to have BigSharkZ interviewed about his textures, vertex hacks, and everything else that he's done. But sadly, all of that hasn't gone down as smoothly as I would have liked it to.
SO! Today we will be talking about one of my new favorites, Brawl Minus. What is Brawl Minus?
Brawl Minus is a hack that was designed to break the game, literally, in a sense of making each and every character so entirely broken that it somehow balances the game.
Did that work?
Oh yes. Yes it did.
Like an old rusty machine, they banged on Brawl with a rusty pipe wrench until it started pumping out more stuff than they could imagine. Basically, they took every character and turned them into Akuma from Street Fighter 2 Turbo...
Brawl- crosses the boundaries of the PSA program and does things that other hack projects would probably reject in horror. Several characters have a totally different play style, and some of them are so changed that they're hard to recognize.
Brawl- intends to be FAIR and it does a good job of it. There are no characters that are overpowered and none that should be underpowered. It incorporates fast game-play and speeds up the attacks of certain characters in order to give you that quick game-play style that people loved about previous smash games.
Nearly ALL CHARACTERS were given character-specific techs to make their game-play more valuable.
Donkey Kong can use his regular Down Special, but if you hold the button instead of tapping it, he'll pluck a barrel from the air like he used to in the 1985 Donkey Kong games for projectile use.
Some characters can cancel out of their Side B attacks into any other A button attack.
Characters with slow lag time after certain attacks were given the ability to interrupt those attacks with other attacks in order to not leave them completely vulnerable (Peach's Toad, Sonic's Taunts)
Some characters were even given hitboxes DURING their taunts. Toon Link's Wind Waker taunt actually pushes the opponent outward away from him which can be used like Mario's F.L.U.D.D. or Squirtle's Water Gun.
Moves were beefed up or modified in ways that make the characters more effectively playable. Ganon's side B goes further. Toon Link's Up B makes him spin, and you can control him to spin across the ground like Luigi's Tornado attack. Link throws his bombs much faster and they fly further. Zelda can use Din's Fire in the air and STILL RECOVER.
Then other characters were given things that weren't even in the game at all.
- Fox: He got his wavedash back
- Zelda: Ghost hitboxes (her A attacks can hit close up and far away)
- Sheik: Turns invisible when you dodge with her - Ninja ninja ninja
- Link: His arrows randomly come out fire, ice (freeze effect), light (stun effect), explosive, and I think sometimes he shoots dark arrows too.
- Bowser: Is flinch resistant to any attack that does less than a certain damage or knock back. He is NO LONGER a combo sandbag.
This project is amazing. It's fun, and all of the characters are so unique and techy that its fun to play as anyone rather than just have a couple mains. Everyone capable with Homebrew stuff should look into it.
It's hosted on:
WATCH A MONTAGE VIDEO HERE!!!!!