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Hello one and all, and welcome to the double-first (or eleventh) edition of "Who's That User?"! I'm the one and only Invinciboy, and one of you readers may be one of the next winners of this one edition (hopefully more!) But before we start, let's go over who won last week's edition.

Last week's results: Who was that user? *dramatic pause* It's Ash95! She joined the site on May 9, 2010, mains Peach, and likes to use Baby Peach in Mario Kart Wii. We had a greater turnout this week and had five winners. Yoshinendo, Amaterasu Okami, and PolarJunkie were the new winners, and Lestrade and Albino Kirby were the old. Congrats to you all, and I hope to see you guys again for future editions! By the way, if you wish to see the results of the contest the day after, check this group out!

Rules:
1. I will give you all an interesting fact about a particular user. If you are the user I am describing, please keep quiet about it and do not reveal yourself. Failure to comply will result in the loss of your
WTU Featured User badge.
2. In addition to a fact, clues will be given to help you search the myriad users of AiB for the right one. Don’t stop until you are absolutely sure you have the right user and he or she matches the clues given, because you only get one shot at this.
3. To make sure you are taking the time to check your guess, I will give you a few questions to answer about this user. Every answer will be found somewhere on his or her profile (About Me, blogs, videos, etc.) If one answer is incorrect, then your whole guess will be counted wrong, so make sure you are absolutely certain of what you typed. (P.S. If you can't find the answers or have to PM the person you're looking at for an answer, you're doing it wrong.)
4. When you are ready to give the name and answers, do not post as a comment. You must send a private message, or your submission will be void. Also, don’t give me a link to his or her profile unless you have the name and the answers to the questions to go with it. Putting just a link in your message will count as an incomplete (and therefore wrong) answer.
5. Everyone has until midnight tonight (PST) to message me. Any answer sent in after that will not be counted.
6. The first five that send the correct username get the
WTU Winner badge! (Yep, I changed it back as "punishment" for the small turnout that occurred last edition. Don't fret and continue searching until the clock reaches midnight!) Keep in mind, however, that some veterans may come back to compete. Work fast, but don’t give up!

Okay, NOW we can get things rolling. Brace yourselves!

This user is a tree-climbing fool. Be careful around this monkey, because ______ goes bananas over the "statues of the forest"! Big or small, short or tall, this user defies the fear, tears, and pant-soiling that most people would experience if they were told to climb a tree. Oddly enough, though, this user doesn't know why ______ likes to climb trees. In ______ opinion, they are meant to be climbed, which might give ______ the incentive to do just that. This user claims to be the only tree-climber on AiB, so if you also climb trees and wish to prove ______ wrong, feel free to talk with ______ and find a forest where you can meet. If you're not a climber (like me) and would rather stick to the ground, that's fine too. Just look out above, because this squirrel may go nuts if you try to terrorize ______ kingdom of lumber! (Yes, I know I used two different animal references. GET OVER IT!)
 
In addition to the fact above, this user...
-is in the group Never give up.
-has an "m" somewhere in the username, name, or location.
-mains a B tier character (according to the Official BBR Tier List v4).
-has a Brawl friend code in which all of the numbers add up to 65.

And the questions you need to answer are as follows:
1. When did this user join the site?
2. Who is the B tier main described above?
3. How many friends does this user have?
4. Who does this user like to use in Mario Kart Wii?

So tell me…WHO’S THAT USER?! Good luck to all, use your time wisely, and pay attention to the clues/questions! >;D

By the way, if you want to try to be featured in an article of “Who’s That User?”, just send me a PM with a cool, unique thing about yourself that possibly no one knows about you. However, just make sure this thing can’t be found anywhere on your profile (About Me, videos, blogs, tournaments, etc.) There’s no guarantee that you’ll be chosen, but if the random name picker I’ll use selects your name, you shall receive the WTU Featured User badge (as long as you don’t say anything to the other users)! So what are you waiting for? Send in for play, and maybe get featured one day! ^^ (Note: those that already sent in something do not need to resend.)

IMPORTANT NOTICE!: WTU articles will be bi-weekly now, and most likely on Sundays.
Well, I must say I'm satisfied that activity went up for Question of the Week. As a reward-like thing, I'll post this up a day early. Badges will be rewarded this time, unlike last time. Either way, I'm sorry for last week, but I kind of hope this continues for a little bit longer. But enough rambling, let's get started! 

Every Sunday when I feel like doing this, a new Question of the Week article will be posted containing the week's new questions and previous Question of the Week's answers (not applicable to this Question of the Week, obviously ). The questions for each of the Question of the Week articles will be chosen will be by you, the community (also not applicable to this Question of the Week); how you can suggest a new question for the next Question of the Week will be outlined later.  

A few guidelines to remember about Question of the Week:  

- To reiterate, the answers to the previous Question of the Week will be posted in the same article that contains the new questions. Do not pester me to tell you what the best answers were to the previous Question of the Week, please!  

- None of the questions will have a direct answer. When you're thinking up your answer, make sure you're creative with it! All of the answers will be judged on how creative your answer is. How clever, witty, and/or funny the answer is will heavily influence your chances of having the best answer! Obviously, the answer must pertain to the question too.  I don't want answers that have nothing to do with the question, please.  

- The questions that are featured could be of any appropriate topic (that means keep your inappropriate questions away, naughty people ;p). The questions may be completely random questions, such as "red or blue"" or the questions could be serious, opinion-based questions, like "pro-ban or anti-ban?" (And the pro-ban vs anti-ban will NEVER be a featured question, so do not suggest it, sorry).  

Want to learn how you can suggest a question for future Question of the Weeks? There is only one way you can suggest now;  

- Send Umbre ( http://allisbrawl.com/message.aspx?toid=7251 ) a PM on AiB.  

Any and all suggestions not sent through this one method will be ignored! Do not send them to me via any other way, nor should you send the suggestions to anyone else other than myself.  

The questions that are suggested will be given credit to the people who asked them!  

Now, I have gone through all of the answers in the last QotW (QotW = Question of the Week, for you no-brainers ;p), and have selected the answers I felt were the best (in my opinion, of course). I will not tolerate complaining about how your answer or question was not chosen, nor will I tolerate complaining about the questions/answers that were chosen! Remember, key phrase is "in my opinion."   

Obviously, winner comes first!; 

"Brawl would clearly be Neapolitan ice cream. 

The strawberry is the fanservice-ness of the game: characters, stages, items... all the hype that got people to buy the game. 

The chocolate is the Smash-ness of it: the delicious touches on all of the characters and the soundtrack. All of the little things that some people don't notice is in this category -- it's the stuff that makes Smash great. 

The vanilla is the tournament-reduced version of Brawl: it's still Smash/ice cream, but it's so boring and minimalized that it's not that interesting." - Miles of SmashWiki 

Then those runner-ups; 

"You can't tell because in Florida, it's so hot that the ice cream's melted, and all the original flavors have been blended together into a nice, creamy, somewhat-cold, always refreshing drink, sort of like all components of Brawl blend together into one amazing game. Oh, and there's nuts, to represent the nuts there are in the Brawl community (in a good way, like Phantom Wings is nuts, M2K and Ally are nuts, etc)." - Y Q 

Brawl would be Vanilla. It's plain, simple, and alot of people like it. Some people don't like Vanilla, just like some people don't like brawl. Others like to add stuff like chocolate sauce to their vanilla ice cream, just like Brawl+ and BBrawl. 

There's a reason they call it "Vanilla Brawl"." - Blue Yoshi 

"Brawl is Rocky Road Ice Cream. 

You're so used to regular chocolate ice cream, and when you first tried Rocky Road you were pretty unhappy. But your friends liked it so much and said the same happened to them too. So you give it another chance and viola, you're taking Rocky Road instead of Chocolate to parties because Chocolate is so last generation." - Krystedez 

Now for the selected question! 

Wait...what's this? 

I'm gonna be nice and choose two questions to feature! 

"If you could add ANY item to brawl what would it be?  Describe its effect." - DonkeyKongUh 

"If Smash wasn't made by Nintendo, what company would've made it and what would it be like?" - TheXVoltage 

Even though I featured two questions, you do not have to answer both. You can answer either one.  

With that, this QotW is a go!
Now, I think I have a few things to explain. For one, there are no winners for this QotW, and there are no runner-ups either. Why? Simply because you guys just do not participate a lot, at all. For QotW to continue (and to motivate ME to continue it), then all of you need to start participating in these QotWs. Now, two, don't complain about questions picked! This mostly ties in with number one, but it's simply because there are no good questions, or there are a lack of questions. Finally, three, this will be the last QotW if there is a lack of participation in this one.

Now that this is out of the way, I'll get started;

Every Sunday when I feel like doing this, a new Question of the Week article will be posted containing the week's new questions and previous Question of the Week's answers (not applicable to this Question of the Week, obviously ). The questions for each of the Question of the Week articles will be chosen will be by you, the community (also not applicable to this Question of the Week); how you can suggest a new question for the next Question of the Week will be outlined later.

A few guidelines to remember about Question of the Week:

- To reiterate, the answers to the previous Question of the Week will be posted in the same article that contains the new questions. Do not pester me to tell you what the best answers were to the previous Question of the Week, please!

- None of the questions will have a direct answer. When you're thinking up your answer, make sure you're creative with it! All of the answers will be judged on how creative your answer is. How clever, witty, and/or funny the answer is will heavily influence your chances of having the best answer! Obviously, the answer must pertain to the question too.  I don't want answers that have nothing to do with the question, please.

- The questions that are featured could be of any appropriate topic (that means keep your inappropriate questions away, naughty people ;p). The questions may be completely random questions, such as "red or blue"" or the questions could be serious, opinion-based questions, like "pro-ban or anti-ban?" (And the pro-ban vs anti-ban will NEVER be a featured question, so do not suggest it, sorry).

Want to learn how you can suggest a question for future Question of the Weeks? There is only one way you can suggest now;

- Send Umbre ( http://allisbrawl.com/message.aspx?toid=7251 ) a PM on AiB.

Any and all suggestions not sent through this one method will be ignored! Do not send them to me via any other way, nor should you send the suggestions to anyone else other than myself.

The questions that are suggested will be given credit to the people who asked them!

Now, I have gone through all of the answers in the last QotW (QotW = Question of the Week, for you no-brainers ;p), and have selected the answers I felt were the best (in my opinion, of course). I will not tolerate complaining about how your answer or question was not chosen, nor will I tolerate complaining about the questions/answers that were chosen! Remember, key phrase is "in my opinion."

As said before, there are no winners, and there no runner-ups. Sorry, but that's just how it is.

But, for a question, I selected a SIMPLE, EASY TO UNDERSTAND, AND EASY TO ANSWER QUESTION. I recommend elaborating your answer, though, as just saying a one word answer will not net you as a winner in QotW (if you're interested in winning, that is; I'm not stopping you from posting a one word answer).

Here's the question;

"If Brawl was an ice cream, what flavor would it be?" - Obamaple Kirby

That's all for now. I expect some participation in this QotW.
Pretty much, I'll do this now if I become bored enough. I will make one for next Sunday for Christmas. This Question of the Week can be considered kind of a pre-Christmas QotW. Oh well, here it is!

Every Sunday when I feel like doing this, a new Question of the Week article will be posted containing the week's new questions and previous Question of the Week's answers (not applicable to this Question of the Week, obviously ). The questions for each of the Question of the Week articles will be chosen will be by you, the community (also not applicable to this Question of the Week); how you can suggest a new question for the next Question of the Week will be outlined later.

A few guidelines to remember about Question of the Week:

- To reiterate, the answers to the previous Question of the Week will be posted in the same article that contains the new questions. Do not pester me to tell you what the best answers were to the previous Question of the Week, please!

- None of the questions will have a direct answer. When you're thinking up your answer, make sure you're creative with it! All of the answers will be judged on how creative your answer is. How clever, witty, and/or funny the answer is will heavily influence your chances of having the best answer! Obviously, the answer must pertain to the question too.  I don't want answers that have nothing to do with the question, please.

- The questions that are featured could be of any appropriate topic (that means keep your inappropriate questions away, naughty people ;p). The questions may be completely random questions, such as "red or blue"" or the questions could be serious, opinion-based questions, like "pro-ban or anti-ban?" (And the pro-ban vs anti-ban will NEVER be a featured question, so do not suggest it, sorry).

Want to learn how you can suggest a question for future Question of the Weeks? There is only one way you can suggest now;

- Send Umbre ( http://allisbrawl.com/message.aspx?toid=7251 ) a PM on AiB.

Any and all suggestions not sent through this one method will be ignored! Do not send them to me via any other way, nor should you send the suggestions to anyone else other than myself.

The questions that are suggested will be given credit to the people who asked them!

Now, I have gone through all of the answers in the last QotW (QotW = Question of the Week, for you no-brainers ;p), and have selected the answers I felt were the best (in my opinion, of course). I will not tolerate complaining about how your answer or question was not chosen, nor will I tolerate complaining about the questions/answers that were chosen! Remember, key phrase is "in my opinion."

Now for the anticipated winner

http://allisbrawl.com/forum/topic.aspx?pid=1207455#p1207455 - Klashkrool

(description a little too long)

Runner-ups!;

"I would put Diddy Kong and Snake together into one. This way, he can pull out both grenades and bananas, becoming even more broken. It would be Snake, with Diddy Kong's hat, tail, and popgun. Snake/Diddy Kong would also have a barrel together that would be use for recovery. Snake can do a monkey flip now, too.

Character Name-
Snakeykong

Moves- 
Standard special: Shoots grenades out of his popgun which will explode immediately when hit. No time needed for it to explode.
Side special: Snake would do a monkey flip, which can be used as a recovery.
Down Special: Snake will pull out a banana, and also plant a mine on the ground in the meantime.
Up Special: Barrel which explodes if hit while being charged.
Dash attack: Does a cartwheel which hits the opponent multiple times.
Jab: One jab, normal punch attack. Two jabs, punch then kick attack. Three jabs, starts whacking his tail at the opponent.
Forward tilt: First forward tilt, does a knee attack. Second forward tilt, slams his fist on the opponent.
Up tilt: Will do an upwards kick which costs for massive knock-back. 

Appearance - http://i34.tinypic.com/syl3ps.png " - Arban

"I would combine Wario + Ganondorf to create the most ugliest, hideous, evil character in Brawl. It would be Wario's size and weight with Ganon's ugly face, except the nose, that would be Wario's. He'd be as evil as Ganondorf and as greedy as Wario. It would be hard to fight him without vomiting in disgust.

Wariodorf's moves would be crazy as well. His Forward B would combine Ganon's flamechoke with Wario's bike. Wariodorf hops on his bike, grabs his opponent by the neck then rides him across the stage, only to slam him down once he gets offstage.

Wariodorf's B-move would be even more hectic. Wariodorf would bite his opponent and while the poor soul is in his mouth, Wariodorf is charging up a Warlock punch and when it's time to spit him out, he punches that ***** right out of his mouth.

Finally, Wariodorf would combine Wario's Down-B with Ganon's D-Air. This move would cause Wariodorf to kick the opponent into the ground then fart on his face for ultimate humiliation." - Quik

Now for this weeks featured question!;

"If smash had their own anime, would it be based off the games, the community and our struggles or a combination of both?" - Gamegenie222

I'm sorry, but there was an absolute lack of questions this week. For Christmas coming up, I do expect a lot more questions suggested than the last QotW. That's it for now!
The lack of Question of the Week is pretty much because I've been lazy and didn't feel like creating the next one for a while. Other reasons do include real life johns. Oh well, here's Question of the Week #8!

Every Sunday, a new Question of the Week article will be posted containing the week's new questions and previous Question of the Week's answers (not applicable to this Question of the Week, obviously ). The questions for each of the Question of the Week articles will be chosen will be by you, the community (also not applicable to this Question of the Week); how you can suggest a new question for the next Question of the Week will be outlined later.

A few guidelines to remember about Question of the Week:

- To reiterate, the answers to the previous Question of the Week will be posted in the same article that contains the new questions. Do not pester me to tell you what the best answers were to the previous Question of the Week, please!

- None of the questions will have a direct answer. When you're thinking up your answer, make sure you're creative with it! All of the answers will be judged on how creative your answer is. How clever, witty, and/or funny the answer is will heavily influence your chances of having the best answer! Obviously, the answer must pertain to the question too.  I don't want answers that have nothing to do with the question, please.

- The questions that are featured could be of any appropriate topic (that means keep your inappropriate questions away, naughty people ;p). The questions may be completely random questions, such as "red or blue"" or the questions could be serious, opinion-based questions, like "pro-ban or anti-ban?" (And the pro-ban vs anti-ban will NEVER be a featured question, so do not suggest it, sorry).

Want to learn how you can suggest a question for future Question of the Weeks? There is only one way you can suggest now;

- Send UmbreonMonarchy a PM on AiB.

Any and all suggestions not sent through this one method will be ignored! Do not send them to me via any other way, nor should you send the suggestions to anyone else other than myself.

The questions that are suggested will be given credit to the people who asked them!

Now, I have gone through all of the answers in the last QotW (QotW = Question of the Week, for you no-brainers ;p), and have selected the answers I felt were the best (in my opinion, of course). I will not tolerate complaining about how your answer or question was not chosen, nor will I tolerate complaining about the questions/answers that were chosen! Remember, key phrase is "in my opinion."

Selected answer, coming right up!

"If every character was as powerful as they are in their actual game, who would be the best/worst fighter, and why?" - PKCarwash

"Ness, because while Ganondorf can't be killed by anything other than the master sword, ness is the strongest canonwise, he killed something that was so powerful that his entire being was destroyed.  If he was able to defeat something that was described ingame as the evil power (by porky Minch)  then I believe that ness could think of some way to defeat ganon, because it says that the master sword is the only weapon that can defeat Ganondorf, it says that "Only those that are pure of heart and strong of body may lay their hands on the Master Sword", and I believe that ness is pure of heart and strong of body.


Now for the worst, I'm assuming that olimar has pikmin, or else it would easilly be him, because he can't do any fighting by himself.  Olimar aside, R.O.B. is the worst, since he was a toy, and did (just about) nothing in his games, and he has an off switch. >.<  Unless you think of Mr. Game and watch as completely 2d, as he would be unable to do anything at all." - hamek

Runner-ups!

"Pokemon Trainer would be the best, easily. If he gets in trouble, he need only use a max revive. Back in fighting shape!

Sadly, the worst would be the Ice Climbers, they die if they touch little blue seals. Pathetic really." - Cheese

"Best: Kirby
HE WOULD EAT EVERYBODY.

Worst: Kirby
HE WOULD EAT HIMSELF." - WAAtermelon Kirby

Not many good entries this week...there needs to be more (better quality) questions.

Featured question!

"If you were to combine the Genes of 2 Characters in Brawl, to make a complete new character, tell which two characters you've decided to take genes from to make a complete new character. Then describe how the new character would be, (Movesets, appearance, and all that jazz))." - Andrew Ryan

Well, that's it for this one.
Part 2 of the article posted just a few weeks go, titled "What is your Approach", that actually had nothing to do with in-game approaching.  : )
It's a little awkward since this was just a long example of approaching one game with experience from another behind you, so while it's not as informative, and it feels totally disjointed when separated, it's still a good supplement.

It is also very important that you realize that this was never intended to be a guide on transitioning from Brawl to Melee; I just used that as an example.  More experienced players will probably rip this apart (as will some scrubs), but I honestly don't care.  If you're a scrub, not learning anything from this wont help you, and if you're better than me, you probably wouldn't learn much from this anyway since it's not really directed towards you.


Let's start with crossing over from Brawl to Melee, since it seems like many people started with Brawl and are possibly interested in picking Melee up.

Brawl to Melee:  Where to begin?
First off, you absolutely need to just play the game and feel how different it is.  Movement speed is faster, fallspeed is faster, you can cut your lag on aerials (L-cancel) causing game play to move even faster than that, there's no momentum canceling, there's more hitstun... lots of differences.  Also, even if you play the same character in Brawl and Melee, the properties of his/her moves are different, so you'll have to relearn what they do.

Now that you have a feel for the game (and this should be natural by like the 2nd or 3rd time you've played, even if you're not perfect), you need to start working on improving your game play.  Where do you want to start?

"Where do I want to start?  I don't know where to begin!"


Well, you're on AiB, so you don't even have to go looking for a resource.  I'll tell you what you can start with.

Technical skill
Tech/DI chasing (the closest to Yomi you'll get with Smash, Yomi being the act of mind reading)
Edgeguarding
Recovery
Spacing
Reaction time
Knowledge
Mechanics
Adaptation

Needs to be broken down a little bit further right?  I'm sure you know what all of these are if you played Brawl (some of these are self explanatory too), but there are some huge differences.

Technical Skill
This is first because it seems like everyone starts here.  Really, it's important, and if you're coming off of Brawl you probably could start here.  However, technical skill is not the way to be the best - it's just necessary to bring your game to a certain level.  Having the most technical skill around doesn't guarantee that you're good.

http://www.youtube.com/watch?v=pPF14ntYqqs

Or maybe you are good... and you're just showing off?  : )

One time at a tournament I went to, I brought along a little adapter that allows one to use a PS2 controller on the GC (and therefore the Wii).  I brought it for Guilty Gear, but we decided to mess around and try using it on Brawl/Melee.  Pat attempted to use it and didn't like the feel, saying it was unresponsive, and having a difficult time performing moves that were quite technical but would normally give him no problem.
Then MikeHaze grabs the controller and consistently DSHLs with Fox for about 5 seconds straight.  We all got a good laugh.

Now, MikeHaze is pretty damn good (and that feels like an understatement), but was he #1 at Melee?  No.

But his manual dexterity and adaptation allowed him to deal with that situation with ease.  He can pull off some amazing tricks, but that doesn't make you the best.  You only need the skill to pull off what you need to do to win.  Every extra option you have puts you a step closer to winning because you have more options that can work in more scenarios, but that isn't the end-all ability that makes you win consistently.


Let me put it this way.  You need to L-cancel consistently to be able to perform many combos in Melee, and the reduced lag certainly doesn't hurt in keeping you from being punished, but do you absolutely need to L-cancel to play Jigglypuff effectively?  I'm worse now that my technical skill has dropped, but my Jigglypuff is still fine - I'm in the air 90% of the time, and most of my other skills haven't deteriorated.

Or when I play Bowser...  heh, what combos do I need to worry about.  It's just like playing Brawl.  : )

J/K, but you get my point.  I'm not wavedashing much with Bowser (more now that I worked out some stuff messing around like a month ago, realized that you can fullhop Fair, double jump Fair, and then waveland if your timing is perfect - it looks sexy), and I don't need to focus too much on DI chasing or anything of the sort because you're just landing a hit, spacing, landing a hit... it's really a lot like playing Brawl, but faster.


If you want to practice your technical skill right away, you need experience with your fallspeed and moves to know how to L-cancel, but Link is a good character to start with to see if you're even doing it right.  Wavedashing?  Start with Luigi.  Boost grabbing?  Start with Kirby.


Technical skill is the sort of thing you'll get practice in as you go - you only need to go out of your way for at the beginning to make sure you're doing it right, or when you're trying out a new trick (such as that Fair Fair waveland thing I mentioned above, the timing is strict, and I'll never dream of using it in a match unless I can do it reliably in practice).

Playing even 20 minutes a day against comps is good enough practice for your technical skill when you're playing Melee.  The comps might not DI properly, but you can work on stringing your moves together, you can work on not messing up those L-cancels, and you can work on powershielding projectiles just because you feel like it.  Really, they might not DI in the best way possible to avoid follow ups, but when you play a match and your opponent intentionally DIs differently, what are you going to do?  Miss the follow up because you didn't practice it because pros wouldn't do it differently?  How stupid is that?

And if you played a character with some degree of technical skill in Brawl (Diddy infinite?), you might pick it up a bit faster in Melee, though I honestly think that playing Melee will help you to FIND technical skill in Brawl.  I wouldn't be as good with the tires/bike as I am, without practicing regularly, if I hadn't used Link so much in Melee.

Edgeguarding
This doesn't apply in other games, and it's different in Melee than it is in Brawl.  Everyone generally recovers better in Brawl than in Melee, but the approach is pretty much the same - just don't be reckless and get yourself killed in the process.  Basically, you need to practice it, but you need to know when it's effective to do so - you can practice your crazy intercepts on comps, but don't bother picking Marth, standing on the edge, and using Dtilt/Fsmash until the comp dies - they wont recover past like 20% from this because they're idiots, and the rest of your game will suffer because of your easy wins vs. the comps.  That said, you can still work on spikes and other techniques that really wont work, so long as you don't rely on them.  Know that you could probably Uthrow to Dair spike a comp Falco at the edge with Marth if he DIs stupidly because it'll pwn newbs and help you beat them more consistently, but also know that attempting it against a competent opponent will get you punished.

Recovery 
Recovery is a lot different now, right?  As you adjust to the differences in mechanics, you'll just get better at this.  It's just one of those skills that builds up over time - you'll get better from playing competent opponents though - you'll learn to approach the edge in ways that'll mindgame them into edgeguarding poorly, and learn to approach the edge from positions where you have more options.  If the same recovery always works, you'll never learn anything new.
Comps are relentless with this, but they're also pretty stupid about it.  They'll perfectly time a jab as you come back to the edge just to piss you off, and yet, wont take opportunities to kill you because they don't know how.

Mechanics/Knowledge
You're on AiB, so check out the forums.  You can also try out SWF if you want - look up the major differences (like crouch canceling) so that you can learn them.  If you're still trying to momentum cancel while I'm crouch canceling everything, you're falling way behind.  If you don't know that Peach's Dsmash comes out on frame 5, you're going to get punished by it a lot.  If you didn't know that Fox's reflector has set knockback, you'd never think to try to shinespike someone with it.  Learn all that you can - you can do this by spending time messing around, or by looking up what other people have documented on some forums like I explained above.  This is a crucial step - you'll never catch up unless you know what others know, and you'll have a hard time surpassing them if you don't discover something they don't know.  R&D is critical near the top of the metagame if you get that far, and it will certainly help if you find something useful even when you're nowhere near ready to win a tournament.

http://www.youtube.com/watch?v=Hdoz-RnvMiI&NR=1

http://www.youtube.com/watch?v=f7dTYVM6E_s
(Really, they demonstrate technical skill, but you need to know this is possible before you can do it right?)


Spacing
Spacing is pretty crucial in any fighting game, right?  Since Smash has so much freedom of movement, you really have to get used to your character's movement speeds.  Jiggs is fast in the air, Fox is fast on the ground, Marth has disjointed range.  You'll learn to space your attacks vs. comps, but proper positional spacing comes from playing other people.  Comps just walk towards you, so they're worthless in this respect, but at least you can work on landing those tippers or finding out just how far away you can be and still land Pound.  If your spacing is lacking, you need to make a conscious effort to move into the correct spot until it becomes natural.

Spacing is truly a key component of Smash.  Proper spacing means the difference between a hit and a whiff, on both your end and the opponent's.  Don't get hit, every time you land a hit, combo and reap the rewards.

http://www.youtube.com/watch?v=KdHSj9q_P7I


As simple as this seems to be, spacing really is important.  Smash might be one of the few games I know of where you can die without even getting hit once, but that probably wont happen in a tournament match.  You have to land hits if you want to defeat your opponents, and you wont lose if you don't get hit.

Really, I would say the best spacing practice comes from playing other people, though that doesn't mean playing with comps will absolutely make you worse every time you do it.  If you can't beat a comp, any human player you can beat is most likely not worth playing against.

Coming into Melee from Brawl, this will probably feel the most intuitive to you, and you should pick it up pretty fast, despite the physics being totally different.  I would go as far as to say part of the reason my Jiggs hasn't deteriorated as much as my other characters is because I play Wario, who spaces kind of like Jiggs.


Tech/DI chasing
A crucial aspect of Smash, since most other fighting games have nothing like directional influence in any form (there are some - you can begin to DI a juggle in Soul Calibur 2 past 1 hit in the air).  You have to learn how far they can go in which direction after any hit at any percentage... it's really a matter more of adaptation than memorization.  You know it's possible to go for this or that, so you do what's appropriate based on the DI you see.  Having the reaction time to see what DI your opponent used is one of the key components - did he go left or right or up out of my Dthrow?  I better not mess up or I'll lose my chaingrab.
I just knocked my opponent onto a platform.  Will he stand, or rolldodge to one side?  I put myself in the proper position (spacing) and watch what he's doing (reaction time + tech chasing) and I'll land Rest.

Can you see how it's coming together?
Sometimes you don't have enough time to space to where it's going to work - now it's like yomi.  You have to just know what they're going to do and punish accordingly - just don't always assume this is the case when you actually have the time to think about it, because you can mess up and miss your chance.  You know when you watch someone like DSF play and he ALWAYS gets that punish or chaingrab?  It's because he's not guessing every time the chance comes up...

Yomi does play a big role in other fighting games, but in Smash there are fewer circumstances where you have to make an educated guess to get your follow up since you can actually react.  However, I'm sure everyone's seen some videos of tournament matches with hilarious mindgames... examples?

http://www.youtube.com/watch?v=jteRL6oxw1E&feature=channel_page

http://www.youtube.com/watch?v=52NjqqxW3xM&feature=channel_page


Reaction Time
A very helpful trait in any scenario, but having the fastest reaction time isn't enough - it just brings more to the table.  This will improve as you focus during any serious match against a competent opponent, and your ability to react will improve as you become more familiar with the game.  When you start playing Melee, moves like Fox's blaster just seem to happen, but as you keep playing, you'll see the startup an hour before the hitbox comes out, and now powershielding that lightning fast projectile isn't even hard (though there's little point if he fires more than one shot, it's pretty stylish if a Fox player tries to get that extra 2% tacked on at the end of a combo by firing, and you tech and powershield it).

You can go out of your way to learn to spot the parts of moves that are telegraphed - that falls under knowlege in all honesty, but combine it with your ever improving reaction time and you're moving up in the world - so much more becomes possible.
And with high end reaction time, you can go as far as to powershield Falco's SHL while wavedashing back and forth with Luigi.  That won't make you the best player around, but damn will that piss off a Falco player.  : )

http://www.youtube.com/watch?v=k6FV_2z0Vkc


Adaptation
It's a skill that comes with experience.  The more you're familiar with, the easier you can adapt.  If someone starts doing something you've never seen before, you're more likely to adapt if you can figure out what they're doing and why.  When everyone plays by the book, even if they're a little quirky, it's not that hard to adapt to their playstyles.  Spend some time messing around and doing your research - if you know a certain property or mechanic about the game that you didn't before, and you one day run into someone that can abuse it effectively, you're more likely to find a way around it.



Is this really going to help me out?
Try it and tell me if it did.  -_-;

Do you notice how I left comboing out?  It's certainly a specific skill when it comes to fighting games, but with Smash, it really falls under having the technical skill to actually have a window in which you can follow up, the reaction time to properly DI/Tech chase, and proper spacing so that you'll land that first hit.  You put it all together and you can now make your follow up assault... and maybe keep it up.

In the event that you really want to focus on one skill over another, it can be hard to get into the swing of things since everything builds up.  You're going to get punished for your bad spacing every time, so you'll never even have the opportunity to work on your tech skill.  This will force you to learn better spacing, but let's say while you're working on that, you actually land a hit or get an opening for one.  Now what?  You can't L-cancel yet, so your reward is much smaller than it should be since you can't really combo.

You can work around it.  Play Jiggs - you focus on your aerial spacing with little worry of technical skill.  You land that hit?  Great, keep flying at them with Bair and wall of pain.  Landed a grab below a platform?  Great, Uthrow and tech chase for Rest.  Don't even have to worry about messing up that L-cancel.

Play Bowser - every hit is a freaking reward, and you don't really need to worry about follow ups.  Worry about L-canceling that Fair and using upB out of shield properly.  Play smart, develop those techniques.  It's not like you're going to become the next Gimpyfish, but learning a character whose gameplay revolves around certain aspects will help you to learn those skills.

Then, you can play Luigi.  Now you're working wavedashing into your game (he's got a damn good one), and L-canceling will help you to work on your combos.

It's less apparent in Smash how doing this will make a difference, but you'd notice if you played Guilty Gear.  Millia has sexy Oki, May will rape you out of successful pokes though she's not very good at poking, Venom seems to have pretty amazing shield pressure options... coming into May out of playing Millia and Baiken, as well as having experience with Wario's bike/tires, I pretty much know how I want to space with May's dolphin hoops (Millia's strong Oki comes from using a delayed independent hitbox (like May's hoops, and this is a topic I'll get into with a later article) to pressure a guard (or another viable option to escape getting hit), and having multiple ways to punish those options).  I'm still dropping combos, though I'll john that it's just from messing up inputs since I switch controllers too much (I prefer the GC control stick to the PS2 D-pad), yet I can keep up because I manage to land way more pokes than I should need to when playing May.



In the long run, if you see that a character is strong in a specific area, or relies on a specific area of gameplay, learning that character will make you better, either because it works, or out of pure necessity (you have to L-cancel when you play Bowser or you really wont stand much of a chance).  On that note, if you actually do try to make that transition, it might be easy to start with a character that moves like your Brawl main (since you wont be overwhelmed by losing a stock due to getting comboed because of your bad spacing, every 5 seconds), until you experiment around and find the character you really want to play.


Anyway, this probably isn't as good a read as the last one, but that's because this chunk was cut out, and was barely altered after having a lot of it explained in the previous one.  Part 3 is coming up soon to wrap it all up, and then we'll get into something more direct...
by Nessy Oct 18 2009, 1:05PM
What is the blog game?

The blog game is a fun little game that Enrish and a few others came up with. It's started off as just a small game where you had to basically go through a series of blogs and click on the correct links until you would finally reach the winning blog.

This is the same as the first game, but taken up a notch. Enrish and a bunch of other people have worked hard to make a new better and more challenging game this time round.

How to play the game?

To play the game, first you will need to start HERE. This is the starting blog to the game. This will be activated on October 24th at 4pm Eastern Time. So keep an eye out on that link. From that link there may be multi links or some other kind of puzzle to take you to the next part of the game. I can not say for certain what it will be because even I don't know this.

The blogs will give links, hints or other puzzles that you will have to work out to bring you to the next section. Some times you may even have to go onto Youtube to get to the next stage. There isn't really much more to say about how to play this. It is really quite simple but just needs you to think a bit and think outside the box to get through.

So I herd you like badges?

If the answer to that is yes, you are in luck, because this blog game brings 2 new badges. One is for the first 5 people to finish this game. They will get the winners badge. The next is for the next 20 people, they will win the runner up badge. So there is a jolly good chance of you winning a badge in this game.


Things you need to know.


  1. You will need a youtube account.

  2. Posting anywhere besides where you are asked to can void your badge.

  3. You can post in the beginning blog.

  4. If we find out that you have shared information with another
    person before badges are handed out both people will not be given a
    badge this game or the following game.

  5. HAVE FUN!

What has Mr. Enrish got to say?

I set up a bunch of question to ask Enrish about his blog game. This is what he has to say.

1.) How did you come up with the idea for the blog game?

"Well one day I saw kirrrby make a blog where all it held was a link to
that exact blog. I've seen that before and always found it pretty
funny. I then saw The740's blog that had a hyperlink to kirrrby's blog
when it really logged you out. I then made a blog having one link go to
The740's blog and the other go to a fail picture. After that I just
thought it'd be cool to have a long chain of blogs. I never thought of
this being an official game until after it went public."

2.) Did you come across any problems or difficulties when making the game? If so how did you overcome them?

"I would say overall the first game was terrible. I hate to sound stupid
but I had no clue if you put your mouse over a hyperlink it would show
you where the link really takes you. Besides that the beginning was
really hard. I asked kirrrby, samboner and The740 to help me. I told
them how to make the blog so all they had to do was make it. Then there
was an account mix up, one person didn't understand what I was saying
and Cheese joined in at the last minute. We had the day planned but
never a time so it was easy to move time back a bit. Then I realized I
told people to leave me a shoutout with the answer, instead of sending
me a PM so I had to delete every shoutout."

3.) How has this been improved since the first one?

"The game has been improved in every way in my opinion. This game's
difficulty will tenfold the last one. It's going to be longer, meaning
more pages to explore. I've added more pictures as requested by many
people. There are official badges now so people don't complain when
they don't get anything, lol. The game goes outside of photobucket and
AiB. The game is more strict and it's way harder to cheat now. I
basically looked at the suggestions by others and put them in the best
way I could."

3a.) Have you learned anything from the last one?

"Don't use hyperlinks the way I did in the first game. Everything was
too easy. I learned that I should do more than links and to get out of
AiB. I learned a lot overall, I'd just like not to reveal them."

4.) Will there be more blog games after this?

"There should be. I don't want these badges to be made just for one
game. I plan on hosting one every 2 months or so. I expect every game
to get more difficult."

4a.) If so do you think it will be harder to come up with new ideas and different things to implement into the game?

"I think that will be the hardest part about continuing this game. It's
the biggest thing I fear. I used so many new ideas for this upcoming
game, I don't know what else could be used, but something will come up
sooner or later."

5.) How long does it take to get it all set up?

"It's hard to say because it's been spread out over two months time. It
took a good two to four weeks to find more ideas. I had a great amount
of help from people. Besides that it takes a long time. Just last week
I was trying to figure out exactly what pages to use and what order
they'd be in and that alone took me 4 hours. I then had to figure out
25 to 35 clues/links which has taken about two hours. I'd say overall
it has take me 10 hours to do everything from getting ideas, to
organizing stuff to setting it all up."

6.) How hard do you think people will find this?

"I believe many people will find it very hard but others will go through
it with ease. Like I said though, the difficulty of this game tenfolds
the last game. Last game could be done in about a minute for some, I
think the fastest this game will be done in is 10 minutes. I'm not even
going to lie though, I'd really like someone to tell me they cried or
throw their keyboard because the game was possibly too hard. I just
don't think that will happen. "

I end with this

I would like to finish off by saying thank you to Enrish and everyone else who helped out, I am sure this is going to be a blast. So to everyone that's taking part, good luck and I hope you enjoy all the time and hard work that has gone into this.
Sorry about the lack of QotW. I just wanted a little break and let the other content get their remarks. Nothing much going on this week, so nothing much is going to be placed here.

Every Sunday, a new Question of the Week article will be posted containing the week's new questions and previous Question of the Week's answers (not applicable to this Question of the Week, obviously ). The questions for each of the Question of the Week articles will be chosen will be by you, the community (also not applicable to this Question of the Week); how you can suggest a new question for the next Question of the Week will be outlined later.

A few guidelines to remember about Question of the Week:

- To reiterate, the answers to the previous Question of the Week will be posted in the same article that contains the new questions. Do not pester me to tell you what the best answers were to the previous Question of the Week, please!

- None of the questions will have a direct answer. When you're thinking up your answer, make sure you're creative with it! All of the answers will be judged on how creative your answer is. How clever, witty, and/or funny the answer is will heavily influence your chances of having the best answer! Obviously, the answer must pertain to the question too.  I don't want answers that have nothing to do with the question, please.

- The questions that are featured could be of any appropriate topic (that means keep your inappropriate questions away, naughty people ;p). The questions may be completely random questions, such as "red or blue"" or the questions could be serious, opinion-based questions, like "pro-ban or anti-ban?" (And the pro-ban vs anti-ban will NEVER be a featured question, so do not suggest it, sorry).

Want to learn how you can suggest a question for future Question of the Weeks? There is only one way you can suggest now;

- Send UmbreonMonarchy a PM on AiB.

Any and all suggestions not sent through this one method will be ignored! Do not send them to me via any other way, nor should you send the suggestions to anyone else other than myself.

The questions that are suggested will be given credit to the people who asked them!

Now, I have gone through all of the answers in the last QotW (QotW = Question of the Week, for you no-brainers ;p), and have selected the answers I felt were the best (in my opinion, of course). I will not tolerate complaining about how your answer or question was not chosen, nor will I tolerate complaining about the questions/answers that were chosen! Remember, key phrase is "in my opinion."

Now for the anticipated winner;

"If each Brawler became a pokemon, describe their 4 movesets along with an item/ability.(create your own moveset basically)" - Andrew Ryan

"
King DeDeDe

Base stats:
HP 160
Def 140
SpDef 140
SpAtk 50
Atk 110
Speed 30

EVS:
252 Hp
252 Atk
6 SpDef

IVS:
31 everything
0 speed

Tier: OU due to a below average movepool, and the fact that is healing moves all lower his stats, but is still a monster in OU rivaling scizor in use.

Item: Leftovers

Ability: Hungry: If your opponent uses a berry, king DDD will eat it and double it's effect onto himself. Also after using any move, king DDD's stats will all decrease by 1 tier.

Nature: Adament

Typing: Fighting, Ground

Moveset:
Swallow: Normal: Base damage 150: Accuracy 100: physical
Suck in the enemy. While your opponent is inside your belly, they inflict double damage on you, however after the turn in which you swallowed is over you leech 20% of their health. Swallow must be use the next turn, and you may not switch. King DeDeDe will spit up the enemy and inflict 150 damage.

Bodyslam: Fighting : Base power 100: Accuracy 100: physical
Pretty standard. Trip on them and body slam them for fighting damage.

Earth shatter: Ground: Base power 120: Accuracy 90: physical
Jump up into the air for one turn. Land with this monster of a move inflicting major ground damage

Snooze: Normal: Accuracy ---
Heal yourself by 50% of your max HP with a quick nap.

King DDD is great if you have an active spinner, as his stats are MONSTROUS. He has pretty good resistance and coverages (although can't hit floaty ghosts). However the issue of his stats dropping every time you use a move is often an issue. A skilled tactician though can make this weakness less apparant and truely be a monster with DDD"
  - DonkeyKongUh

Runner-ups;

"Zero Suit Samus:

Type: Sexy/Sexy

Item: Paralyzer---gives her that 'unfair' advantage with the press of a button (or trigger in this case)
Ability: Charm---nobody johns about her

Moveset:
~Appeal---lowers the opponent's defense 30 PP
~Ignite Whip---attacks opponent with fire-based attribute. Has a chance for the "burn" ailment. 20 PP
~Nimble---increases SPD (speed) 30 PP
~Stunlock---locks the opponent for several turns (bind effect). Has a chance for the "paralysis" ailment. 15 PP

Well, those are mine
" - Got_Mine

"Wario

Nature : Obese (HP+ SPD-)

Ability : Robbery - Instantly steals and equips the opponent's item, it will be tossed after the battle is finished, vanishing from game play.

Type : Unreasonable - All type attacks do normal damage.

- Munch (Physical)- Power 15:Acc 100: Violently thrashes the opponent inside his mouth 2-8 times.

- Hysterical Laughter (Buff)- The opponent becomes confused, while the user's attack and special attack rises 2 stages.

- Hog Ride (Physical)- Power 30:Acc 90 Continuously crashes his motorcycle into the opponent for 2-5 turns, doubling in power each turn. When finished, it causes recoil damage.

- Megaton Excretion (Special)- Power 200:Acc 100: Unleashes a massive attack that Sleeps, Poisons or Paralyzes the opponent 100% of the time. Must recharge for 2 turns after usage."
 - Greasy

Now for that featured question;

"If every character was as powerful as they are in their actual game, who would be the best/worst fighter, and why?" - PKCarwash

That shall be everything. Now start posting your answers!
Welcome to the first, and, hopefully, many of this series of articles. Almost all of these will take up some money and/or time. Today, I will be teaching you how to record matches to upload so you may put them on YouTube or in combo videos. Many of you probably either:

A) Use a camera/camcorder
B) Know what a capture card is, but have no idea how to set it up.
C) Use a DVR system.

Well, I’ll be here to teach you how to use a capture card. There are obviously many forms of capture card; for those who are good with computers and have a computer near a TV, (If you want to play and record at the same time) I would recommend getting an internal one. For those of you who aren’t good with computers or have laptops, I would recommend getting an external one that uses a USB port, such as:
http://www.bestbuy.com/site/olspage.jsp?skuId=8853797&st=dazzle&type=product&id=1209166068373 

But before you go out and buy a capture card, ask yourself these questions:


  • Does my computer/laptop have good speed?
  • Does it have good memory?
  • Does my computer/laptop have some hard drive space?
  • Is my computer/laptop near a TV or can it be near one?

    What I mean by good speed is: does your computer lag all the time? If so, you’re going to have problems recording matches, so don’t get a capture card if your computer lags frequently. Memory is very important since it takes up a good bit amount of memory to record. As for hard drive space, you need a good amount, but not like 50 GB. You probably need about 2 GB open, since each recording is saved to about 100 to 500 megs (depending how long the matches are). As for your computer/laptop being near a TV: do you want to be able to record and play at the same time? If so, you need to do this. This is no problem though if you have a modded Wii and can record a whole match.

    Now that that’s taken out of the way, let’s talk about hardware. You didn’t think it would be that easy, did you? Just buy a capture card and you’re good to go? Well if you’re just going to record, there is no problem doing in this or you could just play delay lag; though, if you want to play (without the lag) and record at the same time, you’re going to need more hardware.

    Well, here is a check list of what you need and a few examples (going to the actual store you may be able to find a cheaper version of what I am posting up).

    -Capture Card

    -Y-Adapter (or Y-Splitter) 2 Female and 1 Male (3 of them) :
    http://www.bestbuy.com/site/olspage.jsp?skuId=8425661&st=y+splitter&lp=1&type=product&cp=1&id=1181832624724
    http://www.radioshack.com/product/index.jsp?productId=3526364

    -Composite Cable (3 individual ones or one of them that has all 3, make sure they aren’t too short) :
    http://www.bestbuy.com/site/olspage.jsp?skuId=8426946&st=composite+cable&lp=4&type=product&cp=1&id=1181832626776
    http://www.radioshack.com/product/index.jsp?productId=3463238

    Now, once that’s settled, install your capture card. I am not going to teach you how to do this. There’s an instruction manual with the product; use it. After you get the capture card installed, you then need your Wii composite cable (the thing you hook up to the TV to). Put the yellow plug into one of the Y-adapter, then one of the composite cables into the other side of the Y-adapter. After doing this, plug in the Y-adapter where the yellow cable to the TV should have gone, and the same cable to the yellow slot on the capture card. Repeat with all colors.

    Now that it’s set up, open the program that came with the capture card. Before you begin recording, you should tell it where you want the file to be saved to. You should be able to record your matches from here on out.

    I know that most of the videos I record are in .vob. I am not sure if YouTube now takes .vob, but, from what I’ve experienced, it does not. So, to get around this, just get a video converter. If you’re too lazy to look for one, I have one down below that I use.

    http://www.any-video-converter.com/

    Next Lesson 102 for the Wii : Playing on HDTVs without lag.

    Please give me requests of some ideas to do.
  • Remember last week when I said that a little special something would most likely be ready by now? Well, it happens to be that the special little something is ready and is now distributed to the few members that deserved them!

    What is this little something?

    Badges are now available for Question of the Week!

    QotW Runner-up - http://allisbrawl.com/fun/badge.aspx?id=349
    QotW Winner - http://allisbrawl.com/fun/badge.aspx?id=350
    QotW Featured Questioner - http://allisbrawl.com/fun/badge.aspx?id=351

    So get in here and earn those badges! ;p Maybe the badges will get more people to participate? Only time will tell.

    Every Sunday, a new Question of the Week article will be posted containing the week's new questions and previous Question of the Week's answers (not applicable to this Question of the Week, obviously ). The questions for each of the Question of the Week articles will be chosen will be by you, the community (also not applicable to this Question of the Week); how you can suggest a new question for the next Question of the Week will be outlined later.

    A few guidelines to remember about Question of the Week:

    - To reiterate, the answers to the previous Question of the Week will be posted in the same article that contains the new questions. Do not pester me to tell you what the best answers were to the previous Question of the Week, please!

    - None of the questions will have a direct answer. When you're thinking up your answer, make sure you're creative with it! All of the answers will be judged on how creative your answer is. How clever, witty, and/or funny the answer is will heavily influence your chances of having the best answer! Obviously, the answer must pertain to the question too.  I don't want answers that have nothing to do with the question, please.

    - The questions that are featured could be of any appropriate topic (that means keep your inappropriate questions away, naughty people ;p). The questions may be completely random questions, such as "red or blue"" or the questions could be serious, opinion-based questions, like "pro-ban or anti-ban?" (And the pro-ban vs anti-ban will NEVER be a featured question, so do not suggest it, sorry).

    Want to learn how you can suggest a question for future Question of the Weeks? There is only one way you can suggest now;

    - Send UmbreonMonarchy a PM on AiB.

    Any and all suggestions not sent through this one method will be ignored! Do not send them to me via any other way, nor should you send the suggestions to anyone else other than myself.

    The questions that are suggested will be given credit to the people who asked them!

    Now, I have gone through all of the answers in the last QotW (QotW = Question of the Week, for you no-brainers ;p), and have selected the answers I felt were the best (in my opinion, of course). I will not tolerate complaining about how your answer or question was not chosen, nor will I tolerate complaining about the questions/answers that were chosen! Remember, key phrase is "in my opinion."

    Announcement of the winner shall commence;

    "You wake up as your main. What do you do?" - Tornado Watch

    "I would wake up in a hard sweat, disturbed by the overhanging presence of an ungodly stench that was previously emanated from the depths of my bowels. I would, at that time, proceed to drag my body towards the door over mounds of Gold Coins and Various Treasures and Valuables, in hopes of receiving fresh air at the end to relieve my irritability. After that, I would most likely proceed to ride my motorcycle down the stairs and crash it into the wall. This would contort my mustache and bend it to its most recognizable shape. Past that point, I would go to the refrigerator to attempt to satisfy my insatiable longing for Garlic. My Neighbor, infallibly, will be determined to file a noise complaint about my previous loud crash, and I would greet him at the door with a Spinning Pile Driver as usual (I think it's a creative way to exercise, my Neighbor thinks it hurts.) Finally, I spend the rest of the day either Finding better ways to Stash my Money, Be Productive and bring more money in, or enjoy life, maybe call over Waluigi and have him enlighten me on his plan for world domination (or on how to be more popular than Luigi).- DMG

    Runner-ups;

    "Cry at how slow, and ugly I am and the fact that i constantly get my *** handed to me by a teenager wearing a tunic and tights. Then I'd go into the bathroom, put my curlers in my hair, look in the mirror in confusion, wondering how on earth my skin got to be THAT color. After that I'd go eat a bowl of octorock-o's, put on mah cape and and armor, grab my sword from the closet, realize that I probably won't need it, put it back, then go out on my life's mission;

    To scream GANNON-BANNED(.com) in the face of everyone who EVER spells my name wrong again.
    " - Breezy

    "Being Snake would make cars useless, Snake's Motorslide is the future." - Ally

    "Apparently, this already happened to me long ago. (officially proclaimed the real life DK; http://allisbrawl.com/group.aspx?id=6213) As such, it seems that I would pretty much do the same I always did. Hang out with friends,go to aib in the evenings. Etc. Altho for the last 9 months or so I've had this bad habit of waking up next to really hot girls on construction sites after a night out " - The740

    Congrats to all of the people mentioned!

    I'd like to thank everyone that sent in a question. I had a lot of people suggest questions this time. If you guys keep suggesting those questions, I'll keep running this! ;p

    Now, for the featured question;

    "If each Brawler became a pokemon, describe their 4 movesets along with an item/ability.(create your own moveset basically)" - Andrew Ryan 

    Thanks everyone! Now get on with posting your answers.
    What is your approach?

    It seems as if many of the people I talk to lack certain perspectives when it comes to learning something - that is, they haven't quite learned how to learn.  When trying to get good at videogames, I see a lot of people do the same exact thing over and over again without any improvement (DERP), and wonder what's going wrong.  I see it a lot when it comes to stuff besides videogames, but that's outside the scope of this website.


    You can get quite far on just practicing and being gung-ho, but if that isn't doing it for you, break it down and actually THINK.  I don't mean "what am I doing wrong?"  You should already be thinking that, as well as "What am I doing right?"  You need to think about every aspect of everything, really learn what you're trying to accomplish.  When you're playing a videogame in competition, it's the same as playing football in the NFL, Curling at the Olympics, or playing Chess - know the freaking game.  Know what your limitations are, know what the rules are, and learn every thing you can before you think you can win.

    However, some of you make this sort of effort and are still having trouble.  You put in time and effort, but no results.  What's going wrong?  Break it down.  There are many aspects to each game - you'll learn faster from the start if you know what to learn, and you'll improve faster if you know what to improve on.  Those of you that have prior experience are at an advantage.


    Does knowing how to play other games really make a difference?
    Yes.  Your skills will transfer over.  This is why TheMasterer in PurePwnage says "You must pwn at all games."  Being great at Halo won't help you play Brawl as much as being great at Melee would, but at least you'll know what to look for.  And if you ever play another FPS, you already know what to look for.  When it comes to FPS, once you learn the properties of the weapons and the maps, the skill of getting a headshot is transferable.  You can't transfer that over to Melee, but maybe your reaction time will have improved - that's a plus.  Maybe you're experienced with mindgames/yomi at this point - they know you have a positional advantage if you do this, so they expect it and counter, so you move somewhere else to counter that counter - that transfers to other games.  Maybe you played Starcraft?  Different controller for sure, but your intense button micro should help you to pick up Melee faster.  You can focus on the ins and outs of the game play without worrying too much about your technical skill holding you back since you'll pick it up quickly. 

    I want you to try thinking in terms of individual skill sets that you can practice, so that you'll realize what activities will help you to practice which skills, and what practice will do more or less for you in the long run - you'll be more efficient that way.

    It is at this point that I want to tell you all that this article has been rewritten.  As a whole, it was too long to be put on the front page because few people like to stare at a wall of text.  For those of you that want to read the original version, you can go here:



    http://allisbrawl.com/forum/topic.aspx?id=106540



    Now, since my 2 examples of ways to approach learning a new game have been cut out (they will be posted at a later date on the front page, so don't worry), I feel that I need to give you something more substantial than "Don't be stupid, learn the game, suck less." 


    I wonder, what is the first thing you do when you pick up a new game that you intend to be really good at (like, top 10 tournament placing good)?  Have you ever thought about it yourself?  Do you just pick up the game and start playing?  Do you go into training mode?

    There's no right answer, but the best answer definitely depends on your prior experience.  I do think you'll get more out of just starting the game up and playing it, but how long you're just messing around playing arcade mode or vs comps or whatever the hell you want to do is what matters.  Once you've learned the basic barebones mechanics from playing the game, whether it be learning that you can airdodge in smash or learning what a burst is in BB, you need to at least look into the specifics.  I don't mean reading framerate data for a few hours once you learn what the buttons do - I mean making an effort to learn that first character you decided you're going to start with, and at this point it doesn't even matter who that is or if you're going to change your mind in 30 minutes.

    I'll just pretend we're picking up Brawl for the first time here, and that we've never played before (hard to imagine since I've been playing Smash since SSB64 came out).  Let's go right into versus mode because we're assuming you want to get as good at the competitive aspects as possible, as fast as possible.  You pick a character... let's say Link (because he's Link, and he's cool).  You turn on a comp, set it to lvl 3 because that's the default.  Turn off items because you know its convention, pick battlefield.

    So if you're like most young kids when you start, you're just holding the analog stick towards the comp and pressing buttons because you want to win your first game.  If you're trying to learn what you're doing, you're pressing the buttons to see what they do ("how do I jump?  How do I attack?  How do I shot web?  O lookie, I can roll!").  You're probably getting hit by the comp every few moments, but you're probably hitting the comp back as you figure out what attacks you have.  Maybe you notice you have F-tilt, your smashes, grab, and some of the B moves, but odds are you don't realize what's making certain things happen right away.  You might just barely realize what tilts are by the end of the first match, and you've probably SDed at least once because you don't fully know how fallspeed and recovery work.  You play again and start paying closer attention to what your character does and how the moves work.  Now you start actually trying to kill the computer.  You win a match, switch characters.

    You pick Wario.  The game starts and "Whoa, I move fast!"  Yeah, compared to Link, you're moving pretty damn fast in the air.  Then you notice that the comp Marth you're playing against keeps hitting you through your moves, and maybe you get frustrated.  You know it's because he has a sword and you don't, but you don't know what his moves are like that well to be able to punish them, or what your own are to know what your best options are, so you start messing around again.  Your tools are totally different, you move faster and are harder to control, Marth has his sword which is "cheap" compared to your bare hands (assuming you'd be quite scrubby if you've never played a fighting game before), and you have no projectiles.  Wario sucks, let's pick someone else.

    You go through the character roster looking for someone you like, and once you find that character, you just start playing.  You want to be the best like no one ever was, but you're off to a slow start.  That character you picked is working well for you, but you don't even know why.  You just know that he/she is good, so you're trying to get good with him/her.



    Let's say you start the game up having played some Guilty Gear and entered a few local tourneys.  You don't know what Brawl is like, but you were competitive at another fighting game, so you have an advantage.  No idea who you want to main, but you played Millia (just using her for a specific example since I actually know how she works), so you're looking for similar tools since that'll be familiar.

    You pick Link at first, and you set up vs a lvl 3 comp because that's the default setting.  You start up and hit each button once to see what they do, realize you've only done like 4 different moves (jab, neutral B, jump, and grab, besides blocking).  Wow, there's a separate block button.  WOW, I don't have hp???  Wtf, there's only one gatling (his jab combo) and they can escape it?  No moves link together?  Wtf is this?  How do I kill the guy?
    You you mess around until you learn the fundamentals of the game.  You realize you win by ring out - not by damage.  You realize that you have a dodge mechanic, and you realize that it's not the standard 2D fighter you're used to (instead of front/back movement, it's full on left/right).

    So at the back of your mind, you think "I wonder if there's any move that I could use to kill at lower damage", and with good reason.  You start trying to gimp the computer instead of working on your spacing game.  You win because it's a stupid comp.


    Now, you go into training mode.  With a few minutes, you realize how tilts work, and you figure out your other B moves.  "Ok, I have a projectile, and... oh lookie, Bombs!"  You have a move that's a separate hitbox that you can throw upwards into the air and have it come back down as you're doing something else.  "Oh dude, a boomerang?"
    At this point, you realize you have something similar to Millia - her 236H move was an attack with delayed startup that you could activate and then have pressure while you did something else.  You keep going and see how grabs don't have instant startup, and overall learn all your moves.  You don't like Link because he's way too damn slow compared to Millia.

    You switch to Wario to see if he's any faster (because you'd like a character that actually has endurance compared to Millia, lol).  You jump around, see that he's freaking fast in the air (Millia is a rushdown character with 2 airdashes), so you decide to actually learn this character first.  You go through and learn all of his moves.  "Whoa, he has a motorcycle, that's pretty cool."  You realize you can throw it into the air and it'll come back down and bounce multiple times, while staying an active hitbox.  You figure this guy is perfect to start with because he fits the bill.  He has an active hitbox which is separate from yourself (similar tools), he's fast in the air (like Millia), and he's heavy (cool bonus).  You also notice his bite, which is a grab, and that it can be held out for a while.

    You play another match with a computer, crank the difficulty up to 5 because 3 wasn't an issue, even though you didn't really know what you were doing.  Now, things are quite different even though you have similar tools - you're not just trying to cause knockdown so you can set the bike up for pressure because no such method to do so exists for this character, and even if it did, you realize this game has teching in it.  You're resourceful, so you get the comp off the stage, pull a bike, and throw it off.  Success!  The comp is too stupid to recover correctly, wastes its jumps trying to get past the bike, and dies.  Repeat X2.  Wow.

    One more game, crank it up to 9 because this feels too easy.  Now you're having a hard time getting the comp off the stage, and it's smarter, so it's not just getting gimped every time you do so.  It seems to have perfect blocking and dodging, and it always punishes you.  Maybe you shouldn't have cranked it so far so quickly, but you keep going, landing hits once in a while.  At this point you've noticed that the comp isn't comboing you very much either - I guess that's just the way this game is?  Instead of going for a safe poke and then getting the highest reward possible out of it, you have to build damage with whatever works, and then make an effort to send them past the blast line.  However, you do notice that some moves do link together just barely, no matter how fast you try to airdodge away, so maybe some 2 hit combos are possible.  The comp lives till like 200% because you're not used to it.  You lose, but you took off a stock.
    ONE MORE TIME!

    As you're playing this time, you notice that moves are doing less damage and knockback as you do them over and over (you're Dair spamming since it seems to work well vs the comp - they perfect block the first hit, but get hit by the rest, or if they keep their shield up, you Bite them), so you come to realize that's how the game works.  Now you're looking closer at the moves, trying to see exactly what properties each one has.  Maybe some have the ability to link into something else, maybe some do low damage but are kills, maybe some do high damage but suck for killing - you don't know yet, but you're working on it.


    At this point, let's stop and break it down.  With this prior experience, you're getting further, but for what reason exactly?
    First off, you know that a crucial tactic is to find the safest way to deal as much damage as possible, or maybe in this case, the safest way to kill without doing much damage (why do damage when you don't have to?).  You haven't found any combos, but you know they could exist.  You've noticed that stronger moves tend to be a bit slower overall, but if you can combo into them, even if it's just that 2nd hit, it's rewarding - once they're ready to die, why risk that Dsmash by itself when you can Fair into Fsmash?

    You know you punish shields with a grab, and you know you get around grabs with a dodge, but having played Wario, you know a more effective move - you use the bite instead of a grab, it punishes dodges too.  You know you can throw the bike for that long lasting hitbox, and if they block, you can try to grab to punish anyway - though it is risky to pull the bike out.


    The biggest difference here is that you had a feeling of where to start and where you were going next.  You still have a lot to learn, but your foundation is solid from the first time you started playing.

    Anyway, I have a feeling this is longer than it originally was, so I have to cut it off here.  There are certain aspects to quick improvement that expand beyond seeing the basics faster and learning the game - if you know what okizemi is at the start, you know to look for tools to utilize it, and if you're playing a game that actually supports it (like transitioning from Guilty Gear to BlazBlue), the improvement is astronomically faster - you don't have to work at spacing right from the start to land hits if you know how to keep oki in your favor from your first knockdown.  Think rock paper scissors, only guessing right gets you another combo, guessing wrong means you have to back off and approach again, and both of you guessing wrong could go either way (you see it faster and keep the advantage or your opponent sees it and takes it from you).

    Think of it this way - if you don't know what moves you have to space around with, but you know how to knock the guy down repeatedly and continuously do damage, you're still winning.  Once you learn to space, and that's your main focus at this point, you now know how to get that first knockdown.  The whole match isn't dependent on you getting a single knockdown so that you have a chance to win - now it's an even match, but if you get a knockdown, you have a serious advantage.  Make sense?

    If you play Brawl (or any game) and are wondering why you're not getting better, I encourage you to take a second look at how you're approaching the game.  The rabbit-hole goes much deeper than this... you'll get more info out of me in the coming weeks.


    And if you want something to read while you wait, look up Sirlin's "Playing to Win".
    Well, it looks like I'll be keeping to my word and shall continue this as a weekly thing! After that four week break before the last QotW, it's good to be back again. Anyway, if you've noticed, you may have seen a few changes around AiB. It doesn't matter if you have seen the changes, though. Maybe it will entice you to check around; who knows?

    Every Sunday, a new Question of the Week article will be posted containing the week's new questions and previous Question of the Week's answers (not applicable to this Question of the Week, obviously ). The questions for each of the Question of the Week articles will be chosen will be by you, the community (also not applicable to this Question of the Week); how you can suggest a new question for the next Question of the Week will be outlined later.

    A few guidelines to remember about Question of the Week:

    - To reiterate, the answers to the previous Question of the Week will be posted in the same article that contains the new questions. Do not pester me to tell you what the best answers were to the previous Question of the Week, please!

    - None of the questions will have a direct answer. When you're thinking up your answer, make sure you're creative with it! All of the answers will be judged on how creative your answer is. How clever, witty, and/or funny the answer is will heavily influence your chances of having the best answer! Obviously, the answer must pertain to the question too.  I don't want answers that have nothing to do with the question, please.

    - The questions that are featured could be of any appropriate topic (that means keep your inappropriate questions away, naughty people ;p). The questions may be completely random questions, such as "red or blue"" or the questions could be serious, opinion-based questions, like "pro-ban or anti-ban?" (And the pro-ban vs anti-ban will NEVER be a featured question, so do not suggest it, sorry).

    Want to learn how you can suggest a question for future Question of the Weeks? There is only one way you can suggest now;

    - Send UmbreonMonarchy a PM on AiB.

    Any and all suggestions not sent through this one method will be ignored! Do not send them to me via any other way, nor should you send the suggestions to anyone else other than myself.

    The questions that are suggested will be given credit to the people who asked them!

    Now, I have gone through all of the answers in the last QotW (QotW = Question of the Week, for you no-brainers ;p), and have selected the answers I felt were the best (in my opinion, of course). I will not tolerate complaining about how your answer or question was not chosen, nor will I tolerate complaining about the questions/answers that were chosen! Remember, key phrase is "in my opinion."

    And now, as always, for the selected answers and featured question!

    "Which SSBB character would be the best at playing SSBB?" - DLA

    The winner;


    "DeDeDe. Because he's voiced by Sakurai. And we all know how good Sakurai is at this game.

    He is Entertainer!" - Obanachuuka

    Runner-ups;

    "Ice Climbers: Why? While Popo plays the game. Nana can sit there and mess with Popo's opponent. Sure. It'd be unfair. But really, it's ice climbers. They bring 64 to this game in the form of a grab. One grab = One stock. So if they play unfair in the game, of course they'd play unfair in real life." - GHNeko

    "Link. He's the only character that can go back in time; He can go to a tournament, record the matches, and analyze and compute the data. And if he messes up, he can rage ocarina back in time and start over.

    We would never know." - ShadowOfLink

    Funniest;


    "M2K dressed as MK" - Ally

    that would be an awesome sight to behold. o.o

    Featured question, heeeeeere it comes!

    "You wake up as your main. What do you do?" - Tornado Watch

    Seriously, I need more suggested questions! I only received TWO submissions! If I don't get enough suggestions for questions, then this cannot continue. Please send in more questions.

    As a little something, there may be a little feature ready in time for the next Question of the Week. ;p

    Well, that wraps this up. Everyone, start posting your answers now!

    UPDATE: THANKS FOR ALL THE APPLICATIONS! YOU CAN EXPECT TO HEAR BACK BY THE END OF THE WEEK (Sunday August 23rd)

    We're looking for a couple of talented writers or videographers to join All is Brawl's Content Team!

    These positions will be on a volunteer basis, and we're looking for at least one piece of content every two to three weeks. If you're not yet sure what you'd like to be writing about or covering, that's okay (or maybe you do, which is great all the same); what's more important is your proficiency in the written word and your passion for Smash. If you're selected, you'll be able to throw around story ideas with your editors and other members of the Content Team as well as get individually assigned or as a group if there is a hot piece of news in the community that we want here on the AiB.

    Bonus points if you have expertise on the following: 
    • Tier and character updates as related to the evolving metagame.
    • Advanced Smash theory.
    • How best to use AiB to get involved in the Smash community.
    • Videos, player interviews, and tournament and Smashfest coverage. If you enjoy writing about or video-blogging your tournament experiences, reporting on the newest developments in your region, or tapping into the minds of the best competitors you know, we want to see what you've got.
    Ready to apply? Awesome -- we'll hear from you soon. Have fun, and good luck! 

    To apply, send a short bio about yourself as well as a sample Smash-related article or video to [email protected] We'll be accepting applications until Friday, August 14, and we'll announce the newest additions to the team shortly after.

     

    In addition, writing positions for sister-site All is Fighter is looking for talented writers, photographers and/or video directors to help contribute to the site. Originally intended to be a Web site dedicated to "Street Fighter IV" information, All is Fighter has grown to include information, tournaments and videos for other newly released fighting games such as "BlazBlue" and "Marvel vs. Capcom 2." Writers with a passion for a variety of fighting games will be able to exercise their literary talents while expected to meet regular deadlines. While years of tournament experience is preferred, editors are willing to accept any newcomers to the genre and will help with brainstorming content ideas. If interested, please contact managing editor DJcream at [email protected]

     

    The Street Team

    We are also looking to add to the AiB Street Team some amazing, reliable, action-oriented individuals that really care about growing this community and spreading the word. It's not just a passive group to join; it's for people that want to meet with the group every other week, communicate with one another on a consistent basis, and come up with and carry out projects that will help show the world or one person how great the Smash community is. Newsletters, flyers, an official AiB combo vid series (one of our current projects), Smash-related YouTube comedy videos, scavenger hunts, promo events, and much, much more. 

    Please PM all requests to JV_, briefly covering your involvement in the Smash community and why you would make a great addition to the Street Team.

    It's that time again. We've got new additions to the AiB Content Team.

    First of all, to everyone who applied, thank you. You remind everyone of why AiB is so great -- because it has a brilliant community behind it. Neal, JV, Peachy and I want to thank you for taking the time out of your schedule to apply to write for this site. There were many incredible applications, hence the long time it took us to come to a decision about who to select.

    Well, we've come to a decision, and all of the members you see below are simply fantastic. We were highly impressed by what they sent in, and we're excited to see what they'll bring to the site. They've got lofty expectations to meet. Let's cheer them on.

    Without further ado... the brand-new members of the All is Brawl Content Team.



    Continue reading The. New. Content. Team.

    Hey guys, check this video out. It's from Chill on CGC VI.

    I took some videos from CGC, but I can't really make it into one whole video since I didn't take any consistent footage that documented my day from start to finish. So, nothing from me... unless you want to see an epic match of rock-paper scissors...

    Anyway, a quick word about the new Content Team: If you applied, I, surfingnc and Peachy will be choosing new members of the team shortly. We've been thinking about selections, and we'll be getting together soon to talk about the candidates.

    That's it for now... more soon.

     

    If you wanna share yo' stuff with da Smash community, send it in, mang.


    Continue reading SMASHScene: CGC VI (plus Content Team update)