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News posts tagged "Methodical Madness"

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Welcome to the sixth edition of Methodical Madness! This is Midnite here, cooperating with TheEnigmaLiesBroken to bring you a better series of Methodical Madness articles. Two heads are better than one, after all.



Say goodbye to the File Patch Code, and say hello to Riivolution!

Developed by AerialX, Riivolution is an extremely effective on-the-fly game patcher which allows the user to load hacks and swap files from the SD card over their Wii games. Its simple point-and-click interface is much more organized than having to cram all your files in your SD Card and loading through Gecko OS. It requires the game's original disc (we do not support pirates and neither does this program), an SD Card, and a simple homebrew application and you're ready to roll.

For Brawl, this program eliminates problems with music and SFX hacking, meaning that we can now use Japanese voices in our American copies of the game without worrying about irksome bugs.

Previous codes have been created in order to achieve a similar effect that this program does, but they weren't quite as effective and were limited by what type of SD card could be used.  The new Riivolution progam can utilize SDHC Cards, load more files than the previous hacks, AND give its user the ability to load more than one set of codes with a simple toggle switch, unlike the File Patch Codes!



Riivolution's user friendly interface makes switching between different codesets a breeze.

In the image above, this user (Midnite) has toggles to load different codesets for Regular Brawl, Brawl+, Brawl-, BBrawl, and Project: Melee.

It's obvious that he has switches to turn his custom textures off and on, music, japanese sound effects, and his game's intro movie.

There is no need to constantly arrange the files in your SD Card with Riivolution at hand. All it takes is one toggle of an option to swtich from the Brawl+ codeset to the Brawl- codeset. By using different directories for each version of your codesets, you're able to hold multiples on your single SD card without having to remove files or add them.

Riivolution has not only improved the way we use the current Brawl hacks that we have, but has also opened up new possibilities. Behold!

http://allisbrawl.com/video/video.aspx?id=29632

No, your eyes aren't deceiving you. No, it's not a Photoshop. It's not an edited video. This is the real deal. Riivolution makes custom cutscene movies possible! If you have, or can create, movie clips in .thp format, you can load them with Riivolution and replace the opening movie with it.

RiiFS Servers

As if the program wasn't appealing enough, the newest version of the program has given a server capability so that a user can set up their home PC as a mini-server to stream their own hacks straight from your hard drive to Riivolution. This means that a trusted friend can simply use the RiiFS feature on their copy of Riivolution, and when connected to the internet they can set it to search for your PC via your IP address, and their Wii console will temporatily load YOUR hacks onto their console without them ever having to install a single file onto their SD card besides the Riivolution program itself.

So, I bet you're probably wondering how the heck you're going to even use this, right? Luckily, I have written a guide on how to install and use Riivolution. It also covers how to set up your own RiiFS server. For those of you who are interested, Please feel free to look at the tutorials in our Smash Development section of the forums. We are available and willing to help anyone who wishes to set up this program.




Next edition of Methodical Madness: I will go in depth with the DasDonkey Vertex Box and model edits, and possibly interview Akari_Un, the creator of the Vertex box.





What are you waiting for? Switch to Riivolution today!

So, as of late, I've been completely swamped with things like my job, the Mewtwo skin, the girl I'm apparently swooning over, and other things involving some secret-not-so-secret stuff icon_biggrin

Yes, I've been busy. The last issue of Methodical Madness was nearly 2 months ago and I feel that it's high time to get off my bum, take some time to myself, and get something new posted up before Cheese and The740 chain grab me into a knuckle sammich and I get booted out for being a lazy poogeyman.



Continue reading Methodical Madness: Stage Expansion Hacks




Hello AiB and welcome to the third installment of Methodical Madness. Well, this is actually the fourth installment but for some odd reason my second article got overlooked. Apparently it was illegal or something. I didn't argue it becuase, yeah, that sounds like something I would do. Anyway, this article will be shorter then my usual stuff. I figured I'd give Miles of SmashWiki a break from having to edit all of the grammar mistakes from my lengthy reports this time so I'm gonna be a bit more direct with this one. =P

It's as if Mewtwo was watching out for me because the moment I got finished interviewing PhantomWings for my last article a miracle happened. A little project that I'd never heard of before called "BrawlBox" popped into my life out of nowhere and turned the entire Brawl hacking universe up side down for me.

As of late, a continuous slew of updated hacks for Brawl have come about just begging to be exploited further. This series of events, of which I shall from now on refer to as "The Pattern" (Yay for Fringe references), has lead up to the development of a program that has single handedly simplified everything we know about basic customization of Brawl's infinitely restricted character selection. Everything from a character's textures to the character's animations can be exported, modified, and re-imported to replace the old materials with not so much as a single complicated step.

Today we salute Kryal, the creator of BrawlBox. His efforts have been greatly appreciated by many and will continue to benefit us all in the coming months whilst we attempt to fully modify the character roster in order to add new players to the game.

Introducing...



Brawl Box

BrawlBox has, for lack of a better word, revolutionized the way that we view the world of Brawl customization. This program gives one the ability to open up encrypted files from the disc and view them in a simplified and effective manner.



Each feature of BrawlBox has been added to give the user significant control over what they want to do with the game. It comes complete with tools to open and view ARChive Pack (*.pac), Compressed ARChive (*.pcs), BRResource Pack (*.brres), MSBin Message List (*.msbin), Sound Archive (*.brsar), and Sound Stream (*.brstm) files. Exporting these files used to be a painful task but with BrawlBox it has become little more than a click of the mouse.



The program allows the user to view a great deal of things within the character's make up in order to really get a feel of everything that's going on inside the game. It has a built in texture viewer that lets you see which textures you're exporting before you put them into your favorite editing program for modification.

Can you guess who this is? I'm sure you can.



Along with that the program gives the user the ability to view a character's model data as well. In the model viewer the user has the option of opening a character's motion files in a side menu which will allow them to view a character's individual animations frame by frame and, with the right amount of skill, make changes to them. However, there isn't a built in animation modifier tool so making changes to an animation is very hard work at this point has to be done numerically frame by frame. By the time someone finished reanimating a character from scratch there would probably be an animation program available.

Another cool thing you can do is swap animations between characters. If you want to see Ganondorf do Snake's Nair you can!



Brawl has tons of security measures which force the game to freeze if certain standards aren't met. A character's .pac file is only allowed to be so big when loaded into the game or it will freeze, if it is too small it will freeze, if a character's bones don't match up they will freeze, and there are probably a ton of undiscovered reasons hiding amongst the files as well. This makes editing characters a complete pain in the butt.

The biggest problem at the moment is the bone structure of a model. To the left you see the bones of the assist trophy Gray Fox. To the right we have the playable character Marth. As you can see the difference in the sheer amount of bones is pretty drastic. At first glance you might not think so, but take a look at marth's left hand.



It alone consists of more bones than most of Gray Fox's entire upper body. To port Gray Fox over Marth's model would almost definitely cause the game to freeze because Marth's animations would make calls for bones that weren't available in the model.



Sadly we are unable to extract the bones from one model and import them into another (believe me, I've tried about 10 different ways with no success). You have to extract the entire model or nothing at all. Extracting a model's bones and polygons does nothing when importing it into a new model without everything else that's supposed to go with it.

There is currently only one way to successfully do it and that method is to replace an alloy's model (red, green or yellow - blue has too many bones) with the model of an assist trophy but those characters are glitchy, freeze the game on occasion, and they don't have the ability to ledge grab, dodge, or use B-button special moves.


Another interesting feature of BrawlBox is that it allows the user to modify some of the text within the game as well. One fan favorite is that you are capable of changing the names of the songs that are playing during the battle. The name of the song will appear at the beginning of the battle between some music notes, I'm sure you've noticed this. In combination of the Dynamic SD Loader code you are able to put custom music in your game and have it labled correctly during your battle without having to use tons of Hex to simply change the names that appear on screen. BrawlBox gives you a simple method of doing it right there in the program. Just find the name of the song you want, erase it and type something new. Now when you start your battle instead of "Final Destination" showing up on your screen you'll see "My Milkshake Brings All of the Young Fellows Over Into my Yard" if you wish.

One of the funnier things that I did with my game was change the names of the difficulty levels of the CPU's AI.

CPU Levels
1.) PUNY ==> F-TIER
2.) WIMPY ==> D-TIER
3.) WEAK ==> C-TIER
4.) NORMAL ==> B-TIER
5.) HARDY ==> A-TIER
6.) STRONG ==> S-TIER
7.) BURLY ==> JESUS CHRIST
8.) MIGHTY ==> HOLY ****
9.) NASTY ==> CHUCK NORRIS

Not to mention all of the other weird crap that it lets you do >.>




oila! On this day you view the vociferations of a venerable videogame vagabond who's vowed to vivify the viewers through various versions of so-called vandalism. Virtue becomes vagary when the vivid possibilities of this virtual voo-doo are so vast. We vie on the verge of a victory, valiant and vindictive, to venture forth and variate from the vintage - our vigor never before so visible from any vantage - yet the voracious vultures continue to vex our voluntary innovation. This voyage, while vain yet valiant, has allowed us to vanish the vile venom that has violated our voice for variety. The only verdict is vengance, a vendetta held as a votive not in vein for the value and the varacity of such shall one day vindicate the vigilant and the virtuous videogaming veterans!

(You guys should have heard me say that speech out loud. *Sniffle* It was sheer poetry.)

I thought we'd all sit back and enjoy a history lesson of sorts. As much as I hated history in high school, one can only assume that this must either be really good stuff or I'm losing my touch with reality and need to go in for an afternoon of shock therapy to get myself back on track. Well, I'm sitting here eating a bowl of Cinnamon Toast Crunch out of a blindingly orange plastic bowl so obviously I'm not going crazy. I suppose that this little history lesson will be for everyone's benefit then! (By the way, Cinnamon Toast Crunch is the best cereal ever. If you don't like it, you are a Nazi and we are watching you.)

Today's issue of Methodical Madness will take a look back into the history of Brawl hacking, what it has done, what it can currently do, and then take a look at what it may potentially evolve into during days to come. I have a huge surprise for you all in today's article so please don't feel threatened by its length. However long this article is, half of it is a list that you can pretty much skim over and the part after that is a wonderful Christmas present drifting in a sea of economic crises.

Continue reading Methodical Madness: Vivification

Disclaimer: This is a Wii hacking article. All is Brawl will hold no responsibility for consequences that occur from users' modifying of their hardware.Users visit links and download files at their own risk.

ongratulations! Just by opening up this article you have become 25% more patriotic, and one step closer to helping make Brawl Hacks mainstream! You've also just made a huge decision that has the welcoming power, and the shocking sense of surprise, equal to that of walking in on Captain Falcon in the shower! What is that decision? You, as the reader, have now successfully agreed to consider expanding your horizons when it comes to making Brawl better for everyone, and you have also been hypnotized into giving me a dollar.

"But... who are you?" Indeed, a good question.

So there I was one night sitting all alone in my underwear, eating some "Spicy Sweet Chili" Doritos, sipping on a glass of sweet tea and scratching my itch for some company in AiB's social chat room (I wasn't going to say Krotch; get your mind out of the gutter) when all of a sudden Neal showed up and joined in on the conversation about my recent interest in hacked characters. After about 30 minutes, he told me that once I got my work finished, he would see about getting it posted on the front page of AiB.

Well, that didn't happen. Instead, I was talking about it a couple of days later when Staindgrey appeared and got in on the conversation. He took immediate interest in the situation, one thing led to another, and he told me to submit an application to the Content Team and his seeing about getting me on (then I asked him for Badge powers and he shot me down like a Pit main looking for arrow kills to put in their combo video)!

And here I am! TheEnigmaLiesBroken, at your service: Hax forum mod, regular visitor in Social Chat, Ex-Administrator of Wifistadium.com, Mewtwo, and apparently the deciding factor on whether or not the Brawl community of AiB gets the necessary information to possibly make hacks mainstream O_o (gulp).

Continue reading Methodical Madness: Depiction