News posts tagged "hacking"

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Welcome to the sixth edition of Methodical Madness! This is Midnite here, cooperating with TheEnigmaLiesBroken to bring you a better series of Methodical Madness articles. Two heads are better than one, after all.



Say goodbye to the File Patch Code, and say hello to Riivolution!

Developed by AerialX, Riivolution is an extremely effective on-the-fly game patcher which allows the user to load hacks and swap files from the SD card over their Wii games. Its simple point-and-click interface is much more organized than having to cram all your files in your SD Card and loading through Gecko OS. It requires the game's original disc (we do not support pirates and neither does this program), an SD Card, and a simple homebrew application and you're ready to roll.

For Brawl, this program eliminates problems with music and SFX hacking, meaning that we can now use Japanese voices in our American copies of the game without worrying about irksome bugs.

Previous codes have been created in order to achieve a similar effect that this program does, but they weren't quite as effective and were limited by what type of SD card could be used.  The new Riivolution progam can utilize SDHC Cards, load more files than the previous hacks, AND give its user the ability to load more than one set of codes with a simple toggle switch, unlike the File Patch Codes!



Riivolution's user friendly interface makes switching between different codesets a breeze.

In the image above, this user (Midnite) has toggles to load different codesets for Regular Brawl, Brawl+, Brawl-, BBrawl, and Project: Melee.

It's obvious that he has switches to turn his custom textures off and on, music, japanese sound effects, and his game's intro movie.

There is no need to constantly arrange the files in your SD Card with Riivolution at hand. All it takes is one toggle of an option to swtich from the Brawl+ codeset to the Brawl- codeset. By using different directories for each version of your codesets, you're able to hold multiples on your single SD card without having to remove files or add them.

Riivolution has not only improved the way we use the current Brawl hacks that we have, but has also opened up new possibilities. Behold!

http://allisbrawl.com/video/video.aspx?id=29632

No, your eyes aren't deceiving you. No, it's not a Photoshop. It's not an edited video. This is the real deal. Riivolution makes custom cutscene movies possible! If you have, or can create, movie clips in .thp format, you can load them with Riivolution and replace the opening movie with it.

RiiFS Servers

As if the program wasn't appealing enough, the newest version of the program has given a server capability so that a user can set up their home PC as a mini-server to stream their own hacks straight from your hard drive to Riivolution. This means that a trusted friend can simply use the RiiFS feature on their copy of Riivolution, and when connected to the internet they can set it to search for your PC via your IP address, and their Wii console will temporatily load YOUR hacks onto their console without them ever having to install a single file onto their SD card besides the Riivolution program itself.

So, I bet you're probably wondering how the heck you're going to even use this, right? Luckily, I have written a guide on how to install and use Riivolution. It also covers how to set up your own RiiFS server. For those of you who are interested, Please feel free to look at the tutorials in our Smash Development section of the forums. We are available and willing to help anyone who wishes to set up this program.




Next edition of Methodical Madness: I will go in depth with the DasDonkey Vertex Box and model edits, and possibly interview Akari_Un, the creator of the Vertex box.





What are you waiting for? Switch to Riivolution today!



My initial intention for this article was going to be to have BigSharkZ interviewed about his textures, vertex hacks, and everything else that he's done. But sadly, all of that hasn't gone down as smoothly as I would have liked it to.

SO! Today we will be talking about one of my new favorites, Brawl Minus.

What is Brawl Minus?

Brawl Minus is a hack that was designed to break the game, literally, in a sense of making each and every character so entirely broken that it somehow balances the game.

Did that work?


Oh yes. Yes it did.

Like an old rusty machine, they banged on Brawl with a rusty pipe wrench until it started pumping out more stuff than they could imagine. Basically, they took every character and turned them into Akuma from Street Fighter 2 Turbo...

Brawl- crosses the boundaries of the PSA program and does things that other hack projects would probably reject in horror. Several characters have a totally different play style, and some of them are so changed that they're hard to recognize.

Brawl- intends to be FAIR and it does a good job of it. There are no characters that are overpowered and none that should be underpowered. It incorporates fast game-play and speeds up the attacks of certain characters in order to give you that quick game-play style that people loved about previous smash games.

Some examples
:

Nearly ALL CHARACTERS were given character-specific techs to make their game-play more valuable.

Donkey Kong can use his regular Down Special, but if you hold the button instead of tapping it, he'll pluck a barrel from the air like he used to in the 1985 Donkey Kong games for projectile use.

Some characters can cancel out of their Side B attacks into any other A button attack.

Characters with slow lag time after certain attacks were given the ability to interrupt those attacks with other attacks in order to not leave them completely vulnerable (Peach's Toad, Sonic's Taunts)

Some characters were even given hitboxes DURING their taunts. Toon Link's Wind Waker taunt actually pushes the opponent outward away from him which can be used like Mario's F.L.U.D.D. or Squirtle's Water Gun.

Moves were beefed up or modified in ways that make the characters more effectively playable. Ganon's side B goes further. Toon Link's Up B makes him spin, and you can control him to spin across the ground like Luigi's Tornado attack. Link throws his bombs much faster and they fly further. Zelda can use Din's Fire in the air and STILL RECOVER.

Then other characters were given things that weren't even in the game at all.


  • Fox: He got his wavedash back

  • Zelda: Ghost hitboxes (her A attacks can hit close up and far away)

  • Sheik: Turns invisible when you dodge with her - Ninja ninja ninja

  • Link: His arrows randomly come out fire, ice (freeze effect), light (stun effect), explosive, and I think sometimes he shoots dark arrows too.

  • Bowser: Is flinch resistant to any attack that does less than a certain damage or knock back. He is NO LONGER a combo sandbag.





This project is amazing. It's fun, and all of the characters are so unique and techy that its fun to play as anyone rather than just have a couple mains. Everyone capable with Homebrew stuff should look into it.

It's hosted on:
smashmods.com


WATCH A MONTAGE VIDEO HERE!!!!!

For all of you texture hackers, a Super Smash Bros. Brawl Texture of the Week contest will now be held at All is Brawl. Hosted by Midnite and co-hosted by Shadowpoke, Texture of the Week will be similar to its Snapshot and Signature counterparts when it comes to rules, themes, judging, and rewards. However, this contest is all about texture hacks for SSBB instead of snapshots or signatures. If you don't know what a texture hack is, it is basically a reskin or a recolor of an object in a game. In Brawl, it can be a character, a stage, an item, or even the menu. If you are a current texture hacker and are interesting in participating, the forum for Texture of the Week is located here. If you're new to texture hacking, or if you want to join but have no clue how to do this, head over to the Smash Development forum for information on texture hacking, along with everything else Brawl-hacking related!

Texture of the Week rules:

1. The submitted texture MUST be made by you! If you're caught using a texture somebody else made, whether it's from a team like Kitty Corp or ESH, or even from someone else on this very forum, you will be disqualified.
2. Keep the textures clean, and make sure they follow site rules. This means no stripper Zero Suit Samus or putting a naughty word on the Great Fox in Corneria.
3. Only one entry per person.
4. When submitting your texture, follow the following form:

Texture name:
Character/Stage/Item:
Picture Links:
(Optional) Video Link:
(Optional, but strongly recommended) Download Link:

(Note that, though not mandatory, download links are strongly recommended, so that the audience/judges can view the texture with his or her own eyes, thus giving you a better chance to win.)

5. Your entry will not be accepted after the deadline. No ifs, ands, or buts.

Other things of importance:

1. The utilities you will need to make textures:
- Photoshop or GIMP
- The character/stage/item's file you intend to tex hack. (You can get them all in this MediaFire Archive.)
- BrawlBox

2. How the heck do I even make these things?! Follow this post on how to texture hack characters and stages, and follow this guide on how to hack item textures.

3. Theme: like Screenshot of the Week and Signature of the Week, Texture of the Week will also follow a theme every week. Make sure that your texture follows the theme.

4. Judging: Once again, judging is similar to SotW and SsotW. Though the audience has a say, the TotW judges are the main voters here.

5. Scores:

Audience's vote: 1 point
Judge's 1st place vote: 3 points
Judge's 2nd place vote: 2 points
Judge's 3rd place vote: 1 point



oila! On this day you view the vociferations of a venerable videogame vagabond who's vowed to vivify the viewers through various versions of so-called vandalism. Virtue becomes vagary when the vivid possibilities of this virtual voo-doo are so vast. We vie on the verge of a victory, valiant and vindictive, to venture forth and variate from the vintage - our vigor never before so visible from any vantage - yet the voracious vultures continue to vex our voluntary innovation. This voyage, while vain yet valiant, has allowed us to vanish the vile venom that has violated our voice for variety. The only verdict is vengance, a vendetta held as a votive not in vein for the value and the varacity of such shall one day vindicate the vigilant and the virtuous videogaming veterans!

(You guys should have heard me say that speech out loud. *Sniffle* It was sheer poetry.)

I thought we'd all sit back and enjoy a history lesson of sorts. As much as I hated history in high school, one can only assume that this must either be really good stuff or I'm losing my touch with reality and need to go in for an afternoon of shock therapy to get myself back on track. Well, I'm sitting here eating a bowl of Cinnamon Toast Crunch out of a blindingly orange plastic bowl so obviously I'm not going crazy. I suppose that this little history lesson will be for everyone's benefit then! (By the way, Cinnamon Toast Crunch is the best cereal ever. If you don't like it, you are a Nazi and we are watching you.)

Today's issue of Methodical Madness will take a look back into the history of Brawl hacking, what it has done, what it can currently do, and then take a look at what it may potentially evolve into during days to come. I have a huge surprise for you all in today's article so please don't feel threatened by its length. However long this article is, half of it is a list that you can pretty much skim over and the part after that is a wonderful Christmas present drifting in a sea of economic crises.

Continue reading Methodical Madness: Vivification

Disclaimer: This is a Wii hacking article. All is Brawl will hold no responsibility for consequences that occur from users' modifying of their hardware.Users visit links and download files at their own risk.

ongratulations! Just by opening up this article you have become 25% more patriotic, and one step closer to helping make Brawl Hacks mainstream! You've also just made a huge decision that has the welcoming power, and the shocking sense of surprise, equal to that of walking in on Captain Falcon in the shower! What is that decision? You, as the reader, have now successfully agreed to consider expanding your horizons when it comes to making Brawl better for everyone, and you have also been hypnotized into giving me a dollar.

"But... who are you?" Indeed, a good question.

So there I was one night sitting all alone in my underwear, eating some "Spicy Sweet Chili" Doritos, sipping on a glass of sweet tea and scratching my itch for some company in AiB's social chat room (I wasn't going to say Krotch; get your mind out of the gutter) when all of a sudden Neal showed up and joined in on the conversation about my recent interest in hacked characters. After about 30 minutes, he told me that once I got my work finished, he would see about getting it posted on the front page of AiB.

Well, that didn't happen. Instead, I was talking about it a couple of days later when Staindgrey appeared and got in on the conversation. He took immediate interest in the situation, one thing led to another, and he told me to submit an application to the Content Team and his seeing about getting me on (then I asked him for Badge powers and he shot me down like a Pit main looking for arrow kills to put in their combo video)!

And here I am! TheEnigmaLiesBroken, at your service: Hax forum mod, regular visitor in Social Chat, Ex-Administrator of Wifistadium.com, Mewtwo, and apparently the deciding factor on whether or not the Brawl community of AiB gets the necessary information to possibly make hacks mainstream O_o (gulp).

Continue reading Methodical Madness: Depiction